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Moments

since he is from the evernight goddess pathway, I think he would be Star View More

UnrivaledSolicitor: Huehuehuehue. Leonard’s first step into the Tarot Club. What starts as a business transaction will soon turn our Shakespeare into a Tarot Card. I’m guessing he’d be a Judgement or Tower or Star. I can see all being possibilities depending on how future interactions play out. I just hope it’s soon. I be missin my boi Leo.

Lord of the Mysteries · C609
4 days ago
If I remember correctly, it aways tries to kill the one who has it in its possession. During Incel's fight against Azik, it wrote things like making him trip and even made a interdimensional existence grab him(at the time it was hypotesided that it was the True Creator, but he managed to escape. No matter how amazing the pen is, it is difficult to kill a demigod without time to make complex plans View More

Surely_Panda: Does the pen actually have a goal or is it just a troll that like to mess with who ever possess it?

Lord of the Mysteries · C604
1 week ago

Alessan: Susie is obviously still the best, but Mr. Harry seems like a respectable gentleman.

Lord of the Mysteries · C603
1 week ago

Rober611: "Introducing me to myself and then getting me to believe in myself" 🤣

Lord of the Mysteries · C603
1 week ago

Agni2: Remember when Klein needed the protection of sharon, how the tables have turned.

Lord of the Mysteries · C603
1 week ago

Alessan: Mystical Items seen up to Chapter 600:



Cards of Blasphemy:
Emperor Roselle Gustav claimed to hide the secret of the 22 Paths of the Divine in his set of cards. They all possess extremely powerful anti-divination and anti-prophecy abilities. Aside from his children, most were to received by “The fated ones.” There are 22 Cards of Blasphemy, one for each Pathway. Each card contains the potion formulas for the entire Pathway, up to and including Sequence 0. They are each accompanied by a drawing of Roselle associated with the corresponding potion name. At High Sequences, the cards posses an attraction effect to items and people of the same Pathway. Currently the Hurricane (Not the name of Sequence 0) and Abyss cards are in the hands of the Twilight Hermit Order, the Dark Emperor card is in the hands of The Fool, and the Red Priest card is in the hands of the evil spirit trapped in the Blood Emperor’s ruin.


0-08
An ordinary quill that writes without ink. When using it to write a story, it arranged “coincidences” to make the story come true. It has the range of a large city and does its best to kill its wielded when used. Currently in the hands of Ince Zangwill.

0-17 XXXXXX
The seal is completed through the combination of 1-29 and 1-80.

This is a living angel. 'Her' appearance is beautiful with black hair and eyes. Looks like a young woman, but 'Her' actual age cannot be estimated. 'She' doesn't have the wings recorded in canon. Just from 'Her' appearance, 'She' is no different from an ordinary person.

She does not have the ability to think and has lost all sentience.

Anyone and everything that comes close to 'Her' will completely disappear… Through divination and other methods, it can be confirmed that they're still alive but are impossible to locate. Currently, 1825 methods have been attempted, with every one of them failing.

0-17's range of influence will expand and contract without any pattern. Currently, it has caused more than 70 researchers to vanish. Seems to have powers of the Night Pathway, and is currently in the hands of the Evernight Church.

Glory Crown
A powerful artifact that has helped the City of Silver to last to this day. It has been used to detect lies and “cleanse”.

Goddess’s Blade
A bone short sword laced with detailed icons and symbols, very difficult to look away from. A holy item belonging to Crestet Cesimir, a High Ranking Deacon of the Evernight Church.

Sea God Scepter
It can create tsunamis and hurricanes, produce torrential rain, and bring forth lightning. It can allow a person to fly in the sky and roam the seabed with almost no restrictions.

It was nearly indestructible and could be used to smash an enemy's head in. It allows the user to never get lost without the existence of any other powerful factors. It would provide an unimaginable level of balance, drive many sea creatures to do one's bidding, respond to prayers from believers, and also allow the wielder to obtain the same kind of strength as a sea monster. It was equivalent to making the wielder the ruler of an entire expanse of the sea.

The Sea God Scepter has a total of three negative effects:

First, it makes the wielder irritable, making them prone to anger and turning rash as a result

Second, it periodically froze all thoughts of biological creatures in a certain range before draining their blood, including the wielder's. The range is from 600 meters to 1 kilometer and the period was 20 minutes to 35 minutes.

Third, it will gather and display the prayers of worshipers, both audio and visual. This would very easily cause a non-demigod wielder, who had a lacking spirit, to break down and lose control.


1-29
Owned by the Church of Evernight, and used to seal 0-17.

1-42 Berserker Armor
A set of silver full body armor covered in dark red blood stains. It once destroyed an entire city of 100,000 people. The blood comes from an Ancient God from before the Cataclysm. One can only use it for a certain amoun

Lord of the Mysteries · C600
1 week ago

Alessan: 2-105 Blood Vessel Thief
It looks like a thick, stiffened blood vessel. Very likely left behind by a Sequence 6 of the Thief Pathway. The person wearing it has a chance to steal a beyonder ability from a target within range. The more powerful the ability the smaller odds of success. Even High Sequence beyonders have a chance of being affected. Within a ten minute period the person who was robbed would lose the corresponding ability and the robber would be able to use it skillfully. Ten minutes later the ability would vanish and the original owner would have to wait a couple days for the ability to recover. Anyone who touches it will have their life stolen. After a Sequence 5 held onto it for two hours he turned from a brawny man in his thirties into a hunched old man with loose skin, white hair, and missing teeth. Last seen owned by the Tingen Nighthawks.

2–111 Arrodes
Improperly labeled as a grade 2 sealed artifact due to its limited negative effects, Arrodes has the power of at least a demigod at divination and farsight. It is likely he can even see the past. It is truly living with an extremely high intelligence, comparable or even superior to a humans.

2-166
It can maintain the temperatures of objects inside and to a certain extent change the weather, producing Sun Holy Water rain. No matter what object remains in prolonged contact with it, it will gain life and piously believe in the Eternal Blazing Sun.


