ARCANIS
In the Kingdom of Arcanis, where the ancient arts of magic, the intricate science of runes, and cutting-edge technology coexist, a fragile balance is maintained among its diverse inhabitants. The kingdom is ruled by the Nine Pillars, each overseeing a region that reflects the unique blend of these elements. But when an enigmatic artifact is unearthed, the equilibrium of this world is threatened.
Alex, a 19-year-old researcher with expertise in both runes and technology, stumbles upon references to an ancient artifact in forgotten texts. Driven by curiosity, he begins a quest to uncover its secrets. Meanwhile, Samira, a 21-year-old skilled mage deeply connected to nature, senses unusual disturbances in the magical energies of her homeland. Her investigation leads her on a path that intersects with the artifact's growing influence. Hiro, a 20-year-old tech genius, is baffled when his latest inventions begin malfunctioning due to strange energy readings, prompting him to seek out the source.
As these three young adults pursue their separate investigations, they uncover fragments of a powerful artifact scattered across the nine regions of their kingdom. Each piece they discover unleashes unpredictable magical phenomena and technological anomalies, hinting at a power that could reshape their world.