The most common one is probably bad teamwork. For example, if players don't communicate well. They might pull mobs without the tank being ready, or the DPS might not focus on the right targets. This often leads to wipes and a very frustrating experience.
Another common horror story is about loot drama. After defeating a boss, there are times when players fight over the loot. They might start arguing and even leave the group in anger, leaving the rest of the party in a difficult situation, especially if they were relying on that player's class role. It really ruins the dungeon - running experience.
The most common is probably loot drama. People get really worked up over who gets what items. They might start calling each other names or trying to undermine others just to get a piece of loot.
One horror story could be when the tank suddenly left in the middle of a dungeon run in WoW. We were in a really tough part of the instance, and without the tank, the mobs just overran us. It was chaos as we tried to survive but couldn't hold them off.
There are also horror stories related to PVP (Player versus Player). Some players might face really toxic opponents who use exploits or just harass them during battles. This can turn a fun PVP experience into a horror story, especially when there's no proper way to deal with such bad behavior.
Flight delays are common. Passengers often end up waiting for hours, disrupting their travel plans.
One common theme is the neglect of real - life responsibilities. For example, players may forget to pay bills or take care of their pets because they are so immersed in the game.
Poor navigation is a common one. When players can't easily find their way around, it's a big problem. Another is bad enemy placement, like when they are too clustered or in unexpected places. It makes the game feel unfair.
One of the most terrifying 'wow rp horror stories' was about an RP guild that seemed normal at first. But as time went on, it became clear that some of the members were using the RP as a cover to bully others. They would use their characters to say mean and demeaning things to other players during RP. It was like a horror story of social abuse within the RP community.
One common element is unruly players. Players who don't follow the rules or the plot can create chaos. Another is when the DM's carefully crafted plans fall apart. For example, if a key NPC that the DM planned to use throughout the story gets killed off too early by the players. Also, technical issues like losing important notes or maps during the game can be a horror for a DM.
One horror story could be when in a World of Warcraft (WoW) pug (pick - up group), the tank suddenly leaves without any warning in the middle of a difficult dungeon run. This leaves the group vulnerable and often leads to a wipe as there's no one to hold the mobs' aggro.
Words like 'sinister', 'haunting', and 'malevolent' are great 'wow words for horror stories'. 'Sinister' implies an evil or threatening intention. For example, a sinister laugh can send shivers down one's spine. 'Haunting' is used to describe something that stays in your mind in a disturbing way, like a haunting melody or a haunted house. 'Malevolent' means having or showing a wish to do evil to others, which is a key element in horror.