Blood Tube:
A combination of a needle, tube and container. One can use it to draw their own blood. At a critical moment, they can transfuse it back into themself to dissipate fatigue, recover from injuries and ailments, and greatly enhance strength, speed, balance and other attributes. After drawing a tube of blood the user will be weakened for 12 hours, and during those 12 hours transfusing the blood back won’t have any effect. This time limit increases or decreases based on the body’s condition. If used more than once a week, the user will start to lose their rationality. In addition, if carried for more than half an hour, one will become neurotic. Currently owned by Father Utravsky.

Building Blocks
A set of brightly colored blocks. When put together into the shape of a corresponding building, they will establish a connection. Once anyone intrudes, they will respond by shrinking. They must be very close to the building and the building can’t be too large. Without external help, it becomes very difficult for an intruder to leave the building. Finally, it limits supernatural perception of the inside of the building while active. Currently owned by Backlund’s Machinery Hivemind.

Master Key [Destroyed]
A small brass key. It was left behind by a member of the Abraham family who lost control attempting to advance to Apprentice during the full moon. If held during the full moon, the user will also suffer the “curse” of the Abraham family. It can open any lock not enhanced by beyonder powers as well as some weaker enhanced locks. In a place without any locks or doors, it can open a passage that doesn’t belong to reality. It’s spirituality is completely restrained and is impossible to detect when not in use. The user will occasionally get lost, and when lost will often get lead into danger.

Ring of Witchcraft
Owned by a pirate, abilities unknown.

Shapeshifting Hat:
A hat that can change shapes, When worn one can move freely underwater for up to a half hour and allows one to use some basic Wind and Water domain spells. When worn one will desire water, and gradually weaken when walking on land. Likely left behind by a Sequence 9 Sailor. Currently owned by Isengard Stanton.

Trumpet Telegraph
A golden palm sized item shaped like a telegraph with a trumpet attached. It can allow one to transmit his voice five kilometers, but the user will hear all sounds within five kilometers.

Whip of Mind
An iron black ring with a spike like protrusion, tainted with old blood. Likely left behind by a Sequence 7 Inte

Lord of the Mysteries · C600
1 week ago

Alessan: Whip of Mind
An iron black ring with a spike like protrusion, tainted with old blood. Likely left behind by a Sequence 7 Interrogator, it can deliver intense mental damage to an enemy and strengthen the users mastery of various weapons. The user constantly suffers an extremely painful headache when wearing the ring. Currently owned by Alger Wilson after being sold for 3100 Pounds.


3-0217 Spirit Medium’s Mirror
A mirror with three cracks, and a plated mercury back. Created when a Spirit Medium committed suicide while looking into it. Store in absolute darkness. When one looks in the mirror, an image of varying danger levels is reflected. The first person who investigated the mirror saw a little girl, who then proceeded to climb out of the mirror. Even if the same person uses it repeatedly, they will see different things each time. The most dangerous thing is to see oneself. Posses no living traits. Currently owned by the Tingen Nighthawks.

3-0611 Peaceful Hair Strands
A simple decoration formed with many strands of black hair. Left behind by a Nightmare who failed to advance to Sequence 6. To seal, avoid direct contact with living organisms.

As long as contact is made with a living being without any protection, the living being would lose all their desires and emotions, including, but not limited to: Hunger, Anger, Grief, Pain, Envy, Jealousy, Hate, Joy, Satisfaction, Greed, etc.

All living beings under its influence will lose the desire to break contact with it. They will silently stay in their spot until the end of their life. If an external force is used to break contact between the person and 0611, then the person will gradually recover unless the person has been in contact with it for more than two hours. Once the contact lasts for more than two hours, the victim would become silent for eternity.

The highest Sequence tested is Sequence 5. The strands of hair aren't equipped with the capability to live. It doesn't have any inclinations of escaping the seal. Currently owned by the Tingen Nighthawks.

3-0625 Misfortune Cloth Puppet
The cloth puppet wears a regal gown which was popular in the year 1300. The gown has a stain that is impossible to remove. The puppet brings misfortune, causing people to be unlucky and find themselves in danger. One tester went bankrupt in only two weeks. The puppet doesn’t have any living traits, nor does it have any inclination of breaching the seal. If one does not come within 10 meters of it for more than half an hour a day they will not come into contact with misfortune. If misfortune has befallen someone, they can immediately be cured as long as the misfortune is transferred to another person. It was created by a seemingly ordinary toymaker when she and her husband committed suicide. Currently owned by the Tingen Nighthawks.

3-0782 Mutated Sun Sacred Emblem
Created from a drop of blood belonging to The Eternal Blazing Sun. Hasthe ability to constantly purify any corpses and spirits in a 15 meter radius. It also purifies the souls of commoners at the same time. If a normal human were to stand within its radius for an hour, they would become an idiot that only knew how to praise the Sun. The limit for Beyonders was six hours. Ghosts and corpses will scatter in less than a minute. Currently owned by the Tingen Nighthawks.

3-1328 Eye of Crystal
A crystal monocle that can be used to see the spiritual body directly, as well as ghosts and shadows. Likely left behind by a Low Sequence beyonder of the Death Pathway or creature using a corresponding ingredient. It will easily attract wraiths and shadows to the vicinity and cause permanent damage to the users vision if worn too long. Currently owned by Backlund’s Machinery Hivemind.

Lord of the Mysteries · C600
1 week ago

Alessan: Klein’s Stash and Common Prices:



Current Stash:
7272 Pounds

Dark Emperor Card (Priceless)

Azik’s Copper Whistle (Unknown)

Sea God Scepter (Unknown)

Creeping Hunger (39000 Pounds|20000 Pounds + Characteristics inside)
- 1x Interrogator Characteristic (1500 Pounds)
- 1x Psychiatrist Characteristic
- (1500 Pounds)
- 1x Baron of Corruption Characteristic (4000 Pounds)
- 1x Zombie Characteristic
- (4000 Pounds)
- 1x Priest of Light Characteristic (8000 Pounds)

Wormtounge Bounty (5400 Pounds)

Biological Poison Bottle (~3000
Pounds?)

