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Dao_Is_Everlasting: It was at this moment that Maxwell knew, he ****ed up!!!!Master of Time · C10
bubba3737: The first page of Roselle's diary that Klein reads in the beginning says: "I should have been a Seer, an Apprentice or a Marauder. " That's because these three pathways can access the fog. They are also exchangeable at high sequences. So, Roselle was stuck because he chose the wrong sequence, while Klein was helped by a hint from his senior.Lord of the Mysteries · C615
ResidentialPsycho: "I'm the protagonist of this era!" If Roselle, Leonard, and Emlyn were in the same room together, I'm not sure what would happen. I suspect that none of them would get along with the others.Lord of the Mysteries · C615
Alessan: (Serious) Last night I had a dream where a hot Earth Mother was baking me cookies while explaining what kinds of different beyonder pathways connect to each other. I think this story is becoming a problem.Lord of the Mysteries · C614
Randompasserby: You haven't dreamt of spending a night with a Demoness while a whole team of Evernight Church Nightmares watched yet.
You're still fine 🙊🙈🙉Lord of the Mysteries · C614
ManOfCats: Wut? She ASKED to sit with him, instead of DEMANDING he yield his seat?!? What kind of crappy story is this? /sThe Hedonist Sword God · C84
Randompasserby: I still can't get over how he worked around his limitations of having to exchange questions from scathing, humiliating exposè into a simpering offers of his services 🤣.
Truly a professional grade asskisser 🙊🙈🙉Lord of the Mysteries · C608
Asuraprince: Yun Che and little fairyThe Hedonist Sword God · C81
Dex2: You're right. As much as I desire more, I'm quite satisfied getting 2 chapters each day without missing a single one.
Also, the TL said that at rank 10, we get an extra chapter on Friday.
Every rank below 10 = 2 extra chapters on Friday. It's up to us to vote. For example, if we are rank 8, that is (10 minus 8 = 2 ranks) Then 2 x 2 = 4 extra chapters on FridayLord of the Mysteries · C607
burntpotato: Ince + Evil Spirit... Good Luck Klein ×v×Lord of the Mysteries · C607
burntpotato: Really kind of pleasing when Klein is occasionally outsmarted by his enemies and not everything goes with his plan. Well, as long as it doesn't cost his life ofc hurhurLord of the Mysteries · C607
Pure_Xray: Author only releases one chapter per day in weekends so we still can catch up with the original one...Only if the book isn’t over. Anyway I don’t think catching up is a good thing since going back to low releasing pace after a period of satisfying mass release will make me mad.Lord of the Mysteries · C607
Chaosreigns: Well this solved my question from last chapter. I guess in cultivation novels If the fml dies right before you cum she turns into motes of light.The Hedonist Sword God · C61
Agni2: Remember when Klein needed the protection of sharon, how the tables have turned.Lord of the Mysteries · C603
Agni2: Remember when Klein needed the protection of sharon, how the tables have turned.Lord of the Mysteries · C603
nothingworks: Can I just say that I'm somewhat low-key intimidated by the info dump here in the comments section? 😅Lord of the Mysteries · C600
Alessan: Mystical Items seen up to Chapter 600:
Cards of Blasphemy:
Emperor Roselle Gustav claimed to hide the secret of the 22 Paths of the Divine in his set of cards. They all possess extremely powerful anti-divination and anti-prophecy abilities. Aside from his children, most were to received by “The fated ones.” There are 22 Cards of Blasphemy, one for each Pathway. Each card contains the potion formulas for the entire Pathway, up to and including Sequence 0. They are each accompanied by a drawing of Roselle associated with the corresponding potion name. At High Sequences, the cards posses an attraction effect to items and people of the same Pathway. Currently the Hurricane (Not the name of Sequence 0) and Abyss cards are in the hands of the Twilight Hermit Order, the Dark Emperor card is in the hands of The Fool, and the Red Priest card is in the hands of the evil spirit trapped in the Blood Emperor’s ruin.
