Unusual characters are often found. Like a talking cat or a man who never sleeps. Strange settings too, such as a floating island or a city underground. Another element is unexpected events, like a sudden snowstorm in the middle of summer or a person turning into a flower.
One element that is common in long weird stories is the distortion of reality. Things that are not possible in the normal world happen. For example, a person can walk through walls or water flows uphill. Another is the presence of otherworldly creatures. These could be fairies from a different dimension or giant bugs that can speak human languages. There are also often elements of isolation. A character might be stranded on an island full of strange things or locked in a room with no way out, and in that isolation, all these weird things start to happen.
In long gay stories, the journey of self - acceptance is almost always present. This could involve a long process of the character unlearning internalized homophobia. There's also the aspect of community building. Some stories show how gay characters find or create their own communities where they can be themselves. Additionally, the power dynamics in relationships can be an element. This could be about age differences, social status differences, or differences in levels of outness. And often, there are moments of celebration of queer culture, whether it's through art, music, or just the way the characters express themselves.
Conflict is also often present. It could be a conflict between humans and nature, like in a story where a forest is at risk of burning due to a long hot spell, and people are trying to prevent it. Or it could be interpersonal conflict, such as when people in a small, hot town argue over the use of limited water resources during a heatwave. In addition, there's often a sense of endurance. Characters have to keep going despite the difficult conditions, whether it's a long journey through a hot landscape or trying to keep a community functioning during extreme heat.
Elements in paragraph long scary stories include the use of the unknown. For instance, a strange symbol that keeps appearing or a locked room that no one has entered. The weather can also play a role, like a never - ending storm that adds to the gloomy atmosphere. Sounds are crucial too. Creaking floorboards, howling winds, or a distant scream all contribute to the scariness. And there's often a sense of isolation, whether it's a person alone in a big place or a group cut off from the outside world, which makes the danger seem more immediate and inescapable.
Mythical creatures are also often present. For example, dragons in many fantasy stories. They are usually powerful and sometimes either a threat or an ally. In 'The Hobbit', Smaug the dragon guards a great treasure.
One common element is the haunted location. This could be an old abandoned house, a cemetery, or a castle. These places are often thought to be filled with the energy of the past. Another element is the apparition, like a white - clad figure or a shadowy shape. Strange noises are also typical, such as creaking doors or unexplained whispers.
One common element is secrecy. Spies have to keep their identities and missions secret. For example, they often use code names. Another element is high - tech gadgets like tiny cameras or listening devices. Also, there is usually a race against time to complete the mission before the enemy discovers the spy's plan.
Common elements include spooky settings like old houses or dark forests. Creepy characters such as ghosts, vampires or deranged killers are also often present. Another element is the use of suspense, for example, not knowing what's lurking in the dark.
One common element is a spooky location like an abandoned building or a cemetery. These places are often associated with the unknown and death, which makes them perfect settings for ghost stories.
Haunted places are a common element. Old mansions, abandoned hospitals, and cemeteries often feature in these stories. Ghosts are another. The apparitions can be of former residents or patients. Strange noises like creaking floors or unexplained whispers also occur frequently.
One common element is the sense of isolation. Like in stories set in a deserted place such as an old house in the middle of nowhere or a deep, dark forest. Another is the unknown entity. It could be a ghost, a monster or some other supernatural being that the characters can't fully understand. Darkness is also often used. It creates an atmosphere of fear and hides what might be lurking. For example, in many stories, things start to happen when the lights go out or in a pitch - black alley.