Midsummer aka Sun Brooch (2000 Pounds)

1x Nightmare Characteristic (1500 Pounds

1x Interrogator Characteristic (From Capim, 1500 Pounds)

1x Pugilist Characteristic (650 Pounds)

1x Murloc Bladder (150-200 Pounds)

15ml Thousand Faced Hunter’s Blood (45 Pounds)

= ~60,550 Pounds + Dark Emperor Card + Sea God Scepter + Azik’s Cooper Whistle

29 Potion Formulas + 3 Incomplete
- 7x Sequence 9 Formula ~1750
- 6x Sequence 8 Formula ~3000
- 5x Sequence 7 Formula ~4500
- 4x Sequence 6 Formula ~8000
- 2x Sequence 5 Formula ~8000
- 1x Sequence 4 Formula
- 1x Sequence 3 Formula
- 1x Sequence 2 Formula
- 1x Sequence 1 Formula
- 1x Sequence 0 Formula
- 1x Sequence 4,5,7 incomplete



Stash History:
1x Hunter Characteristic (400 Pounds)

1x Grade 3 Artifact left behind by a Listener who lost control (400 Pounds)

1x Foulness Charm (~2000 Pounds?)

1x Root of a Mist Treant (600 Pounds) [Consumed]

1x Dark Patterned Black Panther Spinal Fluid (600 Pounds) [Consumed]

1x Spring of the Elves Marrow Crystals (300 Pounds)

1x Master Key (~500 Pounds)

1x Werewolf Characteristic (1200 Pounds -200 Pounds commission)

1x Sheriff Characteristic (600 Pounds)

1x Mutated Pituitary Gland of a Thousand Faced Hunter (2000 Pounds) [Consumed]

1x Characteristic of a Human Skinned Shadow (2500 Pounds) [Consumed]

5x Strands of hair from a Deep Sea Naga (5x100 Pounds) [3 Consumed]

85ml Thousand Faced Hunter’s Blood (255 Pounds) [80ml Consumed]

1x Faceless Characteristic (4500 Pounds)


Approximate Prices for Common Items:

Sequence 9 Characteristic: 300-400 Pounds

Sequence 8 Characteristic:
600-700 Pounds

Sequence 7 Characteristic:
1200-1800 Pounds

Sequence 6 Characteristic:
3500-5000 Pounds

Sequence 5 Characteristic:
8000+ Pounds


Sequence 9 Formula:
220-300 Pounds

Sequence 8 Formula:
450-600 Pounds

Sequence 7 Formula:
800-1000 Pounds

Sequence 6 Formula:
1800-3000 Pounds

Sequence 5 Formula:


Sequence 9 Main Ingredient: 150-200 Pounds

Sequence 8 Main Ingredient:
280-400 Pounds

Sequence 7 Main Ingredient:
500-700 Pounds

Sequence 6 Main Ingredient:
1500-2500 Pounds

Sequence 5 Main Ingredient:


Sequence 9 Supplementary Ingredient: Up to 10 pounds

Sequence 8 Supplementary Ingredient:

Sequence 7 Supplementary Ingredient:

Sequence 6 Supplementary Ingredient: Up to 300 Pounds

Sequence 5 Supplementary Ingredient: Up to 500 Pounds


Grade 3 Sealed Artifact: 400-1000 Pounds

Grade 2 Sealed Artifact:
2000-20000 Pounds

Grade 1 Sealed Artifact:

Grade 0 Sealed Artifact: Priceless



Loen Baron: 300,000 Pounds

Loen Hereditary Baron: 700,000-1,000,000 Pounds




Klein is really quite rich :)

Lord of the Mysteries · C600
1 week ago

Alessan: 1-42 Berserker Armor
A set of silver full body armor covered in dark red blood stains. It once destroyed an entire city of 100,000 people. The blood comes from an Ancient God from before the Cataclysm. One can only use it for a certain amount of time before suffering serious consequences, and one must soak in hot water after each use.

1-63
An ancient silver coated mirror, the reflection inside is layered and superimposed without end. Forcefully drags all beyonders into a mirror world. All ordinary people and things are just illusions. Currently in the Backlund Diocese of the Evernight Goddess.

1-80
Owned by the Church of Evernight and used to seal 0-17. Can also wipe memories.

1-XX Antigonus Family Notebook
Originally in possession of the Church of Steam and Machinery, it was later stolen by Roselle on behalf of Zaratul. Somehow he ended up losing it before it appeared in Tingen, finally falling into the hands of the Evernight Church. Currently stored in the Cathedral of Serenity. It shows different pages depending on who the reader is, and is suspected to only show its entirety to descendants of the Antigonus family. Currently sealed in the Cathedral of Serenity.

Band of Light Ring
It can turn the user into an Envoy of Light, an attendant of the Sun. They will be immune to various diseases and wield sacred powers. The user can summon blinding light and use several spells in the Sun domain. It can purify all dead spirits in a fifty-meter radius. It is the nemesis of such creatures.

If the wearer is acknowledged by the ring, they will be enhanced; otherwise, they will be weakened.

If the user utilizes it too often, they will slowly become a believer of the Eternal Blazing Sun and slowly defend the doctrines and praise the Sun from the bottom of their hearts.

Likely left behind by a Priest of Light. Last seen at Mr. A’s gathering.

Biological Poison Bottle
Left behind by a failed ritual used to convoy poison and the life of the ritual caster. It can be used to randomly create different kinds of toxins. As long as you open it, the poisons will gradually spread to its surroundings.

It will be effective in less than a minute, and the symptoms will only become worse. In four minutes, if one doesn’t leave the poison-filled environment, then the corresponding effects will be unpreventable, such as death. Effects include the user. Currently in the hands of Klein Moretti.

