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Chapter 16: Essence Meta CYOA Part 3-Section 4(Lack of Space)

Essence of the Composite Psionic - Consuming this Essence will make you the most power Psychic in existence.

You possess all existing psychic/psionic/mental powers to have ever existed. Possessing absolute psychic power, tapping into infinite/absolute, pure, raw psionic might, & achieving an unimaginable level of psychic power, capabilities, & precision that surpasses any and all other psionics by an incredible margin.

Psychokinesis: With nothing but will alone you're capable of shaping the physical world. Moving objects, generating & manipulating all forms of energy (even dark matter) or matter even constructing psychic constructs. The world is a vast ocean of vibration consisting of matter & energy to your senses & all it takes to get it moving is a thought. Complex systems such as biology & technology are no exception. You are peerless when it comes to the sheer breath & raw power you can exert, the near-limitless psionic ability allows you to manipulate all matter & energy on an molecular level. You can use his power to reconfigure all forms of matter into different substances & forms and can change matter to energy & back again. Keep molecules from moving out of their current configuration often in the face of tremendous forces, revert them to a previous state, or make them better than they ever were. Even manipulate probability swaying the odds in your favor subconsciously. Abilities with the term "kinesis" after them are simply an application of psychokinesis such as:

Telekinesis: the ability to move, manipulate & control a multitude of people & objects with the mind without physically touching them, especially over long distances, while exerting massive forces on it. Depending on the user's skill and power, they may be able to levitate themselves & other objects (including heavy objects, into the hundreds of tons), form powerful pushes/blasts, augment your physical attributes to superhuman levels, phase through objects by vibrating your molecular structure & project psionics shields in any shape you desire (strong enough to protect you from harm at the ground zero detonation of a one gigaton nuclear warhead at first, while allowing certain objects through.) You can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.) &, just as quickly, easily assemble complex devices. This also enables you to even attain awareness & control over objects as small as individual electrons in an atom. For instance, you could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules. Can even detect and discern individual oxygen molecules, & determine the atomic weight of molecules, by the amount of atoms present.

Thermokinesis: the ability to raise & lower both your external & internal body temperature, which projects intense coldness from your body without negative consequence. This ability converts the latent thermal energies in & around the body into an unknown form of energy that is efficiently dissipated. You can consciously, immediately lower the temperature area around you from its normal 98.6 Fahrenheit to absolute zero (The point where all molecular motion stops.) and lower within the span of a few tenths of a second.

Pyrokinesis: the ability to excite the atoms within an object, possibly enough energy to ignite the object or generate intense heat. A pyrokinetic is a person capable of generating flames from thin air, not requiring the consumption of oxygen or combustible objects to maintain the flames. Even telekinetically control & manipulate ones they did not manufacture, & utilize them in any way imaginable or whatever they desire. One could possess complete and precise control over their shape, size, intensity, density, temperature, and even color. You could alter its size & intensity from a mere candlestick flame, to an immeasurable inferno. You can increase the temperature in your proximity, create flames, & endure extreme heat & flame without being harmed.

Cryokinesis: is the ability to reduce the kinetic energy of atoms and thus reduce temperature. You can detect, generate, absorb, manipulate, & fully control ice, snow, as well as cold temperatures. Control moisture such as to freeze any air moisture into super-hard ice. This ice can be formed into any object of his choosing: the only limitations are your own imagination & the ambient air temperature which determines how long his ice sculpture will stay icy. You do not have to hold the ice physically in order to shape it. You can simply direct the waves of coldness you projects in certain ways so as to create ice in the shape desired. Your control of his powers are so vast that it extends to the molecular level, to the point that he can freeze all of the molecules of an object/being with a thought, as well as unfreeze it. An example would be freezing the blood in the veins, thereby stopping flow to the brain or the ability to control chemical reactions on the molecular level.

