(READ DISCLAIMER FIRST BEFORE READING)
I didn't add the R18 tag on this novel as most people take it for smut which is not intended in this book.
Yes, there might be some scenes but they will never be detailed or explained. Rather, they would probably start and then end with a scene cut.
Though please expect some dark and gore in this book as this is not an extra story with normal slice of life.
Yes, there will be proper SOL chapters but there will be many dark and gory scenes, so please avoid reading this book if you are sensitive to those things.
POWER SYSTEM: (DON'T READ IF YOU DON'T WANT SPOILERS, IT WILL BE EXPLAINED IN THE BOOK)
DO NOTE THAT THE SYSTEM GIVEN TO THE MC IN THIS BOOK IS ONLY FOR THE MC AND THE ORIGINAL MC AND NO ONE ELSE.
Now that, this is out of the way, let's start.
First of all, there are two types of people in Exlaria, Clovists and Armentists.
There exist only two races in the world; Humans and Ghouls. Both have Clovists and Armentists but the energy they use is different. As in mana for humans and miasma for ghouls.
A citizen of Exlaria awakens at the age of 16, where they might be blessed with a clover mark or they may be not. It solely depends on unknown factors that are not revealed yet and so I will stop.
Anyways, a person who awakens a clover mark, is called a Clovist and they can use mana to perform magic.
When a person awakens, they also awaken with a talent order. That talent order is known to person by testing on an artifact.
The talent order ranges for 1 Order- 10 Order and the higher the talent the more leaves your clover can get. As such, if you have a 6th order talent, then your clover can only grow six leaves and no more, unless of course with some items or cheats.
When a person awakens a clover, they also get an elemental affinity for their clover. The elements range from the primordials i.e Water, Fire, Earth, Wind to Derivants i.e Ice, Sound, Energy, Lightning etc
Another set of elements are the reality elements such as Time, Space etc.
When a person uses their elemental magic, their clover glows according to their elemental affinity. By which I mean that if a clovist uses water magic, then their clover would glow blue as long as that element is still being used.
Then come the Armentists.
Even though they are not blessed with clover marks like clovists they are still blessed with mana, however that mana may only be utilized on their weapon and not anything else.
For example, when a young boy awakens mana at the age of 16 but do not get a clover mark, that means they are an armentist. Unlike clovists, the armentists can not use mana to perform magic spells but rather use that mana for their weapons.
That weapon can then be turned into an elemental weapon according to the affinity one has, like a fire spear or thunder axe etc.
When one reaches the peak of their profession as an armentist, they are then able to get an armament for their profession.
An Armament is basically an ability that allows them to use their weapon as a medium to perform large scale magic attacks.
As of now, this is all there is. I'll update this when I have more info to give.