Black Iron Glove
Grants an awe inspiring presence and significantly improves physique. Owned by Mr. Harras

Creeping Hunger
A simple glove that can change its color or disguise itself as skin. Left behind by a Sequence 5 Shepherd of the Secrets Pathway. It can mimic their abilities to a lesser extent. It can hold five beyonder souls and characteristics (normal Shepherds seven) and will be able to mimic 1-3 random powers of that beyonder at will (normal Shepherds can chose which 3 powers they want). Only one characteristic can be used at a time, and there is a one second delay when switching characteristics (normally instant). The user can use their own beyonder powers while using Creeping Hunger. A soul can be swapped out, but once removed t is permanently lost. To add more powers, one must directly devour a beyonder’s characteristic and souls before their death. One must use a living person's soul and flesh to satisfy it every other day. Otherwise, it will consume its owner as a replacement. This requirement has currently been sealed and it will only require feeding after use. Currently owned by Klein Moretti.

Flying Carpet
A carpet that can float, not much is known. Currently owned by Blazing Danitz.

Lie
An artifact made by an Artisan using a Faceless beyonder characteristic as a base. It is a silver mask that can change its shape, currently kept as a necklace. It can allow one to change their appearance as well as use three beyonder powers - Danger Sense, Damage Transfer, and Flame Controlling. When used, ones emotions will be significantly amplifi

Lord of the Mysteries · C600
1 week ago

Alessan: Corruption:
Nast Solomon (Saint)

Pacheco Dwayne (Unknown, Low-Mid Sequence)


Thief:
Flowery Bow Tie Jodeson (Sequence 6)

Lanevus (Sequence 8 Swindler) [DECEASED]

War:
Blazing Danitz (Sequence 7 Pyromaniac)

Bakerland Jean Madan (Sequence 6 Conspiracist) [DECEASED]

Mersault (Sequence 9 Hunter) [DECEASED]

Unknown:

Red Light Aiur Moria

Yellow Light Venithan

King of Immortality Agalito (Saint)

Lockhart Siakam (Sequence 5 Order or Corruption Pathway)

Blue Eyes Meath (Likely Sequence 7)

Joshua (Combat? Sequence 8?)

Leumi

Funkel (Order? Likely High Sequence) [DECEASED]

Mithor King (Sequence 6 Baron of Corruption) [DECEASED]

Blood Brambles Hendry (Sequence 7) [DECEASED]

Calm Squall (Sequence 7-8) [DECEASED]

“Black Snake” (Low Sequence) [DECEASED]

Lord of the Mysteries · C600
1 week ago

Alessan: Secret Organizations and Beyonder Families:


Aurora Order:
Primary Pathway: Secrets

God: True Creator (Fallen Creator)

They believe that every human being has divine qualities, and as long as they persevere and make it through many trials, they can eventually become angels. They also claim the Seven Gods are just extremely powerful angels.

The Aurora Order has five Saints and twenty-two Oracles. These Oracles use the alphabet as their code names, such as Mr. A or Mr. X. They are Beyonders, with the weakest being Sequence 7 and the strongest Sequence 5. They are all adept at hiding themselves. Should a Oracle die, a new Oracle will take their place.


Blood Sanctify Sect:
Primary Pathway: Abyss

God: Dark Side of the Universe

It consists of several so-called devil clans, such as the Nois, Andariel, and Beria clans. They weren't subordinate to each other.


City of Silver:
Primary Pathway: Combat

God: Giant King Aurmir [DECEASED]

Leader: Chief Colin Iliad


Church of the Earth Mother:
Primary Pathway: [Complete] Life

God: Earth Mother

The only Church active in the Feynapotter Kingdom after a battle against the Church of Knowledge and Wisdom. Technically has the right to preach in Loen, but has very few churches and no Beyonder police force.


Church of the Evernight Goddess:
Primary Pathway: [Complete] Night

God: Evernight Goddess

Leader: The Pope

They have many churches in the Loen Kingdom and a beyonder police force know as Nighthawks.


Church of the Eternal Blazing Sun:
Primary Pathway: [Complete] Sun

God: The Eternal Blazing Sun

They Dominate the religious scene in the Intis Republic, facing only minor competition from the Church of Steam and Machinery.


Church of the God of Combat:
Primary Pathway: [Complete] Combat

God: God of Combat


Church of the God of Steam and Machinery:
Primary Pathway: [Complete] Craftsmanship

God: God of Steam and Machinery

Formerly known as the weakest amongst the seven churches, they have been working hard to catch up in recent times. This is primarily because they have a smaller number of sealed artifacts and a shorter history. Roselle contributed a huge amount to the churches current strength. They have many churches in the Loen Kingdom and a small presence in the Intis Republic and a beyonder police force known as the Machinery Hivemind.


Church of the Lord of Storms:
Primary Pathway: [Complete] Hurricane

God: Lord of Storms

Leader: The Pontiff

They have many churches in the Loen Kingdom and at sea or on islands and a beyonder police force known as the Mandated Punishers.


Church of Knowledge and
Wisdom:
Primary Pathway: [Complete] Wisdom

God: God of Knowledge and Wisdom

They dominate the minor counties on the borders of Loen and Feynapotter as well as Intis and Feynapotter. This includes Lenburg, Mason and Segar.


Demoness Sect:
Primary Pathway: Demoness

God: Primordial Demoness

They believe the Primordial Demoness is the true inheritor of The Creator, born out of chaos and the earliest to be born from The Creator’s body. Also the ultimate ender that ends everything. They originated during the Fourth Epoch, and were sometimes known as the Demoness Family.


Element Dawn:
Primary Pathway: Mystery

God: None (Hidden Sage?)

Rumor has it this organization was established by Roselle’s daughter, Bernadette.


Hermits of Fate:
Primary Pathway: Thief

God: None

An alliance of some members of the Amon, Jacob and Zoroast families.


Iron and Blood Cross Order:
Primary Pathway: War

God: None


Life School of Thought:
Primary Pathway: Fate + Moon

God: None

They employ a Master/Disciple heritage. They believe the world is separated into three layers: Absolute Rationality, The Spirit World, and The Material World. They specialize in astromancy and week to eliminate paths with unfavorable star readings and fate. They believe disasters and diseases are caused by a slacked of balance between man and nature, as well as a lack of balance between man and his own mind.

Lord of the Mysteries · C600
1 week ago

Alessan: They believe in the original Creator and believe that He is not truly dead. When dusk comes and everything ends, He will wake up from His slumber and let everything return to Him. He will create a new world, a new history.