An ordinary quill that writes without ink. When using it to write a story, it arranged “coincidences” to make the story come true. It has the range of a large city and does its best to kill its wielded when used. Currently in the hands of Ince Zangwill.
The seal is completed through the combination of 1-29 and 1-80.
This is a living angel. 'Her' appearance is beautiful with black hair and eyes. Looks like a young woman, but 'Her' actual age cannot be estimated. 'She' doesn't have the wings recorded in canon. Just from 'Her' appearance, 'She' is no different from an ordinary person.
She does not have the ability to think and has lost all sentience.
Anyone and everything that comes close to 'Her' will completely disappear… Through divination and other methods, it can be confirmed that they're still alive but are impossible to locate. Currently, 1825 methods have been attempted, with every one of them failing.
0-17's range of influence will expand and contract without any pattern. Currently, it has caused more than 70 researchers to vanish. Seems to have powers of the Night Pathway, and is currently in the hands of the Evernight Church.
A powerful artifact that has helped the City of Silver to last to this day. It has been used to detect lies and “cleanse”.
A bone short sword laced with detailed icons and symbols, very difficult to look away from. A holy item belonging to Crestet Cesimir, a High Ranking Deacon of the Evernight Church.
Sea God Scepter
It can create tsunamis and hurricanes, produce torrential rain, and bring forth lightning. It can allow a person to fly in the sky and roam the seabed with almost no restrictions.
It was nearly indestructible and could be used to smash an enemy's head in. It allows the user to never get lost without the existence of any other powerful factors. It would provide an unimaginable level of balance, drive many sea creatures to do one's bidding, respond to prayers from believers, and also allow the wielder to obtain the same kind of strength as a sea monster. It was equivalent to making the wielder the ruler of an entire expanse of the sea.
The Sea God Scepter has a total of three negative effects:
First, it makes the wielder irritable, making them prone to anger and turning rash as a result
Second, it periodically froze all thoughts of biological creatures in a certain range before draining their blood, including the wielder's. The range is from 600 meters to 1 kilometer and the period was 20 minutes to 35 minutes.
Third, it will gather and display the prayers of worshipers, both audio and visual. This would very easily cause a non-demigod wielder, who had a lacking spirit, to break down and lose control.
Owned by the Church of Evernight, and used to seal 0-17.
1-42 Berserker Armor
A set of silver full body armor covered in dark red blood stains. It once destroyed an entire city of 100,000 people. The blood comes from an Ancient God from before the Cataclysm. One can only use it for a certain amounLord of the Mysteries · C600
Alessan: 2-105 Blood Vessel Thief
It looks like a thick, stiffened blood vessel. Very likely left behind by a Sequence 6 of the Thief Pathway. The person wearing it has a chance to steal a beyonder ability from a target within range. The more powerful the ability the smaller odds of success. Even High Sequence beyonders have a chance of being affected. Within a ten minute period the person who was robbed would lose the corresponding ability and the robber would be able to use it skillfully. Ten minutes later the ability would vanish and the original owner would have to wait a couple days for the ability to recover. Anyone who touches it will have their life stolen. After a Sequence 5 held onto it for two hours he turned from a brawny man in his thirties into a hunched old man with loose skin, white hair, and missing teeth. Last seen owned by the Tingen Nighthawks.
Improperly labeled as a grade 2 sealed artifact due to its limited negative effects, Arrodes has the power of at least a demigod at divination and farsight. It is likely he can even see the past. It is truly living with an extremely high intelligence, comparable or even superior to a humans.
It can maintain the temperatures of objects inside and to a certain extent change the weather, producing Sun Holy Water rain. No matter what object remains in prolonged contact with it, it will gain life and piously believe in the Eternal Blazing Sun.
A combination of a needle, tube and container. One can use it to draw their own blood. At a critical moment, they can transfuse it back into themself to dissipate fatigue, recover from injuries and ailments, and greatly enhance strength, speed, balance and other attributes. After drawing a tube of blood the user will be weakened for 12 hours, and during those 12 hours transfusing the blood back won’t have any effect. This time limit increases or decreases based on the body’s condition. If used more than once a week, the user will start to lose their rationality. In addition, if carried for more than half an hour, one will become neurotic. Currently owned by Father Utravsky.
