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Chapter 4: 3 A Little Explanation About the System

'Ok, lets see if I remember it right.' I think wile looking at my adventurer card .'MR should be my level.

Rank should be my warfame's level, with 30 beeing the max. As this goes up, so does my stats. abilities are also unlocked as I level this further.

Armor. I don't remember the maths, but it is how much, in a percentege, damage is reduced. If memory serves, 300 armor equals 50% damage reduction and 900 armor equals 75%, so with my 225 armor, I should ignore 30~40%.

Energy is how much I can use my warframe's abilityes.

Health is my hp. Preaty standart there.

Shield is the hp that gets shaved off before the actual hp, the diference is that it regenerates over time but the tradeoff is that shields are not afected by armor's damage reduction. Sadly, Inaros does not have any shields, but with a healer by my side, shields are as good as obsolete.

Speed is how fast I move

Resistences are another layer of damage reduction, but limited to a certain type of damage, such as cold, electricity and radiation.

Duration is how long the efects of my abilities last, and like efficiency, range and strenght, it is mesured in a percentage with 100% beeing the deafault.

Efficiency is how big a energy discount i get when casting my abilityes.

Range: How far my area of effect abilityes reach.

Strenght: How efficient is my ability cast. Like how strong a buff is to me or how much damage an ability does to my enemies.

Passives: every Warframe has its own unique passive like, on Inaros case, Immortal, that is quite broken in all honesty: It allows Inaros to still live for a few seconds after his health reaches 0, not only a teammate can revive Inaros in this state, but Inaros can suck the lifeforce of nearby enemies and revive himself, in both cases, Inaros is revived to full health. But the realy broken part is that Inaros also regenerates 1/5 of his health pool for every enemy he kills with a finisher move. I have no clue how finishers are going to work in real life tho...

Abilities: Special powers warframes have, they are aquired and leveled as the warframe ranks up.

Mods are the game's upgrade system.' I put away the card. 'did I got everything right Ordis?'

Ordis:"Yes Operator, and the math for armor is damage reduction= armor value÷(armor value+300), your current armor is 42,86% damage reduction. as for your passive, finisher will count on 1hit-kills."

'Ordis, can you explain how the system works now? Also, do I get void powers or a starter pack of somekind?

Ordis:" The operator gain system points by leveling up the MR, the MR is raised by slaying foes, the system points are used to buy everythiing in the store, do note that some stuff from the game warframe is absent from the system, such as weapons."

I click my tongue at that, having to use this world's weapons will be a pain. I already miss my 'phenmor' minigun.

Ordis:"The operator also has no acess to the void, however there is a stater pack, Do you wish to open it now?"

'Yes please.'

Ordis:"The starter pack included 1 normal sword."

'... That it?'

Ordis:"Sadly yes, operator."

I sighted at the crappy starter pack.


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last updated at 06/27/2023

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