In Mobile Legends, Sun Wukong would first choose the second skill when he left the base. This was because in the early stages of the game, the second skill only had a cooldown of 8 seconds, while the first skill had a cooldown of 12 seconds. Then, in the middle of the game, the main point was the first skill, followed by the second skill, and finally the big point. In Black Mythology: Wukong, newbies could add points at will because they could return all their points and choose again. If he wanted to fight monsters comfortably, he had to choose a method that suited him. For example, the staff technique could be chosen according to one's own situation. The staff technique could be used to deal with the enemy in a relatively comprehensive manner. Under suitable circumstances, the staff technique could be used to counterattack, but it was difficult for ordinary players to use it very fiercely. The staff technique could avoid the enemy's ground attacks and could offset the damage with energy when the staff technique was used. However, the release interval was longer and only damage reduction was used. Poke Staff Stance could be used immediately after dodging for four times. It was suitable to be used when the enemy could not reach it. However, there was almost no invincibility talent in the early stages. It could only be obtained later. Tendon Breaker talent recommended to be maxed out. It is recommended to choose the big-headed ghost as the soul essence inside the armor. It is recommended to choose the Immobilization Technique and upgrade it appropriately. In terms of foundation, those who were weak could max out their HP, and those who were afraid of death could increase their defense. If a Mage could max out their mana, it was recommended to use Yuan Jie and Ren Flipping, and try not to use Critical Hit. The hair must be pulled full. The recommended set of talent points was to point out Hyakume Zhenren's passive ability (it could increase the maximum mana limit, and the active ability could increase the attack power of the clone and the main body). For staff techniques, he chose to split the staff, then point out [Familiar] passive ability,[Wind and Cloud Twist],[Iron Tree],[Itchy Whisk], and then point out [Overturning the Rivers and Seas],[Heaven and Earth], and [Overwhelming Heart]. With Wind and Cloud Twist as the normal output path, he could use the greatest advantage of standing the staff.
The following are some suggestions for adding points to some skills in Black Myth: Wukong: In terms of basic skills, he would prioritize using " Calm Breath and Spirit " to increase his energy, combat durability, and survivability. Martial arts skill. Prioritize " Direct Strike " to increase attack power. You can also max out " Square and Diameters " to increase defense. In the early stages of Body Tier cultivation, he did not need to add points. Staff technique skill, priority to activate second and third stage staff techniques. Other than " Borrowing a Moment," the " Immobilizing Technique " skill is worth pointing out. It can control the enemy to create an opportunity to attack. Movement skill. If you are not familiar with the recoil, you can max out the "Gathering Qi Scattering Form" to increase your survivability. As for the Fur skill, due to the high mana consumption and long cooldown time of the " External Skill ", it was not recommended to add points in the early stages. If it was Sun Wukong in Mobile Legends, adding a skill point to the main skill plus two skills would be a little bigger.
Sun Wukong's skills could be used in a variety of sequences. The following were some common ones: 1. The basic combo skill " Save Staff " was to first release the second skill, then use the first skill to move, then use the second skill again, and finally release the big move. This way, he could hit four times in an instant, causing high damage. 2. In actual combat, one could also use a combo like this: the second skill would rush over and then use a normal attack, then the first skill would be invisible and then use a normal attack, and the last skill would be used to freeze the enemy and then use a normal attack. 3. [Skill 1: Activate when the enemy's control is about to hit you. You can use Purification to avoid the control first, then use a skill to block the fatal damage.] Moreover, each skill could swallow the extra effects of the skill, such as Yuji's sound effect of grass detection, Wang Zhaojun's grass detection and vision. However, it was important to note that heroes like Sima Yi's scythe and Charlot's Seven Star Light Slash could not be blocked.