A set of brightly colored blocks. When put together into the shape of a corresponding building, they will establish a connection. Once anyone intrudes, they will respond by shrinking. They must be very close to the building and the building can’t be too large. Without external help, it becomes very difficult for an intruder to leave the building. Finally, it limits supernatural perception of the inside of the building while active. Currently owned by Backlund’s Machinery Hivemind.
Master Key [Destroyed]
A small brass key. It was left behind by a member of the Abraham family who lost control attempting to advance to Apprentice during the full moon. If held during the full moon, the user will also suffer the “curse” of the Abraham family. It can open any lock not enhanced by beyonder powers as well as some weaker enhanced locks. In a place without any locks or doors, it can open a passage that doesn’t belong to reality. It’s spirituality is completely restrained and is impossible to detect when not in use. The user will occasionally get lost, and when lost will often get lead into danger.
Ring of Witchcraft
Owned by a pirate, abilities unknown.
A hat that can change shapes, When worn one can move freely underwater for up to a half hour and allows one to use some basic Wind and Water domain spells. When worn one will desire water, and gradually weaken when walking on land. Likely left behind by a Sequence 9 Sailor. Currently owned by Isengard Stanton.
A golden palm sized item shaped like a telegraph with a trumpet attached. It can allow one to transmit his voice five kilometers, but the user will hear all sounds within five kilometers.
Whip of Mind
An iron black ring with a spike like protrusion, tainted with old blood. Likely left behind by a Sequence 7 InteLord of the Mysteries · C600
Alessan: Whip of Mind
An iron black ring with a spike like protrusion, tainted with old blood. Likely left behind by a Sequence 7 Interrogator, it can deliver intense mental damage to an enemy and strengthen the users mastery of various weapons. The user constantly suffers an extremely painful headache when wearing the ring. Currently owned by Alger Wilson after being sold for 3100 Pounds.
3-0217 Spirit Medium’s Mirror
A mirror with three cracks, and a plated mercury back. Created when a Spirit Medium committed suicide while looking into it. Store in absolute darkness. When one looks in the mirror, an image of varying danger levels is reflected. The first person who investigated the mirror saw a little girl, who then proceeded to climb out of the mirror. Even if the same person uses it repeatedly, they will see different things each time. The most dangerous thing is to see oneself. Posses no living traits. Currently owned by the Tingen Nighthawks.
3-0611 Peaceful Hair Strands
A simple decoration formed with many strands of black hair. Left behind by a Nightmare who failed to advance to Sequence 6. To seal, avoid direct contact with living organisms.
As long as contact is made with a living being without any protection, the living being would lose all their desires and emotions, including, but not limited to: Hunger, Anger, Grief, Pain, Envy, Jealousy, Hate, Joy, Satisfaction, Greed, etc.
All living beings under its influence will lose the desire to break contact with it. They will silently stay in their spot until the end of their life. If an external force is used to break contact between the person and 0611, then the person will gradually recover unless the person has been in contact with it for more than two hours. Once the contact lasts for more than two hours, the victim would become silent for eternity.
The highest Sequence tested is Sequence 5. The strands of hair aren't equipped with the capability to live. It doesn't have any inclinations of escaping the seal. Currently owned by the Tingen Nighthawks.
3-0625 Misfortune Cloth Puppet
The cloth puppet wears a regal gown which was popular in the year 1300. The gown has a stain that is impossible to remove. The puppet brings misfortune, causing people to be unlucky and find themselves in danger. One tester went bankrupt in only two weeks. The puppet doesn’t have any living traits, nor does it have any inclination of breaching the seal. If one does not come within 10 meters of it for more than half an hour a day they will not come into contact with misfortune. If misfortune has befallen someone, they can immediately be cured as long as the misfortune is transferred to another person. It was created by a seemingly ordinary toymaker when she and her husband committed suicide. Currently owned by the Tingen Nighthawks.
