It's not that hard. You need to have a good understanding of C programming basics, like data types, control structures, and functions. Then, you can start working on graphics libraries and handling user input.
To code a visual novel in C, you'll need to learn about graphics libraries like SDL or OpenGL for display. Also, you need to handle event handling for user interaction and manage the flow of the story with proper data structures.
Well, the 'C2 Code Geass Visual Novel' might be an attempt to expand the Code Geass story. Code Geass has a complex world with political intrigue, mecha battles, and deep character relationships. If C2 is a central character in this visual novel, it could explore her backstory more in - depth, like her origins, her powers, and how she interacts with other characters from the Code Geass series. It may also introduce new plot elements and twists that are unique to the visual novel format.
The 'C2 Code Geass Visual Novel' might be a bit tricky to find. Start by looking at the official channels associated with Code Geass, such as their official social media pages or dedicated websites. They may have announcements regarding the availability of the visual novel. Another option is to search on large - scale digital marketplaces for video games. But keep in mind that if it's a relatively new or niche visual novel, it might not be as widely available as more mainstream games. You may also need to consider regional availability, as some games are only released in certain areas.
To code a visual novel, you have to start with planning the structure and flow of the story. Learn about graphics and user interface design. Also, implement interactivity and branching paths. It's a bit of a process, but totally doable with the right approach.
You need to start with a good story and plan out the structure. Then, learn a programming language like Python or JavaScript for the logic. Also, focus on creating appealing graphics and user interfaces.
It's not too complicated. You need to start with a solid understanding of JavaScript basics like variables, functions, and object-oriented programming. Then, you can use libraries like Phaser or Pixi.js for the graphics and interaction parts.