Hydrokinesis: is the psychic ability to detect, generate, absorb, manipulate, & fully control the movement of liquid water using the power of the mind. Hydrokinetics are shown to be able to control, manipulate & alter the molecular state of water. They are also able to manipulate the surrounding water in the atmosphere, freeze water, or even make really thick clouds of mist, steam or fog. People with hydrokinesis can control & manipulate water in all its forms, whether that'd be solid, liquid, or gas. Hydrokinetics are also known to be able to duplicate water molecules, control and manipulate shapes and mold water into desired shapes or forms.

Acoustikinesis: is the ability to manipulate sound and sound waves. Sound is a periodic disturbance of the medium air, ground, water, etc. Sound radiates outward in straight lines in the form of a pressure wave. With this ability, it is possible to create both loud noises and forceful bursts of concentrated sonic energy. The effect these waves produce upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. A person with Acoustikinesis can intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. At low frequencies, sound is potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. You are capable of producing more complex sounds, including the emulation of conversations or even complex musical scores. Since sound vibrations can travel through the air, ground, water & any form of medium, defense by using physical barriers is difficult. The vibrations can also affect at a molecular level.

Atmokinesis/Aerokinesis: is the power to manipulate & exert influence with all the natural forces responsible for weather. User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas. This extends to both Earthly & extraterrestrial ecosystems such as while in outer space, you are able to affect and manipulate the interstellar & intergalactic mediums controlling natural forces that include storms, solar wind, ocean currents,& electromagnetic energy. You can modify the temperature of the environment, control all forms of precipitation, humidity and moisture (at a molecular level), generate lightning & other electromagnetic atmospheric phenomena, & control over atmospheric pressure. You can incite all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and hurricanes, as well as mist. You can also dissipate such weather to form clear skies as well. With precise control over the atmosphere allows you can create special weather effects. From creating precipitation at higher or lower altitudes than normal, make whirlwinds travel pointing lengthwise in any direction, channel ambient electromagnetism through your body to generate electric blasts, flash freeze objects and people, coalesce atmospheric pollutants into acid rain or toxic fog, & summon wind currents strong enough to support her weight to elevate herself (or others) to fly at high altitudes & speeds. Manipulate the air in a person's lungs, control the pressure inside the human inner ear, to cause intense pain. Bend light using moisture in the air & manipulation of mist and fog to appear partially transparent, or nearly invisible. You gain an intuitive sense of the environment & can view the Earth as weather patterns, being able to detect objects in the atmosphere, the gravitational stress on the tides by the Moon & Sun, as well as the distortion of a planet's magnetosphere.

Geokinesis: the ability is able to mentally and/or physically control earth. User can create, shape and manipulate earth & earthen elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. With this ability, one could hurl rock, dirt or minerals at foes with only the power of their minds, create fissures, sinkholes, mudslides or form said rock, mud, and soil into constructs, like walls or projectiles. Even creating massive earthquakes, control every kind of metal or more.

Gravitikinesis: is the power to detect, generate, manipulate, & fully control gravitational forces by which all physical bodies attract each other, & gravitons, (an elementary particles that mediate the force of gravitation.) User can bend gravity to make the environment very heavy or light, cause objects to fall toward another object instead of the earth, flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter & energy regardless of its mass or move objects in a manner similar to telekinesis. Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, surrounding one's body in a gravitational field to amplify physical strength or isolate the gravitational field around certain objects or people, and since objects are held on the surface of the planet by the gravitational field, while the planet is constantly moving in space, removing the field of gravity would cause objects to fly out the planet's atmosphere almost instantly. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.

Chronokinesis: is the ability to mentally alter time. With this ability, one could travel through time by stepping out of time, control the speed of subjects' movement, trap them in time loops, freeze or slow down foes, & speed oneself up. One with this power could even accelerate or reverse the aging process on any subject one desires or regress them to an earlier state.

