Translator: Nomyummi Editor: GravityTales
Ten minutes. This duration of time wasn’t short in the slightest for a duel.
In the early days of the Glory Alliance, matches had a time constraint. In those days, a 1v1 match had a five-minute time limit. If there was no winner after five minutes, the winner would be decided on who had more health left.
The time constraint was originally intended to help out the broadcast, but because of this type of rule, a lot of passive strategies were used. For example, after obtaining a certain lead in health, they wouldn’t try to fight the opponent and ran around the map instead to play hide and seek.
In this way, there were a lot more tactical options, but these types of hide and seek tactics were extremely boring to watch. The opponent was depressed and the members of the audience weren’t happy. Even the commentators fell speechless when these types of matches came about. As a result, the Alliance quickly called a meeting and they decided to remove the time limit. From then on, no
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