All of the actions from this organization stem from this belief. It can be said that they show great animosity to the True Creator. They aren't stingy with their descriptions to describe Him as fallen and evil.

They wield the second Blasphemy Slate and the twenty-two paths of the divine, but they only allow members to choose a few of them, with the exception of those who were already Beyonders when they joined. These pathways are Sun, Storm and Sea, Wisdom and Dreamer.


Beyonder Families:


Abraham:
Primary Pathway: Journey

The main supports of the Tudor dynasty. The glory of the family disappeared in the War of the Four Emperors. Ancestor Bethel Abraham went missing in that war where the deities personally fought. The remaining High-Sequence Beyonders all perished.

Ever since then, the Abraham family has been under a terrible “curse”. Generations after generations have attempted to revive our family, but without exception, all of them went mad and lost control. Some of them did so just before becoming a High-Sequence Beyonder or at Sequence 7 and 8. And every case of losing control brings about a disaster that is close to annihilating the family. The accursed forget the family name carved in their bloodlines and hurt the other members of the family without restraint. They were already monsters!

For the continuation of the family, the Abraham family made a painful decision to no longer live together. Instead, it split up into small families that migrated to various parts of the Northern Continent. That way, even if someone lost control and started a massacre, their bloodline wouldn't be cut off because of this.

A great number of Abrahams refused to advance, in order to avoid the effects of the curse; hence, many of them remained at Sequence 8 or 9. Some didn't even attempt to become Beyonders, wishing to be ordinary people with a certain amount of knowledge so as to live a calm and peaceful life.

The Elder Council believed that this was an act of forgetting the family's honor, but it couldn't be harsh on such actions since it was tantamount to self-destruction.

In such a situation, the upper echelons of the Abraham family began to think of introducing changes. They imitated the teacher-apprentice inheritance system of the Life School of Thought, and they trained non-family members, hoping that once they advanced to become High-Sequence Beyonders, then they would, in turn, be able to help the Abraham family deal with the curse that had existed for about 1,500 years and find their ancestor, Bethel Abraham, who had vanished in the War of the Four Emperors.

The plan started off smoothly, and the apprentices who didn't have to worry about the curse quickly became stronger and stronger under the Abraham family's meticulous nurturing. Within a short period of ten years, there were several strong Sequence 5 individuals among them, while not a single person among the direct descendants of the Abraham family was Sequence 6.

The trunk was too weak, but the branches were too strong; hence, the seeds of tragedy were planted, and the ambitious apprentices began casting their sights on the powerful Sealed Artifacts that the Abraham family possessed.

Their plot failed, but it also resulted in serious repercussions. All the non-family members at Sequences 6 and 5 were of the opinion that their positions within the Abraham family didn't match their own strength and that they couldn't be trusted, preventing them from being in possession of certain Sealed Artifacts.

In the process of going back and forth, with difficult negotiations occurring and compromises between the two parties, an accident happened. One of them, Traveler Botis, was lured by the True Creator into joining the Aurora Order, which led to a te

Lord of the Mysteries · C600
1 week ago

Alessan: As of Chapter 600 - NO SPOILERS

Known Potion Names: 129/220
Known Potion Formulas: 29/220 + 3 incomplete

8-9 Low Sequence Names: 41/44 (13 Formulas)
5-7 Mid Sequence Names: 52/66 (11 Formulas + 2 incomplete)
3-4 Saint Names: 17/44 (2 Formulas +1 incomplete)
1-2 Angel Names: 7/44 (2 Formulas)
0 True God Names: 5/22 (1 Formula)
Unsure: 7

[] = Ancient Name
✓ = Known Formula
X = Known Incomplete Formula
* = Mid Sequence Starting Point

Deception Pathway:
9 Seer ✓
8 Clown ✓
7 Magician* ✓
6 Faceless ✓
5 Nimblewright Master ✓
4
3
2 Miracle Invoker

[Demonic Wolf] Night Pathway:
9 Sleepless
8 Midnight Poet
7 Nightmare
6 Soul Assurer*
5
4 Nightwatcher

[Elf] Hurricane Pathway:
9 Sailor [Keeper of the Sea]
8 Folk of Rage [Guardian of the Storm]
7 Seafarer [Storm Priest]
6 Wind-Blessed* ✓
5 Ocean Songster
4 Cataclysmic Interrer
3 Sea King

[Giant] Combat Pathway:
9 Warrior
8 Pugilist [Gladiator]
7 Weapon Master
6 Dawn Paladin*
5 Guardian
4 Demon Hunter

[Dragon] Dreamer Pathway:
9 Spectator ✓
8 Telepathist ✓
7 Psychiatrist* [Psyche Analyst] X (Missing some subsidiary ingredients)
6
5
4
3
2 Discerner
1 Author
0 Visionary

[Phoenix] Death Pathway:
9 Cor**e Collector
8 Gravedigger
7 Spirit Medium
6 Spirit Guide*
5 Gatekeeper
2-4 Undying (Very Likely 3-4)

Mystery Pathway:
9 Mystery Pryer
8 Melee Scholar
7 Warlock*
6 Scrolls Professor
5 Constellations Master
4 Mysticologist

Craftsmanship Pathway:
9 Savant
8 Archaeologist
7 Appraiser
6 Machinery Specialist [Artisan]*
5 Astromancer
4 Alchemist
3 Arcane Scholar

Secrets Pathway:
9 Secrets Supplicant
8 Listener [Whispered]
7 Shadow Ascetic
6 Rose Bishop
5 Shepherd

Journey Pathway:
9 Apprentice ✓
8 Trickmaster ✓
7 Astrologer ✓
6 *
5 Traveler

Thief Pathway:
9 Marauder
8 Swindler
7
6
5
1-4 Parasite (Likely 3-4)

[Devil] Abyss Pathway:
9 Criminal
8 Unwinged Angel [Coldblooded]
7 Serial Killer
6 Devil*
5 Desire Apostle
4
3
2
1
0 Abyss

Demoness Pathway:
9 Assassin ✓
8 Instigator ✓
7 Witch* ✓
6 Pleasure ✓
5 Affliction
4 Demoness of Despair
1-3 Unaging Demoness (Likely 3)