3-0782 Mutated Sun Sacred Emblem
Created from a drop of blood belonging to The Eternal Blazing Sun. Hasthe ability to constantly purify any corpses and spirits in a 15 meter radius. It also purifies the souls of commoners at the same time. If a normal human were to stand within its radius for an hour, they would become an idiot that only knew how to praise the Sun. The limit for Beyonders was six hours. Ghosts and corpses will scatter in less than a minute. Currently owned by the Tingen Nighthawks.
3-1328 Eye of Crystal
A crystal monocle that can be used to see the spiritual body directly, as well as ghosts and shadows. Likely left behind by a Low Sequence beyonder of the Death Pathway or creature using a corresponding ingredient. It will easily attract wraiths and shadows to the vicinity and cause permanent damage to the users vision if worn too long. Currently owned by Backlund’s Machinery Hivemind.Lord of the Mysteries · C600
Alessan: Klein’s Stash and Common Prices:
Dark Emperor Card (Priceless)
Azik’s Copper Whistle (Unknown)
Sea God Scepter (Unknown)
Creeping Hunger (39000 Pounds|20000 Pounds + Characteristics inside)
- 1x Interrogator Characteristic (1500 Pounds)
- 1x Psychiatrist Characteristic
- (1500 Pounds)
- 1x Baron of Corruption Characteristic (4000 Pounds)
- 1x Zombie Characteristic
- (4000 Pounds)
- 1x Priest of Light Characteristic (8000 Pounds)
Wormtounge Bounty (5400 Pounds)
Biological Poison Bottle (~3000
Midsummer aka Sun Brooch (2000 Pounds)
1x Nightmare Characteristic (1500 Pounds
1x Interrogator Characteristic (From Capim, 1500 Pounds)
1x Pugilist Characteristic (650 Pounds)
1x Murloc Bladder (150-200 Pounds)
15ml Thousand Faced Hunter’s Blood (45 Pounds)
= ~60,550 Pounds + Dark Emperor Card + Sea God Scepter + Azik’s Cooper Whistle
29 Potion Formulas + 3 Incomplete
- 7x Sequence 9 Formula ~1750
- 6x Sequence 8 Formula ~3000
- 5x Sequence 7 Formula ~4500
- 4x Sequence 6 Formula ~8000
- 2x Sequence 5 Formula ~8000
- 1x Sequence 4 Formula
- 1x Sequence 3 Formula
- 1x Sequence 2 Formula
- 1x Sequence 1 Formula
- 1x Sequence 0 Formula
- 1x Sequence 4,5,7 incomplete
1x Hunter Characteristic (400 Pounds)
1x Grade 3 Artifact left behind by a Listener who lost control (400 Pounds)
1x Foulness Charm (~2000 Pounds?)
1x Root of a Mist Treant (600 Pounds) [Consumed]
1x Dark Patterned Black Panther Spinal Fluid (600 Pounds) [Consumed]
1x Spring of the Elves Marrow Crystals (300 Pounds)
1x Master Key (~500 Pounds)
1x Werewolf Characteristic (1200 Pounds -200 Pounds commission)
1x Sheriff Characteristic (600 Pounds)
1x Mutated Pituitary Gland of a Thousand Faced Hunter (2000 Pounds) [Consumed]
1x Characteristic of a Human Skinned Shadow (2500 Pounds) [Consumed]
5x Strands of hair from a Deep Sea Naga (5x100 Pounds) [3 Consumed]
85ml Thousand Faced Hunter’s Blood (255 Pounds) [80ml Consumed]
1x Faceless Characteristic (4500 Pounds)
Approximate Prices for Common Items:
Sequence 9 Characteristic: 300-400 Pounds
Sequence 8 Characteristic:
Sequence 7 Characteristic:
Sequence 6 Characteristic:
Sequence 5 Characteristic:
Sequence 9 Formula:
Sequence 8 Formula:
Sequence 7 Formula:
Sequence 6 Formula:
Sequence 5 Formula:
Sequence 9 Main Ingredient: 150-200 Pounds
Sequence 8 Main Ingredient:
Sequence 7 Main Ingredient:
Sequence 6 Main Ingredient:
Sequence 5 Main Ingredient:
Sequence 9 Supplementary Ingredient: Up to 10 pounds
Sequence 8 Supplementary Ingredient:
Sequence 7 Supplementary Ingredient:
Sequence 6 Supplementary Ingredient: Up to 300 Pounds
Sequence 5 Supplementary Ingredient: Up to 500 Pounds
Grade 3 Sealed Artifact: 400-1000 Pounds
Grade 2 Sealed Artifact:
Grade 1 Sealed Artifact:
Grade 0 Sealed Artifact: Priceless
Loen Baron: 300,000 Pounds
Loen Hereditary Baron: 700,000-1,000,000 Pounds
Klein is really quite rich :)Lord of the Mysteries · C600
Alessan: 1-42 Berserker Armor
A set of silver full body armor covered in dark red blood stains. It once destroyed an entire city of 100,000 people. The blood comes from an Ancient God from before the Cataclysm. One can only use it for a certain amount of time before suffering serious consequences, and one must soak in hot water after each use.
