Mythus
Mythus
Setting
Earth, 21st century — but fully intertwined with gods, myths, biblical figures, and supernatural creatures. The Harbingers (11 corrupt gods) rule the planet through fear and manipulation. Supernatural Matter — the essence of creation itself, divided into Earthly, Celestial, and Abyssal forms. Humans research and weaponize it at great cost to body and mind. The central conflict: humanity’s rebellion against divine tyrants.
Main Character:
Knowledge Daedalion
Inspiration: Yoriichi Tsugikuni (Demon Slayer).
Weapon: A simple katana forged by his adoptive grandfather (Daedalus-inspired), the legendary artificer-god.
Unique Trait: Unlike most humans, Knowledge cannot wield Supernatural Matter at all. Instead, he has:
Impeccable vision and reflexes, Unmatched agility and A pet bird.
Personality
Outside combat: Loving, kind, teasing, funny, compassionate, curious, but short-tempered.
In combat: Quiet, merciless, monstrous — a warrior of pure focus.
Conflict: Dislikes the deuteragonist Praevisio but avoids fights with him (though tension erupts at times).
Core flaw: His rage can overwhelm his rational side.
Deuteragonist:
Praevisio Norren (“Foresight”)
Appearance: White-blond hair, pale blue eyes, tall and stoic. Always looks like he’s "watching something else."
Weapon: Blade of the Sentinel — forged from crystallized starlight, etched with runes that distort probability.
Abilities:
Foresight: Can anticipate attacks seconds to minutes ahead.
Mind-reading and instinctive counters.
Near-perfect reflexes, though foresight overload often causes migraines and emotional instability.
Personality:
Calm and analytical outside of combat. Inside, his foresight overwhelms him — bitter, tragic, and angry. Seethes at Knowledge’s presence — jealous of his unshakable will and deadly skill.
Despises Knowledge’s skill, spirit, and willpower.
Antagonists: The Harbingers (11)
1. Dominus Aeternum (Odin/Zeus/Set) — Harbinger of Dominion
Supreme tyrant, manipulates storm & chaos matter. Views mortals as insects, controls their fates.
2. Mortem Tenebris (Hades/Hel/Yama) — Harbinger of Death
Ruler of underworld matter, cold and fascinated by rebellion.
3. Ignis Fatum (Ra/Apollo/Amaterasu) — Harbinger of Flame
Master of solar matter, hoards divine light.
4. Aqua Abyssum (Poseidon/Enki/Varuna) — Harbinger of Seas
Controls abyssal oceans, manipulative and cruel.
5. Bestia Primus (Fenrir/Anubis/Nemean Lion) — Harbinger of Beasts
Commands monsters. Pure carnage. Knowledge’s most hated enemy.
6. Bellum Rex (Ares/Kartikeya/Huitzilopochtli) — Harbinger of War
Creates weapons from condensed Supernatural Matter.
7. Mens Mentis (Thoth/Hermes/Omoikane) — Harbinger of Wisdom
Hoards divine secrets, controls knowledge itself.
8. Tempus Raptor (Chronos/Kali) — Harbinger of Time
Bends causality, mocks Knowledge by replaying his traumas.
9. Umbra Maledicta (Tezcatlipoca/Loki) — Harbinger of Shadows
Trickster, master of curses and illusions.
10. Gladius Iustitia (Tyr/Shango) — Harbinger of Judgment
Carries divine blade of balance, hypocritically judges mortals.
11. Spiritus Caelum (Quetzalcoatl/Perun) — Harbinger of Storms
Childlike yet destructive, embodiment of chaotic winds
Core principle: All creation is woven from Matter.
Types:
1. Earthly Matter — controls 7 elements (fire, water, wind, earth, lightning, ice, nature).
2. Celestial Matter — divine, tied to light, fire, cosmic energy.
3. Abyssal Matter — darkness, time, death, chaos.
Rules:
Humans can wield it, but strain damages body and mind.
Gods wield it naturally.
Knowledge Daedalion alone cannot use it — his rebellion is pure skill and willpower.