Fate Pathway:
9 Monster
8
7 The Lucky
6
5 Winner
4
3
2 Soothsayer
1 Snake of Mercury

Sun Pathway
9 Bard ✓
8 Light Suppliant ✓
7 Solar High Priest* ✓
6 Notary
5 Priest of Light X (Main ingredients missing)
4 Unshadowed X (Main ingredients only)
3
2
1
0 Sun

[Vampire] Moon Pathway:
9 Apothecary ✓
8 Beast Tamer
7 Vampire*
6 Potions Professor
5 Scarlet Scholar
4 Shaman King

[Mutant] Mutant Pathway:
9 Prisoner
8 Lunatic
7 Werewolf*
6 Zombie
5 Wraith
4 Puppet

Order Pathway:
9 Arbiter
8 Sheriff
7 Interrogator
6 *
5
3-4 Imperative Mage (Likely 4)

Corruption Pathway:
9 Lawyer ✓
8 Barbarian ✓
7 Briber ✓
6 Baron of Corruption* ✓
5 Mentor of Confusion ✓
4 Count of the Fallen ✓
3 Frenzied Mage ✓
2 Duke of Entropy ✓
1 Prince of Disorder ✓
0 Dark Emperor ✓

War Pathway:
9 Hunter
8 Provoker
7 Pyromaniac [Fire Mage]
6 Conspiracist*
5
4 Iron-Blooded Knight
3
2
1
0 Red Priest

Wisdom Pathway:
9 Reader
8
7 Knowledge Keeper
6 Polymath*
5 Mysticism Magister

Life Pathway:
9 Planter
? Doctor [Healing Pastor] (Likely Low or Mid Sequence)

Unknown Pathways:
4 Manipulator (Very Likely Dreamer Pathway)

4 Prophet (Likely Reader Pathway, possibly Secrets Pathway)

? Planeswalker (Almost certainly High Sequence, Likely Journey Pathway)

? Weather Warlock (Likely Saint Level)

? Scribe (Likely Sequence 5, Possibly Thief Pathway)

Known Pathway Connections:

Deception|Journey|Thief

Wisdom|Hurricane|Sun|Secrets|Dreamer

Night|Combat|Death

Craftsmanship|Mystery

Demoness|War

Abyss|Mutant


Pathway names are my own and not canon, potion names all come from the story.

Lord of the Mysteries · C600
1 week ago

Alessan: MI9:
Primary Pathway: Order

God: None

Leader: Loen Kingdom

The hidden intelligence and secret service organization of the Loen Kingdom.


Moses Ascetic Order:
Primary Pathway: Mystery

God: The Hidden Sage

Known as the earliest hidden organization, with the possible exceptions of the Evernight, Earth Mother, and Combat churches. Initially established by a few humans who had read the original blasphemy slate, they believe in a god called The Hidden Sage. They believe humans reincarnate after death. They were once a very respectable organization and maintained good relationships with the seven churches, but have since fallen and become evil. There are rumors that this is because The Hidden sage, originally just numbers and knowledge, came to life and became a personification of an evil god.


Numinous Episcopate:
Primary Pathway: Death

God: Death [DECEASED]

Originated in the Southern Continent.


Psychology Alchemists:
Primary Pathway: Dreamer

God: None

They believe that the human spirit can change everything. There are rumors they also believe in a non-anthropomorphic existence.


Rose School of Thought:
Primary Pathway: Mutant

God: Chained God

Known for bloody sacrifices designed to release their desires. Originated in the Southern Continent. They were almost exterminated by the Seven Churches, but successfully managed to move to the Northern Continent and have been hiding since. They believe that magic is a science and art that changes according to one's will to change things. They believe their wills originate from various desires.

The organization took shape at the beginning of the Fifth Epoch, after the storms of the Berserk Sea cut off the Northern and Southern Continents, forming the Southern Continent's Highlands Kingdom and Paz Kingdom. However, their origins can be traced back to before the Fourth Epoch, all the way before the Cataclysm.


Secret Order:
Primary Pathway: Secrets

God: None

Leader: Zaratul

They have the lowest activity level among known Secret Organizations (besides the Twilight Hermit Order) and every time they appear they seem to have a specific goal in mind. They have unknown connections with the Antigonus family and share the same Pathway.

Tarot Club:
Primary Pathway: None (Possesses the Complete Corruption Pathway)

God: None

Leader: The Fool


The Resistance:
Primary Pathway: None

God: None

Leader: Sea Serpent Kalvetua


The Sanguine:
Primary Pathway: Moon

God: Vampire Ancestor Lilith (Weakened)


The Great White Brotherhood
Primary Pathway: None or Unknown

God: None

Leaders: The Seven Pure Lights of the Spirit World

Somewhat casually formed, many beyonders have held Secret Deed rituals with the Pure Lights and started calling them “Master” or “Teacher.” Please by this, the Pure Lights pulled many Spirit World creatures to create a secret organization specialized in teaching people.


Theosophy Order:
Primary Pathway: Journey and Demoness

God: None

They first appeared in the Fifth Epoch. They believe the mind is fundamental to a person while the physical flesh is a cage that restrains the mind. They believe people do evil due to the body’s influence. One has to use their spirituality to gain knowledge, gradually freeing the mind from the physical body, then through the Trial of Stars, they will eventually be separated from the material world, returning to their purest and true self, obtaining eternal redemption.


Twilight Hermit Order:
Primary Pathway: [Complete] All (Focus on Sun, Hurricane, Knowledge, and Dreamer)

God: None

They believe that people will always lose some of their individuality bit by bit until they 'sleep.' Hence, by trying hard to observe and remember oneself, one can use the various types of information to achieve the purification needed to face the final end of days.

They've kept and passed down secrets for thousands of years. They believe that dusk is inevitable, and that doomsday cannot be avoided.