An ancient silver coated mirror, the reflection inside is layered and superimposed without end. Forcefully drags all beyonders into a mirror world. All ordinary people and things are just illusions. Currently in the Backlund Diocese of the Evernight Goddess.
Owned by the Church of Evernight and used to seal 0-17. Can also wipe memories.
1-XX Antigonus Family Notebook
Originally in possession of the Church of Steam and Machinery, it was later stolen by Roselle on behalf of Zaratul. Somehow he ended up losing it before it appeared in Tingen, finally falling into the hands of the Evernight Church. Currently stored in the Cathedral of Serenity. It shows different pages depending on who the reader is, and is suspected to only show its entirety to descendants of the Antigonus family. Currently sealed in the Cathedral of Serenity.
Band of Light Ring
It can turn the user into an Envoy of Light, an attendant of the Sun. They will be immune to various diseases and wield sacred powers. The user can summon blinding light and use several spells in the Sun domain. It can purify all dead spirits in a fifty-meter radius. It is the nemesis of such creatures.
If the wearer is acknowledged by the ring, they will be enhanced; otherwise, they will be weakened.
If the user utilizes it too often, they will slowly become a believer of the Eternal Blazing Sun and slowly defend the doctrines and praise the Sun from the bottom of their hearts.
Likely left behind by a Priest of Light. Last seen at Mr. A’s gathering.
Biological Poison Bottle
Left behind by a failed ritual used to convoy poison and the life of the ritual caster. It can be used to randomly create different kinds of toxins. As long as you open it, the poisons will gradually spread to its surroundings.
It will be effective in less than a minute, and the symptoms will only become worse. In four minutes, if one doesn’t leave the poison-filled environment, then the corresponding effects will be unpreventable, such as death. Effects include the user. Currently in the hands of Klein Moretti.
Black Iron Glove
Grants an awe inspiring presence and significantly improves physique. Owned by Mr. Harras
A simple glove that can change its color or disguise itself as skin. Left behind by a Sequence 5 Shepherd of the Secrets Pathway. It can mimic their abilities to a lesser extent. It can hold five beyonder souls and characteristics (normal Shepherds seven) and will be able to mimic 1-3 random powers of that beyonder at will (normal Shepherds can chose which 3 powers they want). Only one characteristic can be used at a time, and there is a one second delay when switching characteristics (normally instant). The user can use their own beyonder powers while using Creeping Hunger. A soul can be swapped out, but once removed t is permanently lost. To add more powers, one must directly devour a beyonder’s characteristic and souls before their death. One must use a living person's soul and flesh to satisfy it every other day. Otherwise, it will consume its owner as a replacement. This requirement has currently been sealed and it will only require feeding after use. Currently owned by Klein Moretti.
A carpet that can float, not much is known. Currently owned by Blazing Danitz.
