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Design a story

Design a story

2024-09-19 03:05
I'm stuck when I'm writing a novel. I want a good plot. The story was as follows: A and his wife and son followed a fixed route to and from work every day. When they came back at night, they usually parked their car, walked through the small square, and then entered the stairwell. There were not many people in the small square. One day, A and the other two got off the car in the small square. A stranger walked over, knocked A down, and ran away. Please help me design a plot where a stranger quickly defeats A. 1. No guns, that's too old-fashioned;2. No killing A, only making A unable to call for help;3. Be wary of A's wife calling for help;4. The newer and better the plot, the better. Because it was a novel, the person who answered could imagine as much as he wanted. If you were that stranger, what would you do? Because others might see you and come to help A, or the police might come and track you down through the scene. What about you? Wait a minute…
1 answer

In a mysterious world, there was a young female mage named Alice. Alice had a strong interest in magic since she was young. Her mother was a mage and her first teacher. However, Alice's father objected to her learning magic, believing that it would affect her happiness and future. However, Alice did not care about her father's opinion. She decided to pursue her dream of becoming a powerful mage. She began to study magic in the academy and constantly worked hard to improve her abilities. She quickly became an outstanding student in the academy and obtained the opportunity to participate in the magic competition. Alice showed her strength in the magic competition. She successfully defeated all the opponents and finally won the championship. Her success attracted the attention of others, including her mentor and father. Alice's father finally realized his mistake and apologized to her. He said that although he had opposed her learning magic, he now understood the importance of magic and supported her to continue pursuing her dream. From then on, Alice's father began to support her and help her realize her dream. She continued to study in the academy to improve her abilities and eventually became a powerful mage, bringing countless magical contributions to the world.

Game Design : Step one, heal the players

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Urban
61 Chs

Design the story

Story Title: Crossing the Other World to Become a Magician The main character was a young man named Li Hua. Li Hua's parents were both doctors. He had been interested in magic since he was young. One day, he stumbled upon an ancient magic book that recorded a magic spell called " Fireball." Li Hua was immediately attracted by the charm of this magic and began to learn how to master it. A few years later, Li Hua became an outstanding mage. He participated in a magic competition and successfully achieved the legendary "fireball", winning everyone's amazement and applause. However, this victory did not satisfy Li Hua's desire for greater challenges and higher honors. So he decided to go to a distant world to find a magic item that could fulfill his wish. In the other world, Li Hua met a female mage named "Mona". She told Li Hua that his Fireball Spell was the highest level of magic he had mastered, but in this world, only the strong could master higher level magic. Hence, Li Hua decided to follow Mona to learn more advanced magic and become stronger. In the next few years, Li Hua and Mona learned a variety of spells together, including Frost, Lightning, Shadow, and so on. They also met many other mages and mutated beasts who fought with them to protect the peace of this world. In the end, Li Hua and Mona mastered many high-level spells and became the masters of this world. But they also realized that this world was not peaceful, and there were many dangers and challenges waiting for them. So they decided to leave this world and continue searching for magic items that could make them stronger. Before leaving this world, Li Hua and Mona decided to leave some magic items behind to help other Mages and Monsters protect themselves and the peace of this world. After they left, Mona told Li Hua that she believed that they would meet again in the distant future and explore the wider magical world together.

1 answer
2024-09-26 02:29

Help me design a story

Of course! What kind of story do you want?

1 answer
2024-09-26 02:30

CEO's Design Story

I found some novel recommendations about the CEO and the designer. Among them," The CEO's 7-Day Lover " was a story about a wealthy family whose male protagonist's family owned a jewelry company and the female protagonist was a famous jewelry designer. In addition," The Exclusive Designer of the Overbearing President " was also a modern romance novel. The male protagonist was an overbearing president, and the female protagonist was a smart and brave designer. These two novels might meet your requirements for the president and designer. If you need any other recommendations, please let me know.

1 answer
2025-01-13 00:03

The story design of the old story of the house fight

The following are some recommendations for ancient novels: 1. [Return to the Swallow in the Brocade Hall]: The story tells the fate of the daughter of the Prime Minister. She tries her best to seek harmony in the internal strife, be filial to her elders, and live the life she wants. 2. [The Story of a Foppish Princess Chasing Her Husband]: The heroine of the story was a princess, and the plot revolved around a fight in the house. 3. " Rebirth of the Sugarcane Girl: The Emperor Has Squeezed into the Palace ": The female protagonist in the story experienced a struggle to seize the throne. In the later stages, there were sweet pets and beautiful men. The ending was 1v1. 4. [Consort of Chu]: It described the story of the female protagonist's experience in the palace. 5. The heroine of the story lives in a family full of struggles. She tries hard to find the life she wants. These novels were all ancient romance novels with wonderful plots and excellent writing style. They showed the wisdom and courage of the heroine in the house fight, and also depicted the style and ways of the ancient society. These novels were worth reading, whether it was for readers who liked the plot of an otaku fight or those who were interested in ancient culture.

1 answer
2024-12-30 17:29

How can design tell a story?

0 answer
2024-11-27 14:11

How to design an effective layout for a story?

Start by outlining the main plot points and characters. Then, think about the pacing and how to distribute the key elements throughout the story. Also, consider the flow and transitions between different parts.

2 answers
2024-10-02 19:49

How to Design a Fictional House for a Story

First, decide on the architectural style - could be Victorian, contemporary, or something completely made-up. Then, plan the rooms and their purposes. Don't forget about exterior details like gardens or balconies. And think about how the house reflects the personality or situation of the characters who will live there.

1 answer
2024-10-10 17:10

What are the benefits of telling a design as a story?

It makes the design more engaging. People are more likely to be interested in a design when they hear a story behind it. For example, if you tell the story of a fashion collection inspired by a particular culture's traditional clothing, it gives the collection more depth and meaning, and customers are more likely to connect with it on an emotional level.

3 answers
2024-11-23 03:30

The Story of a Design Engineer in Game Dev

A design engineer in game dev has a very exciting job. They are responsible for creating the overall framework and mechanics of the game. They need to consider aspects like gameplay balance, user experience, and technical feasibility. For example, in a role - playing game, they might design the leveling system, how characters gain skills and abilities. This requires a deep understanding of both the creative side of game design and the technical limitations of the development platform.

2 answers
2024-11-13 11:06

How to design an effective layout for a story?

Start by outlining the key plot points and characters. Then, decide on the structure - like chronological or non-linear. Consider how to pace the story to keep the reader engaged.

2 answers
2024-10-10 13:37
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