One example could be a game where the story is told in a very flowery and overly poetic way that doesn't really add to the gameplay. Like, every description is a long, drawn - out passage full of words that most players have to look up in the dictionary.
There are also some indie games that try to be too artsy with their stories. They might have a very abstract concept for the story that is not well - explained or seems to be more about making the developers look creative rather than providing an enjoyable experience for the players. For example, a game where the story is just a series of strange, disjointed events that are supposed to be deep and meaningful but end up just being confusing and pretentious.
Some role - playing games might have a pretentious game story. For instance, a game where the backstory of the world is so complex and full of made - up jargon that it's difficult for new players to get into. The story might involve a lot of different factions with overly elaborate names and relationships that seem more for show than for an actual engaging plot. It might be like a game that spends so much time on the lore of its world that it forgets to make the actual story fun and accessible.
Sure. Imagine a game where there are two characters who are part of a very exclusive guild. They start 'dating' in - game. They always make a big show of their relationship in front of other guild members. They'll go on adventures not for the fun of it or to bond, but just to show off their relationship and how 'powerful' they are as a couple. For example, they might defeat a minor boss in a really over - the - top way, with lots of flashy moves and then make a big deal about how their love made them stronger. It's all about the appearance and impressing others rather than a true love story.
Sure. In a virtual RPG game story, a wizard transfers his magic spell - casting ability to a young novice just before facing a powerful dark lord. This transferance allows the novice to defeat the dark lord and save the kingdom.
In the game 'Dark Souls', when you die (game over), the story can be seen as your character's continuous struggle against overwhelming odds. Each death is part of the story of your journey through a harsh and unforgiving world.
One example could be a story in a game where the main character has to descend into an underground lair of an evil wizard. The wizard has been causing chaos above ground, and the only way to stop him is to navigate through the dangerous underground passages filled with traps and his minions.
Sure. In a soccer - themed passing game story, there's a young player named Tom. His team is in a crucial match. Tom starts with the ball and passes it to his teammate Jack. Jack then quickly passes it to the striker, Mike. Mike scores a goal with that pass. The story could be about how their passing skills and teamwork led to victory.
Sure. There's a story about a group of kids who play a simple game of hide - and - seek in an old abandoned house. The rules are basic: one person counts, and the others hide. There are no special powers or gadgets involved. It's just about the kids having fun and the thrill of not being found or finding the others. That's a kind of naked game story.
Sure. In a game world called Elysium, there are warriors with different semblances. One character, Alex, has a semblance of super speed. The story could be about a tournament in Elysium where Alex uses his super - speed semblance to race through obstacle courses and defeat opponents in combat. Another character, Lily, has a semblance of invisibility. She uses it to sneak up on enemies and gain strategic advantages during the game.
Sure. One example could be the story of the 'Miracle on Ice' in 1980. It was a big game in ice hockey during the Winter Olympics. The US hockey team, which was made up of amateur and collegiate players, defeated the heavily - favored Soviet Union team. It was a huge upset and became an iconic big game story, full of national pride and underdog spirit.
Sure. 'The Legend of Zelda' games often have a 'bound game story'. The game world has boundaries, like the map edges, and certain areas are only accessible after fulfilling specific conditions. The story of Link's quest to save Zelda is bound by these in - game limitations. For example, you can't enter the final dungeon until you've collected all the necessary items and defeated certain bosses.
Sure. In one ornament game story, there is a little elf whose job is to collect all the missing ornaments for the grand Christmas tree in the magical forest. Each ornament has a unique design and a special power. The elf has to face challenges like avoiding mischievous goblins who steal the ornaments and navigate through enchanted mazes to find them all.