In King of Glory, Sun Wukong's skill sequence had a variety of combos: 1. Combo One: (2a1aa), which was two skills + normal attack + one skill + normal attack + normal attack. This combo can be completed in one second. The second skill is used to move to the range of the normal attack. After releasing the skill, the normal attack will be strengthened, and then automatically move to the target enemy to cause a lot of damage. At this time, the enemy may release the skill. You can immediately activate a skill to block the damage and continue the normal attack. If you can continue to press the normal attack, you can deal more damage. It is suitable for ganking, dodging grass, and approaching the enemy from a long distance. 2. Combo 2:(2a3aa1), that is, two skills + normal attack + three skills + pick the target with the weakest skin or the least blood to continuously attack three times (no need to choose to grab a single target)+ one skill. This was Sun Wukong's fastest combo attack. The second skill was close to the target at the start, and the enhanced flat A was used to move to the enemy's position. Then, the third skill was used to control. The third skill dealt ranged damage and could control many people. It was especially effective in catching a single target. Enemies who were hit by the three skills would be marked. When capturing A single person, he could directly attack three times to trigger additional damage. Then, according to the situation, he could choose one skill to chase or escape. If the enemy's support was fast, he could use one skill to block the damage and accelerate his escape. If the enemy flashed and ran, he could use two skills to chase. 3. Combo Three: (2a1a3aaa), that is, two skills + normal A+ one skill + normal A+ three skills + pick the target with the weakest skin or the least blood to continuously attack three times (no choice needed to grab the target). This was Sun Wukong's commonly used combo move. The second skill was the beginning. It was suitable for both single targets and multiple targets. The success rate of catching someone was high. Pay attention to avoid strong control. After determining the target you want to catch, you can hide or go directly. The second skill is to move closer to the enemy and strengthen the flat A to reach the target position. When catching more people, first use the second skill to increase the distance and then choose the flat A to move and attack the best target. The third skill is used to control the more difficult target. After a few flat A, you can basically harvest it. 4. The basic combo skill "Save Staff" was to first release the second skill, then use the first skill to move, then use the second skill again, and finally release the big move. In addition, when preparing to kill the BUFF, make sure to use the second skill first before receiving the punishment. Because the second skill's judgment was delayed by a few frames, the punishment could also be killed after the second skill was released. If the punishment was released first, the opponent had a chance of stealing the BUFF in this instant.
When Sun Wukong first left the base, he chose the second skill first because the cooldown time of the second skill was only 8 seconds, while the cooldown time of the first skill was 12 seconds. Then, in the middle of the game, the main point was the first skill, followed by the second skill, and finally, the big point.
In Mobile Legends, Sun Wukong chose to learn the second skill first because the second skill's cooldown was shorter than the first skill. Then, in the middle of the game, he would learn the first skill, followed by the second skill, and finally, the big point. In Black Mythology: Wukong, newbies could add points according to their preferences because the Earth Temple could reset their talents. If you want to fight monsters more easily, it is recommended to first point out the [Familiar] passive,[Wind and Cloud Twist],[Iron Tree],[Itchy Whisk], and then point out [River and Sea Overturn],[Heaven and Earth Overturn], and [Overwhelming Heart]. Using Wind and Cloud Twist as a normal attack path was the biggest advantage of the staff. In addition, different staff techniques and skill combinations had different application scenarios. For example, the Mao Mao flow of magic had specific equipment, skills, and points in most BOSS battles.
In King of Glory, Sun Wukong had the following skill sequence: 1. Combo One: (2a1aa), which was two skills + normal attack + one skill + normal attack + normal attack. This combo could be completed in one second. The second skill was used to move to the area of the normal attack. After releasing the skill, the normal attack would be strengthened, and then automatically move to the target enemy to cause a lot of damage. At this time, the enemy may release a skill. You can immediately activate a skill to block damage and continue to attack normally. If you can continue to attack normally, you can deal more damage. This was a basic combo that was suitable for ganking, dodging grass, and approaching enemies from a distance. 2. Combo 2:(2a3aa1), which was the second skill + normal attack + three skills + pick the target with the weakest skin or the least health to continuously attack three times (no need to choose to grab a single target)+ one skill. This was Sun Wukong's fastest combo. The second skill started off by getting close to the target. It strengthened the normal A and moved to the enemy's position. Then, the third skill was used to control. The third skill dealt ranged damage and could control many people. It was especially effective when it came to catching a single target. Enemies who were hit by the three skills would be marked. When capturing A single person, they would directly attack three times to trigger additional damage. Then, according to the situation, they would choose a skill to chase or escape. If the enemy's support is fast, use the first skill to block the damage and speed up the escape. If the enemy flashes away, use the second skill to chase. 3. Combo Three: (2a1a3aaa), that is, two skills + normal A+ one skill + normal A+ three skills + pick the target with the weakest skin or the least blood to continuously attack three times (no choice needed to grab the target). This was a combo that Sun Wukong often used. The second skill was the starting point. It was suitable for both single targets and multiple targets. The success rate of catching someone was higher. One had to pay attention to avoiding strong control. After determining the target you want to catch, you can hide or directly go over. The second skill is to move closer to the enemy and strengthen the flat A to reach the target position. When you catch many people, you can first use the second skill to increase the distance and then choose the flat A to move and attack the best target. The three skills were used to control the more difficult targets. After A few more attacks, they could basically be harvested. 4. The basic combo skill "Save Staff" was to first release the second skill, then use the first skill to move, then use the second skill again, and finally release the big move. When preparing to kill the BUFF, make sure to use the second skill first before receiving the punishment. Because the second skill's execution had a few frames of delay, the punishment could still be killed. If he used Punishment first, there was a chance that the other side would seize this moment to steal the BUFF.