Photokinesis: is the psychic ability to fully control light which is electromagnetic radiation that is visible to the human eye & is emitted and absorbed in tiny "packets" called photons. Photokinetic users can generate, detect, absorb, bend, shift, focus, scatter and/or generally manipulate light to various degrees & effects. To the greater extent, one could make themselves invisible, plunge areas into darkness, blind people, crafting illusions, coalesce light into lasers, or hardlight object.

Electrokinesis: is the ability to detect, generate, absorb, manipulate, & fully control electricity. User can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism. From producing bolts the diameter of an apartment building. You can also guide these bolts to hit pinpoint targets &/or clustered groups of people. They also defy the normal laws of conduction and can arc out of metal objects when normally they'd ground out. By manipulating electromagnetism, you can also move three dimensionally by running on walls and ceilings, as well as gather the objects made of metal (such as water pipes, manhole covers, billboards, & the like) from the surroundings in order to make a shield. Aside from attacking, this ability is also capable performing minute operations that require great control. Such the ability to separate water molecules into oxygen and hydrogen via electrolysis, allowing you to breathe underwater. Affect the bio-electricity of a person's body such the way their neurons fire. Or the mundane action of recharging batteries or powering electrical device to a cellphone to a city block with ease. You're capable of reading and controlling electric signals, perform many forms of hacking such as releasing electronic locks and other kinds of security, hacking databases with a simple portable terminal, remotely destroying research institute material by using an electronic network as a medium, reading digital or magnetic media from a distance without the need of a reader, intuitively communicating with computers, listening to digital communications, & even stealing of the controls of a security robot for remote operation. Theoretically, this type of power can also establish a circuit with another person in order to read the latter's memories. Overlaps with Cyberpathy.

Technopath: is the ability to mentally merge with & control electronic devices, both terrestrial & alien at will. You can telekinetically disassemble & reassemble any technology as well as telepathically interface and communicate with machines to analyze and gather information.

Cyberpathy: is the ability to mentally interact with computers (this excludes non-electric machinery, such as guns & the average car). This is usually accomplished by psionically "reading" the computer's electronic impulses, or converting their own thoughts into electronic signals which they mentally transmit into the computer, or psychokinetically controlling the computer's circuitry or through implants that allow for neural interface. User can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. They control specific electrons & instructs them which items to engage or disengage & may be able to use the electric impulses to gently control smaller metal parts. This also allows you to intercept, generate and interpret electronic wireless transmissions. You can read e-mails & text messages as they are being transmitted, even before they are received. You could also send messages directly from your mind. You remain completely undetectable when doing so.

Dynakinesis: an all-encompassing manipulation of all kinds of energy through globules. These globules of light energy vary in power & intensity. The globules obey your mental commands, travelling where you directs them, arranging themselves in a variety of forms: balls, streamers, homing lasers, lighting & other shapes, even having them orbit around you & then explode when you desire. You can also absorb the generated globules back into her own body without harm. Alternatively, you can tear apart molecular bonds & split the atom. The accelerated radioactive decay reaction is essentially psionically controlled nuclear fission. This ability grants the awesome power to split & spin the atoms of objects and people in the very air, creating miniature nuclear reactions & deadly radiation. In addition to allowing you to disintegrate things via dispersing its sub-atomic molecular state. You can also alter your visual perceptions so as to see the universe in terms of energy patterns or in any part of the electromagnetic spectrum, detecting the flow of kinetic, thermal and electromagnetic energy behind phenomena & can bend this energy to your will. This doesn't degrade with distance & allows you to see through obstructions & solid objects.

Somakinesis: is the ability to manipulate, strengthen & preserve all of the muscles and tissue systems of the human body, using the pull of gravity on the muscles to "Exercise" without actually moving, shaping the muscles to sculpt the body into that of the ultimate athlete, the pinnacle of speed & strength. In addition to making you stronger and faster over time, Somakinesis can also be used to "min-max" gravity & inertia around your body, giving you the advantage in dire situations. Somakinetics are superhumanly strong & fast, & can punch with the kinetic force of a bullet or a speeding freight train. They are especially deadly with melee weapons.