They believe in the original

Lord of the Mysteries · C600
1 week ago

Alessan: Beyonders up to Chapter 600 (I’ve definitely missed a few here)


Deception:
Zaratul (Sequence 2 Miracle Invoker, possibly Sequence 1)

Klein Moretti/Sherlock Moriarty/ Gherman Sparrow/The Fool (Sequence 6 Faceless)

Rosago (Sequence 5 Nimblewright Master) [DECEASED]

Regence (Sequence 7 Magician) [DECEASED]

Ray Bieber [DECEASED]


Night:
Anthony Stevenson (Saint)

Ince Zangwill (Sequence 4 Nightwatcher)

Crestet Cesimir (Sequence 5)

Leonard Mitchell (Sequence 7 Nightmare)

Aiur Harson (Sequence 7 Nightmare)

Borgia (Sequence 8 Midnight Poet)

Seeka Tron (Sequence 8 Midnight Poet)

Royale Reideen (Sequence 9 Sleepless)

Saint Selena (Sequence 4 Nightwatcher) [DECEASED]

Dunn Smith (Sequence 7 Nightmare) [DECEASED]

Kenley White (Sequence 9 Sleepless) [DECEASED]


Hurricane:
Jahn Kottman (Sequence 3 Sea King)

Ace Snake (Sequence 4 Cataclysmic Interer)

Cordoba Roye (Sequence 5 Ocean Songster)

Deep Sea Howl Constantine (Sequence 5 Ocean Songster)

Alger Wilson (Sequence 6 Wind Blessed)

Swain (Sequence 8 Folk of Rage)

White Shark (Sequence 9 Sailor)

Kalvetua (Sequence 3 Sea King) [DECEASED]

Admiral Hurricane Qilangos (Sequence 6 Wind Blessed) [DECEASED]

Millet (Sequence 6 Wind Blessed) [DECEASED]

Sun:
Derrick Berg (Sequence 7 Solar High Priest)


Wisdom:
Edwina Edwards (Sequence 5 Mysticism Magister)

Berg (Sequence 7 Knowledge Keeper)

Isengard Stanton (Sequence 7 Knowledge Keeper)

Combat:
Colin Iliad (Sequence 4 Demon Hunter)

Father Utravsky (Sequence 6 Dawn Paladin)

Darc Regence (Sequence 8 Gladiator) [DECEASED]

Strongman Ozil (Sequence 8 Pugilist) [DECEASED]


Life:



Craftsmanship:
Horamick Haydn (Sequence 4 Alchemist)

Ikanser Bernard (Mid Sequence

Carlson (Sequence 6-7)

Max Livemore (Sequence 7 Appraiser)

Roselle Gustav (Sequence 4 Alchemist) [DECEASED]


Death:
Azik Eggers (Sequence 2-3)

Pirate Admiral Ludwell (Sequence 5 Gatekeeper)

Daly Simone (Sequence 6 Spirit Guide)

Lorotta (Sequence 8 Gravedigger)

Frye (Sequence 9 Corpse Collector)


Dreamer:
Aiflor (Sequence 7 Psyche Analyst)

Audrey Hall (Sequence 7 Psychiatrist)

Hilbert Alucard (Mid Sequence)

Susie (Sequence 8 Telepathist)

Daxter Guderian (Sequence 9 Spectator)

Hampres (Sequence 9 Spectator)

Escalante (Low Sequence)

Hood Eugen (Sequence 7 Psychiatrist) [DECEASED]


Journey:
Bethel Abraham (High Sequence, likely Angel)

Dorian Gray (Sequence 7 Astrologer)

Fors Wall (Sequence 8 Trickmaster)


Moon:
Nibbs Odora (Sequence 3)

Cosmi Odora (Sequence 6 Potions Professor)

Emlyn White (Sequence 6 Potions Professor)

Darkwill (Sequence 8 Beast Tamer)

Mystery:
Queen Mystery (Saint, likely 3)

Cattleya (Sequence 5 Constellation Master)

Carlson (Unknown, Sequence 8 or higher)

Old Neil (Sequence 9 Mystery Pryer) [DECEASED]


Abyss:
Abyss Grand Duke (High Sequence)

Jason Beria (Sequence 5 Desire Apostle) [DECEASED]

Devil Dog (Sequence 6 Devil) [DECEASED]


Demoness:
Katarina Pelle (Unaging Demoness)

Tracy (Sequence 5 Affliction)

Trissy Cheek (Sequence 6 Pleasure)

Sharon Khoy (Sequence 6 Pleasure) [DECEASED]


Mutant:
Sharron (Sequence 5 Wraith)

Blood Senor (Sequence 5 Wraith)

Maric (Sequence 6 Zombie)

Steve (Sequence 5 Wraith) [DECEASED]

Jason (Sequence 6 Zombie) [DECEASED]

Steel Maveti (Sequence 6 Zombie) [DECEASED]

Tyre (Sequence 7 Werewolf) [DECEASED]


Secrets:
Elder Lovia (Sequence 5 Shepherd)

Mr. A (Sequence 5 Shepherd)

Jack’s Father (Sequence 8 Listener)

Giant (Sequence 6 Rose Bishop) [DECEASED]

Sirius Arapis (Sequence 9 Secrets Supplicant) [DECEASED]

Hanas Vincent (Sequence 9 Secrets Supplicant) [DECEASED]



Fate:
Will Auceptin (Sequence 1 Snake of Mercury)

Roy King

Ademisaul (Beyonder Descendant, Half Beyonder)


Order:
MI9 Gold Mask (Saint)

Mr. Harras (Sequence 6)

Pallas Negan (Sequence 6)

Belize (Sequence 7 Interrogator)

Elland Kag (Sequence 8 Sheriff)

Xio Derecha (Sequence 8 Sheriff)

Kaslana (Sequence 9 Arbiter)

Katy (Sequence 7 Interrogator) [DECEASED]

Parker (Sequence 8 Sheriff) [DECEASED]


Corru

Lord of the Mysteries · C600
1 week ago

Alessan: In the process of going back and forth, with difficult negotiations occurring and compromises between the two parties, an accident happened. One of them, Traveler Botis, was lured by the True Creator into joining the Aurora Order, which led to a terrible disaster.

In this disaster, the upper echelons of the Abraham family were almost completely destroyed. More than half of the few powerful Sealed Artifacts were lost, and only three were left.