Sun Wukong had the following sure-kill skills: 1. The incantation " Om Blue Pure Dharma World, Qian Yuan Heng Li Zhen " could summon the immortals of Buddhism and Taoism to his side to subdue demons and devils. However, he rarely used it. In his memory, he had only used it once when he was dealing with the Yellow-browed Immortal. 2. In the arcade game "Journey to the West", its killing skill was the Big Dipper Fire. 3. In the Dragon Ball setting, the Turtle Sect Qigong Wave was also his killing move.
If it was in Black Mythology: Wukong, there was no mention of whether Sun Wukong's main skill was 1 or 2, so it was impossible to answer accurately. If it was in Mobile Legends, Sun Wukong would have thought that the first skill, Protection Charm, would increase 100 shield points and reduce the cooldown by 0.4 seconds every time it was upgraded. The main skill could increase survivability. There was no mention of the second skill, so it was difficult to determine which skill was better. He needed to consider more game situations (such as the player's game style, lineup, etc.).
The sequence of Sun Wukong's skill combo mentioned in "Uncle Kai Tells Stories" was as follows: Combo One: (2a1aa), which was two skills + normal attack + one skill + normal attack + normal attack. This combo can be completed in one second. The second skill is used to move to the area of the normal attack. After releasing the skill, the normal attack will be strengthened, and then it will automatically move to the target enemy to cause a lot of damage. When the enemy may release the skill, it can immediately activate a skill to block the damage and continue the normal attack. Continue to press the normal attack to deal more damage. It is suitable for ganking, dodging grass, and approaching the enemy from a long distance. Combo 2:(2a3aa1), that is, two skills + normal attack + three skills + pick the target with the weakest skin or the least blood to continuously attack three times (no need to choose to grab a single target)+ one skill. This was Sun Wukong's fastest combo attack. The second skill was close to the target, and the enhanced normal attack was used to move to the enemy's position. Then, the third skill was used to control the enemy. The third skill had A wide range of damage and could control many people. The effect of catching a single target was excellent. The enemy hit by the third skill would be marked. When catching a single target, he could directly attack three times to trigger additional damage. Then, according to the situation, he could choose a skill to chase or escape. Combo Three: (2a1a3aaa), that is, two skills + normal A+ one skill + normal A+ three skills + pick the target with the weakest skin or the least blood to continuously attack three times (no choice needed to grab the target). This was Sun Wukong's commonly used combo move. The second skill was the beginning. It was suitable for both single targets and multiple targets. The success rate of catching someone was high, and one had to pay attention to avoid strong control. The basic combo mentioned in "The Great Sage, Heaven's Equal: Introduction to Sun Wukong's Combat Techniques and Skills" was "Save the Stick". It meant that he would first release two skills, then use one skill to move, then use the second skill again, and finally release the big move.
In some works, such as Douluo Continent, Oscar's sixth spirit ability could duplicate any spirit, including spirits related to Sun Wukong's image, without mentioning the specific Sun Wukong spirit ability. In Journey to the West, Sun Wukong's soul skills included the Unparalleled Staff Dance, which could repel the opponent and cause a lot of physical damage. It also had an additional Hegemonic Body effect. The Golden Cudgel could cause a single target to suffer a huge amount of physical damage, fall to the ground, and add a stun effect. This skill also had a Hegemonic Body effect. The blazing soul skill was called the Great Ape Soul, which could expand the range of damage, cause a lot of damage, and send the opponent flying. In addition, in a setting that fused the elements of the Dragon Ball World and the Douluo Continent, Sun Wukong possessed the Saiyan Giant Ape martial soul. His soul skills were as follows: The ten-year white soul ring's soul skill was " Ape Power Impact ", which could concentrate its strength and charge forward, causing repelling and a certain amount of damage to the enemy. The hundred-year yellow soul ring's soul skill was " Giant Ape Protection ", which could summon a layer of energy shield to greatly increase one's defense for a short period of time. The thousand-year purple soul ring's soul skill was "Ape Shadow Clone", which could create multiple clones with a certain attack power to confuse the enemy; the ten-thousand-year black soul ring's soul skill was "Berserk Ape Strike", which could instantly increase strength and speed and greatly increase attack power when entering a berserk state; the hundred-thousand-year red soul ring's soul skill was "Giant Ape Domain", which could unleash a special domain, enhancing all attributes within the domain and suppressing the enemy's strength; The soul skill of the one-million-year platinum soul ring was " Saiyan Divine Ape Transformation ", which could complete the transformation of a Super Saiyan and increase one's strength by several times. The soul skill of the golden soul ring was " Cosmic Ape Might ", which could draw upon the energy of the universe and deal a destructive blow to enemies in a large area.