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Neon Shadows - Memories of Sin

Neon Shadows - Memories of Sin

In the shadow-soaked alleys of a city where memories are both currency and weapon, burned-out detective Maxwell Hartwell is known for his unique immunity to memory extraction, a trait that marks him as both an asset and an outcast. When enigmatic Elena Voss approaches him to investigate the murder of Victor Kane, a top memory trader renowned for his ruthless ambition, Max is drawn into a web of deceit that permeates the highest echelons of society. Max's investigation leads him deep into the underbelly of the memory trade, where human experiences are bought and sold to the highest bidder, altering personalities and histories at will. As he navigates this dangerous landscape, he's forced to contend with his former partner, Detective Sarah Lim, who walks a thin line between law enforcement and moral compromise. Throughout his journey, Max is aided by the Archivist, a secretive figure who trades in illicit memories, providing Max with information that cannot be obtained by conventional means. As Max delves deeper into the mystery, he uncovers a disturbing truth: Victor Kane's death is merely the surface of a much larger conspiracy that threatens to topple the precarious balance of power within the city. His investigation reveals a sinister plot to control the memory market, orchestrated by figures that blur the line between friend and foe. Haunted by fragments of his own inaccessible past, Max must navigate through layers of betrayal and manipulation, confronting painful truths about himself and those he once trusted. The closer he gets to solving the murder, the more entangled he becomes in a struggle for power that will define the future of memory itself. With the city on the brink of chaos, Max is faced with a choice that will not only determine his own fate but also the fate of a society where memories can be rewritten at will. As alliances shift and secrets are unearthed, Max must decide whether to continue protecting a world that has forsaken him or forge a new path that could lead to redemption—or ruin.
Sci-fi
343 Chs
Magical Wands: A Cornucopia of Wand Lore

Magical Wands: A Cornucopia of Wand Lore

Author: Donald Firesmith is the prize-winning author of speculative fiction including The Secrets of Hawthorne House (teen paranormal urban fantasy), the Hell Holes series (alien invasion science fiction), and Magical Wands: A Cornucopia of Wand Lore (fantasy). Named a Distinguished Engineer by the Association of Computing Machinery, he is also the author of 7 technical books in system and software engineering. In his spare time, he crafts one-of-a-kind jeweled magic wands. It was only an old book that the professor found while traveling by train through Scotland. A scholar of medieval history, Professor George Smith was on sabbatical studying Scottish legends and myths when he chanced to meet an aged Scotsman and his granddaughter on their way to her new boarding school in the Isles of Skye. The young girl had accidentally left her book behind, and the professor picked it up meaning to send it on to her. But then he looked inside and discovered it was no ordinary book. It was a school textbook on magic. Could it be real? Could it have actually been left by accident and found by chance? Or was it all an elaborate hoax played on the unsuspecting professor? Did he ever find the secret Isles of Skye School of Magick? Did he ever discover the hidden world of wizards and witches implied by the book's very existence? Or did they find him? The professor vanished soon afterwards, and the answers are unknown. Read the book and decide for yourself. Magical Wands: A Cornucopia of Wand Lore is that textbook from The Isles of Skye School of Magick. The first chapter begins with a basic overview of magic wands followed by an introduction to magical theory including the four planes of existence (Astral, Spectral, Physical, and Daemonic), the five metaphysical elementals (Quintessence, Air, Fire, Earth, and Water), and the three preternatural phases of Light, Twilight, and Darkness. It also contains sets of the commonly used spells associated with each of these elementals and phases. The first chapter then describes the different types of wands, their components, how they are crafted, and how they are used to cast spells. Chapter two teaches the 17 principles of wand making. Chapters three through six comprehensively cover the materials used to make magic wands including magical creatures (both beings and beasts), magical woods, mystical crystals, and mystical metals. Chapter seven documents 26 famous and infamous witches and wizards, their wands, and how well their wands suited their needs. Chapter eight concludes the textbook by nicely summarizing the contents of the entire textbook. Each of the chapters ends with student exercises, the answers of which are included in the back of the textbook which also includes a glossary, references, and afterword by the editor. If you have ever wondered what young witches and wizards actually study in their hidden magic schools, then this book is for you.
Fantasy
144 Chs
Isekai As a wand