After the disaster, the rebuilt Abraham family's Elder Council reflected over the actions of the past few years, but they couldn't find a solution to the problem. Emotions such as negativity, dejection, and hopelessness shrouded the hearts of the few remaining family members, who remain split apart.

The Abraham family was closely tied to the Tamara family through marriage for an extended period of time.


Amon:
Primary Pathway: Thief

Some members are part of the Hermits of Fate.


Andarial:
Primary Pathway: Abyss

A beyonder family subordinate to the Nois Family. Close ties to the Blood Santify Sect.


Antigonus:
Primary Pathway: Deception


Augustus:
Primary Pathway: Order

Currently the royal family of the Loen Kingdom.


Beria:
Primary Pathway: Abyss

A beyonder family subordinate to the Nois Family. Close ties to the Blood Santify Sect.


Castiya:
Primary Pathway: Order

The royal family of the Feynapotter Kingdom.

Einhorn:
Primary Pathway: War

The rulers of the Feysac Empire.

Jacob:
Primary Pathway: Thief

Some members are part of the Hermits of Fate.


Medici:
Primary Pathway: War


Nois:
Primary Pathway: Abyss

The most powerful beyonder family with control of the Abyss Pathway. The Andariel and Beria families are vassals of this family. Close ties to the Blood Santify Sect.


Sauron:
Primary Pathway: War

Former Intis Royal Family before Roselle.

Solomon:
Primary Pathway: Corruption


Tamara:
Primary Pathway:

Tied to the Abraham family through marriage for an extended period of time.


Trunsoest:
Primary Pathway: Corruption

Formerly ruling an empire and fighting for the Position of Dark Emperor in the War of Four Emperors.


Tudor:
Primary Pathway: Corruption


Zaratul:
Primary Pathway: Deception

Said to have first established the Deception Pathway under the Solomon Empire. Remants of the family survived the Fourth Epoch. Closely connected with the Secret Order.

Zoroast
Primary Pathway: Thief

Some members are part of the Hermits of Fate.

Lord of the Mysteries · C600
1 week ago

Alessan: Chapters of Tarot Club Meetings:

5
34
58
93
113
157
216
236
264
289
310
341
358
390
439
460
483
514
565
592

Lord of the Mysteries · C600
1 week ago

Alessan: Pathway names are my own, everything else comes directly from the story. For those of us that only read the translation, THE WIKI IS DANGEROUS. Please don’t be the dick who reads the wiki and spoils things in the comments of the translated story. If I’ve missed something feel free to let me know but make sure to include the chapter the information case from, I know I’ve definitely missed a few beyonders (though for the most part unnamed characters aren’t included in the list) and could have easily missed a few more things as well. I’ll probably update this every 100 chapters or so unless we are near the end of a volume in the future. Thumb up my comments if stuff is helpful, it strokes my ego :)

Lord of the Mysteries · C600
1 week ago
Probably bitter enemies View More

Alessan: I’m curious as to what the relationship is between the Sauron and Medici families since they both primarily use the Hunter Pathway.

Lord of the Mysteries · C578
2 weeks ago
Yeah, because of the characteristics they drop after dying are equivalent to potions, so if one wishes to progress, assassinating someone with that caracteristic is the easiest way View More

Randompasserby: The Blazing Sun seems to be against the God of Knowledge too irrc.

There was a theory I read somewhere before in previous chapters that the 7 Orthodox Churches intentionally suppress or are outright hostile to those whose Pathways are interchangeable at the High Sequences with their own as a safeguard from being usurped or something?

Lord of the Mysteries · C576
3 weeks ago
Well, she is the only known character who fits the description. otherwise, it is more likely to be someone we dont know yet. But did'nt bernadete found the ascetic order? I dont precisely remember the name of the organization View More

Dex2: We've now confirmed that the person Cattleya looks up to is female since she says "Her Majesty" . And it is someone that interacted with Roselle. Maybe it is Bernadette? Though doesn't seem like it either 🤔... let me think who it could be

Lord of the Mysteries · C569
3 weeks ago
Well, red eye is not quite a natural eye. And they are in their spirit bodies, so they cant avoid showing their trueselves. The earth mother matter might have something to do with their pathways. They could be interchangeble from lvl 4 on View More

Surely_Panda: I think I am missing something, when Hermit look at Emlyn she thought it is obvious that he is sanguine? Black hair, red eye and robe of earth mother. I thought the vampires worship the moon, or is black hair and red eye enough to mark one as a vamp?

Lord of the Mysteries · C566
3 weeks ago
That makes sense. And the Priest tried to convert him because he knows this. Two explanations come from it. Either he is harvesting materials or he is turning possible enemies into allies View More

Randompasserby: One possibility is that the Vampire bloodline and the Mother Earth pathway is interchangeable at Mid to High Sequence so they're attracted to each other maybe?

Lord of the Mysteries · C566
3 weeks ago
why are you all saying she could be a traitor? View More

Mad_003: My theory is this "Royalty" that Admiral Cattleya spoke is a High Sequence Beyonder with the ability to see through the future,so in other word the new member is a ticking traitor bomb.


Let's wait and see what the future chapter will hold!

Lord of the Mysteries · C565
3 weeks ago
probably some demigod that is missing. You see, demigods have the powers to pose as fake gods View More

Aby55: Why do they keep mentioning that the Fool might be an old friend??? Captain?

Lord of the Mysteries · C565
3 weeks ago
See this! I just gifted the story: Balloon View More
Throne of Magical Arcana · C1
3 weeks ago
See this! I just gifted the story: Balloon View More
Lord of the Mysteries · C1
3 weeks ago

Damick: Klein thinks about only one thing and it is f*ing disgusting

Lord of the Mysteries · C562
3 weeks ago
Klein thinks about only one thing and it is f*ing disgusting View More

BluebellBerry: "bounty rewards flying toward him..."


What a beautiful sight that'd be! His love of money is so strong even his guise as GS can't prevent a smile on his face just thinking about that bling $$

Lord of the Mysteries · C562
3 weeks ago
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