Well, one key element is the narrative structure. In a linear story visual novel, it's like a straight path. The story unfolds step by step without too many branches. Another is the dialogue. It has to be engaging and help to convey the emotions and thoughts of the characters. Also, the art style of the visual part matters a great deal. It can be realistic, anime - style or something else, but it should fit the mood of the story.
It's pretty tough. You have to handle things like character development, scene transitions, and making sure the user interface is intuitive. All of these aspects require a lot of skill and dedication.
One popular linear visual novel is 'Clannad'. It has a very engaging story with well - developed characters. The art style is also appealing. Another is 'Katawa Shoujo', which focuses on the lives of disabled students and their relationships. 'Planetarian' is also great. It's a short but emotional linear visual novel set in a post - apocalyptic world.
One way is to use a simple system where each character has a turn. You can represent it with a UI element like a button for each action. For example, in a fight scene in the visual novel, the player can click on 'Attack' or 'Defend' during their character's turn. Then the enemy takes their turn following a set pattern or based on some AI logic.
One important element is the balance. You don't want the combat to be too easy or too hard. The types of attacks and abilities available also matter. For example, if there are magic - based attacks, they should have different effects compared to physical attacks. The turn order system, as mentioned before, is crucial. It can be based on stats or randomly determined at the start of combat. Also, the visual and audio presentation of combat actions is essential. It makes the combat more immersive in the context of the linear visual novel. For instance, a powerful attack could have a flashy animation and a booming sound effect.
To create an interesting linear story visual novel, start with a strong hook at the beginning. It could be an exciting event or a mysterious situation. Develop the characters' personalities gradually. Make the dialogue natural and engaging. For the visuals, choose a color scheme that suits the mood of the story. And don't forget to add some twists and turns in the plot to keep the readers on their toes.
The linear narration of a novel meant that the plot and events of the story were linear and unfolded in a certain order, unlike other types of stories that had many jumps and turning points. In a linear narrative, the development of the story is a clear logical order, the relationship between the protagonist's actions and events is clear, and the reader can clearly see the cause and effect of the story. A linear narrative is usually suitable for describing traditional stories such as adventure stories, love stories, science fiction stories, etc. because this kind of narrative is easier to understand and remember. At the same time, a linear narrative would allow the reader to enter the story more easily and feel the tension and excitement of the plot. But a linear narrative can also make the story seem monotonous and lack change because the transition between events and plots is relatively fixed. Therefore, when writing a novel, it was necessary to choose whether to use a linear narrative or other types of narration according to the plot and the needs of the readers.
One popular linear visual novel is 'Clannad'. It has a very engaging story that unfolds in a linear manner for the most part. The characters are well - developed and the art is quite appealing.
Often, these novels use non - linearity to explore complex themes more effectively. In the context of Scotland, they might be exploring themes like class struggle, identity, and the changing social landscape. By not following a linear path, the author can juxtapose different elements of these themes from different times in the characters' lives. Irvine Welsh does this in 'Trainspotting' to show how the characters' addictions and their attempts to break free from them are intertwined with their pasts and their social situations.