Isekai As a wand

In the bustling streets of Shibuya, Hinagawa's ordinary life takes an unexpected turn when a chance encounter with the enigmatic Nika leads to a fateful encounter with a runaway truck. As he faces the brink of death, a divine intervention by the goddess Celestia offers him a second chance at life—but with a twist. Reborn into a fantastical world of magic, Hinagawa discovers that his new form is not what he expected. Transformed into a sentient wand with the remarkable ability to shape-shift, he can only turn into a girl and a wand grapples with his newfound identity as a girl in this new world. Navigating the challenges of his reincarnated existence, Hinagawa must confront the shadows of his past while embracing the boundless potential of his future. With the guidance of Celestia and the unwavering support of newfound allies, she embarks on an extraordinary journey of self-discovery, courageously defying societal norms and forging her own destiny in a realm teeming with magic, mystery, and the promise of redemption. Yet, as Hinagawa endeavors to unravel the mysteries of his past and carve out a place in this vibrant new world, he must confront the ultimate sacrifice he made to save Nika—a decision that will forever alter the course of his destiny. (Main character) Hinagawa (A.K.A. Hina) - Gender: Female - Age: Aliased as 10, though she is actually younger - Appearance: - Eyes: Sky blue - Hair: Sky blue with two pink flower hair clips on each side, and a matching pink hairpin - Clothing: Wears a navy blue dress with pink dress ties - Second Form: Magic Wand - Description: In her second form, Hina transforms into a magic wand with a pink body and a blue energy core. She can shift into this form with ease. Hinagawa, affectionately known as Hina, is a young girl whose true age is concealed by the alias of being ten years old, though she is, in reality, younger. She has enchanting sky blue eyes and matching sky blue hair adorned with two pink flower hair clips on each side and a matching pink hairpin. Her usual attire consists of a charming navy blue dress accented with pink ties, reflecting her youthful and vibrant personality. Hina possesses a unique ability to transform into a magic wand. In this second form, she takes on the appearance of a wand with a pink body and a blue energy core, a transformation she can accomplish effortlessly.
Fantasy
86 Chs
Neon Abyss
" Neon Abyss " was an emerging roguelite game. Players could pick up various items and rules to influence the possibility and outcome of the game. The game's art, combat, growth, and operations were well received by players. In addition, the game also had a multiplayer mobile version," Neon Abyss: Infinite," in which players could collect different characters and modules to carry out various dungeons and activities. There were also various weapons to choose from in the game. Each weapon had a different name, skill, characteristics, and use. In addition, the game also had a variety of equipment for players to choose from, including weapons, helmets, armor, shoes, gloves, necklaces, rings, etc. Neon Abyss was released on July 14, 2020 on PC, PlayStation 4, and other platforms. Players could freely choose the evolution path of the dungeon according to their preferences. In general, Neon Abyss was a crazy roguelike action platform game with rich content and rules that brought great fun and challenges to players.
1 answer
2025-01-15 10:41
Magic Wand
The English word for a wand was "wand". In the Harry Potter series, wands were tools used by wizards to perform magic. They were usually made of wood and magic cores, and each wand was unique. Wizards used wands to direct and concentrate magical power to cast more complex spells. Although magic could be cast without a wand, it usually required more concentration and skill. While waiting for the TV series, you can also click on the link below to read the classic original work of " A Record of a Mortal's Journey to Immortality "!
1 answer
2024-10-22 02:56
Wand Test
Wand testing was a process used in fantasy novels, movies, or games to test the abilities and compatibility of a mage through the interaction between the wand and the mage. In the wand test, the wood, length, elasticity, and core material of the wand were all considered to affect a mage's ability and style of magic. Different magicians might resonate with different wands due to their own characteristics and magic styles, thus displaying different magic effects. In some fantasy works, the wand test might also involve testing a mage's mental strength, willpower, and magical talent. While waiting for the TV series, you can also click on the link below to read the classic original work of " A Record of a Mortal's Journey to Immortality "!
