One possible unique feature could be the combination of the furry concept and the after - class theme. The furry characters may have their own set of cultural or social norms within the game world that are related to their animal - like traits. And in the after - class setting, these norms could play out in interesting ways. For instance, a feline character might be more active at night (after class) due to its natural instincts, which could lead to unique story arcs. Also, the visual aspect of the game, with detailed furry character designs, could be a standout feature that attracts players interested in this type of art style.
I'm not certain, but it might have unique character designs as furry visual novels often do. The anthropomorphic animal characters could be very distinct in appearance and personality.
Maybe the long - term 'after years' aspect is a unique feature. Most visual novels might not span such a long period. This could allow for in - depth character growth and development. The furry characters might have unique cultures or social structures within the story that are different from what we usually see in non - furry visual novels. And the gallery could be a place that holds secrets or mysteries that are gradually uncovered as the years pass in the story.
I'm not certain about its unique features without more information. But it might have a distinct art style for its furry characters, which could set it apart from other visual novels.
I'm not entirely sure as I haven't played it specifically. But generally, a furry visual novel might involve anthropomorphic animal characters in a story that takes place after class. It could be about their daily lives, relationships, or adventures in a school - like setting.
Since I don't have detailed knowledge of this 'great troubles furry visual novel', it's difficult to pinpoint its unique features. However, considering it's a furry visual novel, it might have unique features related to its furry aspect. For instance, it could have a detailed and immersive world - building around the furry culture. The story might be told from a perspective that is specific to furry characters, which could be different from other visual novels. Also, the 'great troubles' part might be presented in a way that is unique to this visual novel, perhaps through unique plot twists or character development arcs related to the troubles.
Since I don't know the exact '428 visual novel', it's difficult to pinpoint its unique features. But some visual novels stand out for their use of multiple endings. This could be the case for '428 visual novel' as well. It gives the player a sense of control over the outcome of the story. Additionally, the way it presents dialogue could be unique. It might use a special format or have a really engaging writing style for the conversations between characters. And the setting of the visual novel could be unique. Maybe it's set in a very unusual or fictional world that draws the player in with its creativity.
I don't know the specific features of '745 visual novel' since there isn't much information available. It might have unique art styles, for example, hand - drawn characters that are very detailed.
I'm not sure as I don't know much about this '68 visual novel'. But some visual novels have unique art styles, so it might have a distinct art style that sets it apart.