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Chapter 37: Low-Specs Bane Weapon

Translator: EndlessFantasy Translation Editor: EndlessFantasy Translation

While he could not make high-level weapons, Oldman Haha could forge basic weapons with no problems. Zhang Yun had plenty of weapon schematics, and all of them were at the level that he could do it.

Besides that, Zhang Yun also had some low-level equipment schematics that Oldman Haha could use to fix something up. While they would not last long after being produced, they could somewhat strengthen Zhang Yun's party in this huge dungeon.

Then, it was time to talk about the core question. The Anti-Archede Weapons…

Bane weapons had already been explained before this. There were the low-spec, damage boosting types, and the high-spec special ability types. Both were of different levels, and their crafting conditions were also different.

There was nothing much to talk about when it came to high-spec versions. Oldman Haha could not produce them. Even if he could, Zhang Yun had no schematics for him.

But low-spec versions were different.

There were two ways for them to be created. The first one was similar to the high-spec Bane Weapons. One would need specific materials and weapon schematics, as well as a follower that met all the conditions to produce the weapons.

The second way was much simpler. There was no need for weapon schematics and additional materials. One only needed to provide the core materials and forge it with normal weapons, similar to "Enchantment," to create a weapon with the Bane Weapon properties.

Of course, the result of the second simpler way of forging a weapon would not be as good as the first way. Whether it was the weapon's own attributes or the damage boost against the specific enemy types, it would be obviously lower than a bane weapon that was forged normally.

Even if a very powerful weapon was used to forge the "Bane property," its values would be forcefully corrected by the system, and its attributes would be lowered to a certain point, and made it into a weaker Bane Weapon.

Otherwise, if you could use a high-level weapon to forge it into a Bane Weapon, not only did you end up with a more powerful weapon with high attributes and weapon skill, it even had a Bane effect. Then would it not make all those players that used the normal procedures to craft Bane Weapons idiots?

By that time, high-spec Bane Weapons could be removed too. Since one could just use normal weapons and forge them to make a Bane Weapon that was even more powerful than them, then there was no reason for them to be used at all.

Therefore, in order to maintain the game's balance, this kind of correction was needed.

On the other hand, if someone took a rubbish weapon and forged it into a Bane Weapon, it would also trigger the same correction. However, it would not strengthen its effects but weaken its effects.

For example, if someone were to forge a starter wooden sword, it would increase by 5 Attack. After forging, it would still increase by 5 Attack, but it would also gain a Bane effect against a certain type of enemy.

However, the Bane effects would be much weaker than normal Bane weapons. Originally, a 30% damage buff would be corrected to a 10% damage buff, making it into a weak Bane Weapon.

That meant that forging Bane Weapons only had an upper limit, but no lower limit. No matter how powerful the weapon you used to forge into a Bane Weapon, you could only make a weak Bane Weapon.

However, if you were to use a rubbish weapon to forge it into a Bane Weapon, then it would only become an even weaker Bane Weapon…

On the bright side, even if it was a weaker Bane Weapon when facing its corresponding creature type, it would still be able to surpass lots of normal weapons, so it was not completely useless…

The other point was that Bane Weapon schematics were very difficult to find in the game, and its crafting conditions and required materials were no lower than high-level weapons. Therefore, a lot of people felt that instead of spending so much effort to create a full-spec Bane Weapon, they would rather spend the same effort to craft a high-level weapon that could be used in all dungeons.

What?

You could not defeat monsters without creating high-level weapons? You could not create high-level weapons without defeating monsters? You had to graduate from Karazhan before challenging Karazhan1?

About that?

No need to fear! Very easy. All you needed to do was to craft some low-spec Bane Weapons, then you could defeat the monsters.

When you could defeat the monsters, you could then farm for materials, and create high-level weapons.

Once you could create high-level weapons, the monsters would then become fodder, and you could farm them however you like. That also meant that you had graduated.

Therefore, in the game, many players had crafted low-spec Bane Weapons as transition weapons. Once they had completed the dungeon, they switched to high-level weapons. Normally, they would not spend the time and effort to create a high-spec Bane Weapon that would be useless as soon as they graduated.

That would change if they met a very powerful boss and the players could not complete the dungeon even with the high-level weapons that were obtained after completing said dungeon.

Only then would the players create such troublesome high-spec Bane Weapons in order to complete the dungeon when faced with a chance of failing the dungeon. They could only guarantee the completion of the dungeon by using the damage buff from the Bane Weapons.

Another situation was if they encountered bosses such as the dragons. Not only could the Dragonkiller weapons you forged be used against that specific dragon, but it could also be used to kill the Wind Dragon, Water Dragon, Fire Dragon, Dark Dragon, and others. One weapon could be used for seven or eight dungeons.

Forging one would be commendable seeing that it had such an excellent rate of being used since the efficiency of farming materials would also increase considerably…

For example, Brother Mikoto's hero-specific weapon.

It was indeed very powerful, and its effect in the late-game was on par with the Divine Artifacts, but there were no blacksmiths skilled enough to forge such a thing. Brother Mikoto himself also did not reach the condition of forging that hero-specific weapon. Just the basic 100 Attack and 100 HP that it granted would be pointless if compared to a special weapon with the Bane property when facing a Follower of Archede.

Even a high-level normal weapon would be stronger than Brother Mikoto's hero-specific weapon. It would even have some unique weapon skills and dominate Brother Mikoto's weapon in all areas.

For example, the Jack O'Lantern Spear granted 50 HP and 30 Attack, and a repositioning weapon skill. In general, it looked like it was as good as Brother Mikoto's Smoldering Inferno.

But once you fully leveled it, it would grant 810 HP and 540 Attack, and the weapon skill's damage would also be increased by 50%, far surpassing the Smoldering Inferno which could not be leveled up…

However, Zhang Yun did not want to spend the resources to level it up…

Returning to the main topic, Zhang Yun was currently thinking of creating a weak Bane Weapon through Oldman Haha for Brother Mikoto to use for the time being, to prevent him from being beaten up when he encountered a Follower of Archede again.

He took out the Disfavored Void Fragments, a schematic, and a large number of materials and placed them in front of Oldman Haha.

"Oldman Haha, I will give you a schematic. You will forge a weapon according to the schematic, and then fuse these fragments into it to create an Anti-Archede Weapon."

"Can you do it?"

Oldman Haha stroked his chin, grabbed the schematic and had a look, and then grabbed the Void Fragments and stared at them for a dozen seconds.

After pondering for a while, Oldman Haha suddenly laughed and said, "Hahahaha, this is simple. Give me half an hour and I can create that weapon."

Hm?

Half an hour?

While it was the same time he needed in-game, this was in another world. A real world. Was it not unscientific for you to craft it that fast?

Zhang Yun could not help but ask, "That fast?"

The old man laughed, "Hahahahaha, of course. The weapon is not that difficult to make, and forging the power from the fragments was not that difficult as well. Half an hour would be enough.

"It is unfortunate that I have no high-level furnace, or else I could do it even faster and make one in ten minutes."

Zhang Yun then asked, "What about other stuff? Can you make them in half an hour?"

He then took out an equipment schematic and gave it to Oldman Haha, and asked him, "Can you make this in half an hour?"

Oldman Haha took the schematic, gave it a look, then immediately shook his head and said, "No, this is too difficult. I would need at least three days to finish it."

Zhang Yun, "…"

'Alright, I was thinking too much.

  1. T/L Note: This is a World of Warcraft reference. Karazhan is a level 70 dungeon back in the Burning Crusade expansion.

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