1 answer
2024-10-20 04:49
magic wand
A wand was a wooden magic tool used by wizards and mages to transmit and release magic. A wand was usually small and could be held with one hand. It was suitable for casting spells with high accuracy. According to the Harry Potter series, the material, core, and length of the wand would affect the effect of the magic. Every wand was unique. The user of the wand needed to establish a connection with the wand. If the wand was not his own, the effect of the magic would be greatly reduced. The Elder Wand was an important prop in Harry Potter and the Deathly Hallows. Legend had it that it was a wand that could make its owner invincible. It could display great magic power in a duel, and the holder could easily cast powerful magic. While waiting for the TV series, you can also click on the link below to read the classic original work of " A Record of a Mortal's Journey to Immortality "!
1 answer
2024-10-23 19:36
Bright neon lights
The neon lights were a word to describe a deserted scene with sparse lights. Neon lights were a type of cold negative gas discharge lamp that emitted light through an energized glass tube or bulb filled with a thin neon gas or other rare gases. We can see this word being mentioned in the movie "The Lights Are Out". The movie told the story of a middle-aged widowed Mika who discovered her husband's secret neon factory after his death and rebuilt a classic neon sign with her husband's apprentice. The film was set in Hong Kong's unique neon lights and explored the beauty and struggle behind keeping the neon lights alive. In addition, neon lights were also described as once dazzling, but now they had become dull and sad elements. Therefore, the bright neon lights could be understood as an image full of emotions and memories of the glorious moments of the past.
1 answer
2024-12-30 11:46
The Nine Strongest Wand
The setting of wands was a common element in Western fantasy works. Different works might have different settings for the strongest wands. Here are the settings for the most powerful wands in some of the works found for you: - [Harry Potter series: The Elder Wand (Death Stick, Wand of Destiny). Legend has it that it is a wand made of elderwood by the Grim Reaper. It can allow the holder to cast powerful magic.] In the Harry Potter series, the Elder Wand went through several owners before finally belonging to Harry Potter. - [Lord of the Rings series: The Holy Sword of Nasir, also known as Andwar, is a sword forged by the elves and has the power to destroy the power of darkness.] In the Lord of the Rings series, the holy sword of Nasir was destroyed by the human hero Isildur at Mount Doom, destroying the power of darkness. - [Song of Ice and Fire series: The Light Envoy is a sword with powerful magical power that can give the wielder unparalleled courage and strength.] In the Song of Ice and Fire series, the Lightbringer was obtained by Brandon of the Stark family in an ancient battle and played an important role in the subsequent story. The above was only the setting of the strongest wand in some works. Different works might have different settings and explanations. While waiting for the TV series, you can also click on the link below to read the classic original work of "A Record of a Mortal's Journey to Immortality"!
1 answer
2024-10-21 08:33
Is Neon based on a true story?
Definitely not. Neon is a product of imagination and creativity. It doesn't draw from any actual events or true stories.
1 answer
2024-10-07 05:57
Is Neon based on a true story?
No, Neon is not a true story. It's likely a fictional creation.
2 answers
2024-10-07 11:22
Is Neon Highway a true story?
Well, Neon Highway is typically not based on real events. It's more of an imaginative or fictional tale crafted for entertainment purposes.
2 answers
2024-10-16 10:54
Was Neon Genesis Evangelion a manga?
Yes, Neon Genesis Evangelion was originally a manga. It later became popular as an anime as well.
3 answers
2024-10-06 14:47
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