An artifact made by an Artisan using a Faceless beyonder characteristic as a base. It is a silver mask that can change its shape, currently kept as a necklace. It can allow one to change their appearance as well as use three beyonder powers - Danger Sense, Damage Transfer, and Flame Controlling. When used, ones emotions will be significantly amplifiLord of the Mysteries · C600
Nast Solomon (Saint)
Pacheco Dwayne (Unknown, Low-Mid Sequence)
Flowery Bow Tie Jodeson (Sequence 6)
Lanevus (Sequence 8 Swindler) [DECEASED]
Blazing Danitz (Sequence 7 Pyromaniac)
Bakerland Jean Madan (Sequence 6 Conspiracist) [DECEASED]
Mersault (Sequence 9 Hunter) [DECEASED]
Red Light Aiur Moria
Yellow Light Venithan
King of Immortality Agalito (Saint)
Lockhart Siakam (Sequence 5 Order or Corruption Pathway)
Blue Eyes Meath (Likely Sequence 7)
Joshua (Combat? Sequence 8?)
Funkel (Order? Likely High Sequence) [DECEASED]
Mithor King (Sequence 6 Baron of Corruption) [DECEASED]
Blood Brambles Hendry (Sequence 7) [DECEASED]
Calm Squall (Sequence 7-8) [DECEASED]
“Black Snake” (Low Sequence) [DECEASED]Lord of the Mysteries · C600
Alessan: Secret Organizations and Beyonder Families:
Primary Pathway: Secrets
God: True Creator (Fallen Creator)
They believe that every human being has divine qualities, and as long as they persevere and make it through many trials, they can eventually become angels. They also claim the Seven Gods are just extremely powerful angels.
The Aurora Order has five Saints and twenty-two Oracles. These Oracles use the alphabet as their code names, such as Mr. A or Mr. X. They are Beyonders, with the weakest being Sequence 7 and the strongest Sequence 5. They are all adept at hiding themselves. Should a Oracle die, a new Oracle will take their place.
Blood Sanctify Sect:
Primary Pathway: Abyss
God: Dark Side of the Universe
It consists of several so-called devil clans, such as the Nois, Andariel, and Beria clans. They weren't subordinate to each other.
City of Silver:
Primary Pathway: Combat
God: Giant King Aurmir [DECEASED]
Leader: Chief Colin Iliad
Church of the Earth Mother:
Primary Pathway: [Complete] Life
God: Earth Mother
The only Church active in the Feynapotter Kingdom after a battle against the Church of Knowledge and Wisdom. Technically has the right to preach in Loen, but has very few churches and no Beyonder police force.
Church of the Evernight Goddess:
Primary Pathway: [Complete] Night
God: Evernight Goddess
Leader: The Pope
They have many churches in the Loen Kingdom and a beyonder police force know as Nighthawks.
Church of the Eternal Blazing Sun:
Primary Pathway: [Complete] Sun
God: The Eternal Blazing Sun
They Dominate the religious scene in the Intis Republic, facing only minor competition from the Church of Steam and Machinery.
Church of the God of Combat:
Primary Pathway: [Complete] Combat
God: God of Combat
Church of the God of Steam and Machinery:
Primary Pathway: [Complete] Craftsmanship
God: God of Steam and Machinery
Formerly known as the weakest amongst the seven churches, they have been working hard to catch up in recent times. This is primarily because they have a smaller number of sealed artifacts and a shorter history. Roselle contributed a huge amount to the churches current strength. They have many churches in the Loen Kingdom and a small presence in the Intis Republic and a beyonder police force known as the Machinery Hivemind.
Church of the Lord of Storms:
Primary Pathway: [Complete] Hurricane
God: Lord of Storms
Leader: The Pontiff
They have many churches in the Loen Kingdom and at sea or on islands and a beyonder police force known as the Mandated Punishers.
Church of Knowledge and
Primary Pathway: [Complete] Wisdom
God: God of Knowledge and Wisdom
They dominate the minor counties on the borders of Loen and Feynapotter as well as Intis and Feynapotter. This includes Lenburg, Mason and Segar.
Primary Pathway: Demoness
God: Primordial Demoness
They believe the Primordial Demoness is the true inheritor of The Creator, born out of chaos and the earliest to be born from The Creator’s body. Also the ultimate ender that ends everything. They originated during the Fourth Epoch, and were sometimes known as the Demoness Family.
