A young wizard who has just discovered their magic but has an incredibly strong and rare type of magic. They could be a bit of a wild card in the Games, not fully understanding the rules or the politics involved.
There could be an old and wise mage who has been in hiding for years. He decides to enter the Grand Magic Games to pass on his knowledge and skills to the younger generation. He might have some archaic magic that surprises everyone. He could also serve as a mentor figure to some of the younger and more inexperienced characters in the fanfiction.
A young inventor from a district known for its technology. He could create unique gadgets to use in the arena, like a device that can detect hidden traps.
A young inventor from District 3 who creates unique gadgets to use in the Games. This character could be a bit of a loner, preferring to tinker with machines rather than socialize, but realizes the importance of alliances in the arena.
Natsu is obviously one of the most popular. His fiery personality and powerful dragon - slayer magic make him a central figure in many fanfictions. Gray is also popular, with his cool ice - magic and his constant bickering with Natsu adding some humor. Lucy is often a key character too, as she provides a more human and emotional aspect to the story, especially with her celestial spirit magic.
Gray is also quite popular. His cool - headedness in the face of danger during the Grand Magic Games and his unique ice - magic abilities make him an interesting character in fanfiction. Also, his interactions with other characters, especially his friendly rivalry with Natsu, add a lot of charm to his character.
Natsu is often a popular choice. His fiery personality and powerful dragon - slayer magic make for exciting scenes in the Grand Magic Games. He's always eager for a fight and his growth throughout the games can be a great focus.
There could be a character named Ember, a fire - mage who has the ability to not only control fire but also transform into it briefly. She would be a fierce competitor in the Grand Magic Games, with her unique power making her stand out.
There could be a young girl from District 11 named Mae. She has a talent for climbing trees quickly, which she learned from her father who worked in the orchards. She's quiet but determined, and her climbing skills could give her an advantage in the arena.
A young, brilliant wizard from a far - flung wizarding community could be introduced. He comes to the Ministry of Magic to share some unique magical knowledge or technology that his community has developed. He could be a bit of an outsider at first, but gradually becomes an important part of the Ministry's operations.
There could be an older tribute from District 9. He has seen many harvests and is very wise. He might use his knowledge of grains and farming to his advantage in the arena, like knowing which plants are edible. And don't forget about the tribute from District 2 who is a trained fighter. He's very strong and confident, but also has a soft side that he tries to hide during the games.
There could be a mysterious game master type of character. This person could be in charge of creating and controlling the new games that Jaune has to play in the sequel.