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Monolith Blade Game Commentator

2026-07-22 05:54
2026-07-22 09:09

Astor: Blade of the Monolith was the first action game developed by Colombia's C2 Game Studio and published by Versus Evil and TinyBuild. ** 1. Game background settings ** The game was set on the planet Gliese in the virtual world. The creator created and guided the Diochek people. However, after the creator mysteriously disappeared, the Diochek people were attacked by the evil Shutziks. The player plays the role of Dio Caique's warrior, Astor. He gains magical power while exploring the ruins of the Creator with his friends, thus starting an adventure to explore the secrets of the missing Creator, fight against evil, and save the planet. ** 2. Art Style ** 1. ** Character ** - The protagonist, Astor, was from Dio Caique. He had a red hoodie, pointy feet, and a Q shape. He had yellow "feathers" on his head that looked like leaves. His face was like a metal piece, and his eyes lit up. When the player was not doing anything, Astor would turn his head left and right to check, draw his sword, and other vivid dynamic performances. 2. ** Scenery ** - The game presented a bright cartoon world, with firefly forests covered in red grass, deserts with abandoned buildings and crystals, the mysterious Soma Temple, and the snow-covered Kallius region. Moreover, the current scene had two visual manifestations. After entering the spirit world, part of the scenery would change, forming a digitized environment that could be compared with the distant real scene. For example, when the road in the real world collapsed and could not move forward, the road in the spirit world did not collapse, the broken bridge recovered, and the rocks at the cave entrance disappeared. ** 3. Plot Presented ** 1. ** Plot Start ** - From the moment the protagonist and his friends found and opened the ruins of the Creator, the evil Shutziks followed closely behind, and the protagonist obtained magical power here. The plot performance was relatively simple. The dialogue was presented in a text dialog box. The characters moved but did not move. Some of the words were dubbed, and the narration was fully dubbed. 2. ** Music Match ** - The game's background music changed as the scene changed. It was lighter at the beginning, the desert scene had a melodious rhythm, the temple environment music was oppressive, and the battle music was intense. ** 4. Gameplay Experience ** 1. ** Difficulty and Operation ** - The game had two levels of difficulty: Normal and Difficult. The controls were designed in a way that was commonly used in action adventure games. In battle, one could dodge and block. If the enemy blocked an attack, it would cause the enemy to be stunned (there would be a flash notification at the moment of the attack). One could also use the Life Crystal to recover health. Smashing wooden boxes, wooden stakes, and crystals could obtain red magic beads or Life Recovery Crystals. 2. ** Collection of special elements and ability acquisition ** - Find the treasure box to obtain special abilities. For example, the first treasure box can increase the upper limit of stamina and extend the time in the spirit world. There was also the Guiding Spiritual Pearl to guide the way, but there were problems. For example, when the protagonist could not swim, the Spiritual Pearl would lead the way through the waterfall (in fact, it would need to take a detour). In addition to clearing the obstacles, the Spirit World playstyle would increase attack but reduce life force during battle. In addition to the main storyline, there were side quests, such as picking lilies to send to the grave, saving people, and putting down the bridge. After completing them, one could quickly move to the area to collect items. 3. ** Character ability upgrade and skill purchase ** - There was a circular floating facility in the game where players could purchase skills or manually save the game. They could purchase magic beads and giant tablet fragments that consumed red energy to unlock talents, new weapon combos, resurrection crystals, etc., such as unlocking the Parry Rune Ultimate Skill. 4. ** Ability Unlocked and Combat Weapon ** - As the game progressed, new abilities could be unlocked, such as the construction of mounts (such as the construction of a spider mount for running in the desert), Rune Blast (opening the iron gate), Rune Run, and so on. There is a giant monument challenge in the scene. Through it, you can obtain new construction abilities (such as summoning a cube that falls from the sky, ancient followers to help attack, etc.), and you can equip four abilities. In the game, players could equip two types of weapons and switch between the main and secondary weapons. As the story unfolded, four different weapons (longsword, fist armor, spear, and heavy hammer) would be unlocked for use in battle. These weapons could be used to launch ultimate skills or even consecutive attacks at specific times (when the blue light was on), improving the combat attack and killing experience. 5. **Boss Design ** - Bosses in the game had different combat mechanisms. For example, the Ancient Guard needed to use Rune Burst Wave to break the protective shield and avoid the laser while dodging or blocking; the Spider Queen would send out a shock to hinder the player from advancing and retreating, and she would also summon spiders; the Golem King would summon a stone wall to recover HP, and so on. However, there was a BUG in the game where the main character was attacked by the little spiders after defeating the BOSS and entering the plot. ** 5. Game summary ** The game used a linear storyline to guide the game's progress. There were side quests, breakable wooden boxes, and red and green crystals in the scene. There were treasure chests and giant tablet fragments to be collected to upgrade the character's abilities. The cartoon 3D scene was well-shaped. There were many weapons that could be unlocked along with the plot, and they could also be purchased to unlock talents and new abilities. The combat felt good, and there were combos and finishing moves. However, the cinematic of the plot was a little simple. Watching "Son of Light" wasn't enough. Everyone, please click to read the novel!

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