Primary Pathway: Mystery
God: None (Hidden Sage?)
Rumor has it this organization was established by Roselle’s daughter, Bernadette.
Hermits of Fate:
Primary Pathway: Thief
An alliance of some members of the Amon, Jacob and Zoroast families.
Iron and Blood Cross Order:
Primary Pathway: War
Life School of Thought:
Primary Pathway: Fate + Moon
They employ a Master/Disciple heritage. They believe the world is separated into three layers: Absolute Rationality, The Spirit World, and The Material World. They specialize in astromancy and week to eliminate paths with unfavorable star readings and fate. They believe disasters and diseases are caused by a slacked of balance between man and nature, as well as a lack of balance between man and his own mind.Lord of the Mysteries · C600
Alessan: They believe in the original Creator and believe that He is not truly dead. When dusk comes and everything ends, He will wake up from His slumber and let everything return to Him. He will create a new world, a new history.
All of the actions from this organization stem from this belief. It can be said that they show great animosity to the True Creator. They aren't stingy with their descriptions to describe Him as fallen and evil.
They wield the second Blasphemy Slate and the twenty-two paths of the divine, but they only allow members to choose a few of them, with the exception of those who were already Beyonders when they joined. These pathways are Sun, Storm and Sea, Wisdom and Dreamer.
Primary Pathway: Journey
The main supports of the Tudor dynasty. The glory of the family disappeared in the War of the Four Emperors. Ancestor Bethel Abraham went missing in that war where the deities personally fought. The remaining High-Sequence Beyonders all perished.
Ever since then, the Abraham family has been under a terrible “curse”. Generations after generations have attempted to revive our family, but without exception, all of them went mad and lost control. Some of them did so just before becoming a High-Sequence Beyonder or at Sequence 7 and 8. And every case of losing control brings about a disaster that is close to annihilating the family. The accursed forget the family name carved in their bloodlines and hurt the other members of the family without restraint. They were already monsters!
For the continuation of the family, the Abraham family made a painful decision to no longer live together. Instead, it split up into small families that migrated to various parts of the Northern Continent. That way, even if someone lost control and started a massacre, their bloodline wouldn't be cut off because of this.
A great number of Abrahams refused to advance, in order to avoid the effects of the curse; hence, many of them remained at Sequence 8 or 9. Some didn't even attempt to become Beyonders, wishing to be ordinary people with a certain amount of knowledge so as to live a calm and peaceful life.
The Elder Council believed that this was an act of forgetting the family's honor, but it couldn't be harsh on such actions since it was tantamount to self-destruction.
In such a situation, the upper echelons of the Abraham family began to think of introducing changes. They imitated the teacher-apprentice inheritance system of the Life School of Thought, and they trained non-family members, hoping that once they advanced to become High-Sequence Beyonders, then they would, in turn, be able to help the Abraham family deal with the curse that had existed for about 1,500 years and find their ancestor, Bethel Abraham, who had vanished in the War of the Four Emperors.
The plan started off smoothly, and the apprentices who didn't have to worry about the curse quickly became stronger and stronger under the Abraham family's meticulous nurturing. Within a short period of ten years, there were several strong Sequence 5 individuals among them, while not a single person among the direct descendants of the Abraham family was Sequence 6.
The trunk was too weak, but the branches were too strong; hence, the seeds of tragedy were planted, and the ambitious apprentices began casting their sights on the powerful Sealed Artifacts that the Abraham family possessed.
Their plot failed, but it also resulted in serious repercussions. All the non-family members at Sequences 6 and 5 were of the opinion that their positions within the Abraham family didn't match their own strength and that they couldn't be trusted, preventing them from being in possession of certain Sealed Artifacts.
In the process of going back and forth, with difficult negotiations occurring and compromises between the two parties, an accident happened. One of them, Traveler Botis, was lured by the True Creator into joining the Aurora Order, which led to a teLord of the Mysteries · C600
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