I can't confirm the exact source of the two-dimensional works you mentioned. If you can provide more information such as the title of the work, author, etc., I will try my best to provide you with a more accurate answer.
I'm not sure which novel you're referring to. If you can provide more context or specify the name of the novel you are referring to, I will try my best to provide you with a more accurate answer.
I'm not sure which lily you're referring to. If you can provide more information, such as the name of the novel or manga, or provide relevant information, I will do my best to help you answer your questions.
One-dimensional, two-dimensional, and three-dimensional referred to the virtual world or the space where the characters in anime, manga, games, and other works were located. The 1D world usually referred to the virtual world or the real world in anime, manga, games, and other works, that is, the real world where the characters in the works lived. In this world, characters could have different appearances, personalities, abilities, and so on. They could interact with other characters, take risks, fight, and so on. Two-dimensional usually referred to the two-dimensional plane in the virtual world, that is, the characters in the works only existed on the plane and had simple appearances and behaviors. In the 2D world, characters usually had bright colors and cute shapes, full of vitality and imagination. The three-dimensional world meant that the characters in the novel could not exist in the real world and could only exist in the virtual world. In the 3D world, characters usually had complicated appearances and behaviors. They had to abide by the rules and restrictions of the real world and could not act and behave freely. It should be noted that these concepts are not absolute. Some works may cross the 2D and 3D. At the same time, these concepts were sometimes used to describe things in different fields such as two-dimensional culture, three-dimensional economy, and so on.
The one-dimensional, two-dimensional, and three-dimensional mentioned on the Internet usually referred to the virtual world or the world in entertainment works such as anime, manga, and games. The real world in the virtual world or anime, manga, games, and other entertainment works was a world composed of various characters, scenes, props, and so on. In this world, people could interact with other characters, take risks, fall in love, and so on. Two-dimensional usually referred to the virtual world or the two-dimensional world in entertainment works such as anime, manga, and games. It was a flat world composed of lines and colors. In this world, people could create their own characters and interact with other characters through drawing, manga, animation, and so on. The three-dimensional world usually referred to the real world, the virtual world, or the external world in entertainment works such as anime, manga, and games. In this world, people could not interact directly with virtual characters. They could only communicate and interact with others in the real world.
The one-dimensional, two-dimensional, and three-dimensional mentioned on the Internet usually referred to the characters, scenes, worldviews, etc. in the virtual world or works such as anime, manga, and games. The first dimension usually referred to the real world in the virtual world, that is, the real world described in works such as anime, manga, games, and other works. The second dimension referred to the virtual world described in the work, which was the virtual world depicted in the work, such as the characters in anime, manga, games, and other works. The three-dimensional world referred to the real world depicted in the work, such as the appearance of the characters in anime, manga, games, and other works in the real world. It should be noted that these concepts are not strictly defined but are a common term on the Internet. The specific meaning may vary according to the work, region, culture and other factors.
Two-dimensional novels were novels that were inspired by Japanese anime, manga, games, and other two-dimensional cultures. They usually had exaggerated character models, unique worldviews, and unique storylines. The origin of 2D novels can be traced back to the late 1980s and early 1990s. At that time, Japanese anime and game culture began to become popular. Many readers began to combine 2D culture and novels to create their own 2D novels. With the continuous development of the two-dimensional culture, two-dimensional novels gradually became a popular literary form. Two-dimensional novels usually contained a lot of fantasy, science fiction, adventure, love, and other elements. The story was complicated and the relationships between the characters were complicated, often accompanied by strong drama and suspense. Two-dimensional novels had a unique writing style. The readers could choose different topics and styles according to their preferences. Common 2D novels included The Blade of the Destroyer, The Gate of the Fate Stone, The Catalog of Forbidden Magic Books, Tokyo Ghoul, and so on.
Two-dimensional novels referred to novels that used Japanese anime, manga, games, and other two-dimensional culture as the theme. They usually had characteristics such as cuteness, otaku, and fantasy. The characteristics of 2D novels were that the character design was more exaggerated, clothing, hairstyle, expressions, and other details were more exquisite. There were often various anime, manga, and game elements. There were many types of 2D novels. There were traditional types such as young girl novels, love novels, and fantasy novels. There were also surreal topics such as combat novels and science fiction novels. Common 2D novels included " Life in a different world from scratch,"" Full-time Expert,"" Douluo Continent,"" The Selection of the Heavens," and so on.
The following are some recommended 2D novels: " Days of Cultivation in the Two-Dimensional World ": This novel tells the story of a Great Heavenly Venerate Qing Luo cultivating in the Two-Dimensional World. He rules the Two-Dimensional World as an immortal. This journey of transcendence is very exciting. 2. " Rebirth in the Two-Dimensional World ": This novel described the protagonist's rebirth experience in the two-dimensional world. Other recommended novels for rebirth included " The Pioneer of the Second Dimension,"" The Creator of the Second Dimension," and " Reborn Bastard's Daughter Liuli," etc. These novels covered different topics and storylines, and readers could choose to read them according to their interests.
This question was related to the difference in culture and values between the 2D and 3D world. Two-dimensional culture was a cultural industry that mainly expressed itself in Japanese anime, manga, games, etc. Its audience was mainly young people. The values of the 2D culture emphasized emotional elements such as happiness, dreams, friendship, and love, as well as sub-cultural elements such as cuteness, royalty, and rot. In this culture, people often confuse ideals, fantasies, and reality. They think that the real world is not as good as the two-dimensional world. Therefore, things in the two-dimensional culture often have anti-realistic characteristics. The three-dimensional culture refers to the real world, including all aspects that we come into contact with in our daily lives, such as society, politics, economy, etc. The values of the three-dimensional culture emphasized reality, responsibility, rationality, and so on. In this culture, people often associate reality with ideals and believe that there are emotions and ideals in the real world that are similar to those in the two-dimensional world. Therefore, things in the two-dimensional culture also have anti-realistic characteristics. Therefore, the question of why the three-dimensional world did not oppose the two-dimensional world was not a simple question. The anti-reality characteristics of the two-dimensional culture reflected the emotions and values of its audience to a certain extent, while the anti-second-dimensional characteristics of the three-dimensional culture reflected the differences and opposition between different cultures.