Biokinesis: is the ability to detect, control, modify, or augment your own biological structure & that of other people's bodies down to the genetic level, (such as your heartrate, alpha waves, breathing, metabolic rate, & other physiological functions through sheer concentration,) create bio-mechanical constructs (such as redundant organs, giving yourself Dodecachromiac eyes, bioware, custom viruses & bacteria) or (create, alter, mutate, or merge) lifeforms. This is not limited to humans but encompasses all life. This allows you to heal physical damage done to your body or the bodies of others, change the shape of your own body, creating weapons from your own skin & bones to assuming someone else's appearance, manipulate your internal physiology, growing redundant organs or adapt to hostile environments, repair or modify cerebral functions, & alter the composition of your own molecules in certain ways. At first you need to touch targets to alter them, but later you can produce biomolecular energy to use your powers on several targets at the same time, without touching them.

Necrokinesis: the ability to cause death at will. It is very simple in principle. In fact, there is only one action involved in using this Talent. You simply sends an electrical impulse along the target's synapses to the target's brain giving it the signal for the heart to stop beating or paralyze them. In effect, the Esper's mind simply says "die" & whoever's mind hears it, does.

Extra-Sensory Perception (or ESP): is the ability to extend his senses far beyond the human norm enabling a mind to perceive information that is closed to the five physical senses, a natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience, read the auras of people & objects to learn their histories & their future. This will eventually evolve into full blown Cosmic Awareness. You can share senses with people that you're in physical contact with.

Empathy: is the ability to sense, control, alter and manipulate the feelings, sensations & emotions of yourself or other people psionically. With proper reinforcement, these emotions can truly become the emotions of the person so influenced. You can create strong emotions in people that weren't there before, or strongly influence or wipe out existing emotions, read even the most hidden emotions, you know their cause, and you know things you can do to make them change.

Telepathy: is the ability to read, link, detect, influence, modify, & control the minds & thoughts of sentient beings, & includes transfer of all information from one mind to another, such as knowledge, thoughts, feelings, pictures, sounds, & other sensory information. The language barrier is not an issue. In addition to telepathically cloak, camouflage, emit a psychic scream, construct neuro vaults, hypnotize, paralyze, possess, shield your mind or others or even engage in mental combat with cosmic beings & come out on top. You also have access to a person's memories, even ones they don't remember, & repressed memories. A person's entire mind all the way to their birth is an open book, that you can shape to your will. This power allows you to wrest control of a person's body & utilize it as if it were a puppet then erase their memory of the experience, program, reprogram, delve into every aspect of the victim's mind, deeply held beliefs, desires, defining events, opinions, preferences, principals from self-identity to moral code & ethics can all be done, even against their will. With sufficient time and victims, creating an army of slaves is easy, if morally reprehensible. In addition to immediate influence, you can create post-hypnotic suggestions or compulsions that a victim plays out when they are activated by some sort of trigger even that go against their most deeply held beliefs. This power also gives you the ability to rewrite a victim's memories, either erasing them or replacing them with memories of his own design. This can also be used to emit a type of psychic echolocation that allows you to scan your surroundings while exerting psychic pressure to influence others. This can be used passively to make low-intensity scans of the planet. With enough meddling, you can evoke memories subconsciously through posture & actions. By placing a target in a stressful environment, this can be used to cause hallucinations.

Aura Manipulation: is the ability to see other people's auras, (auras reveal a thing's health & wellness, its dominant emotional state or states, & if it is affected by or under magical or para-psychic influence & can also detect invisible or mystically hidden things.) & be keenly aware of their own. They have the ability to manipulate their auras, to multiple effects. They can conceal or misrepresent their own emotions & intentions to those who can see auras, & they begin to influence the emotional states of others subtly through what they project into their aura. You also can become invisible to technological recording devices.

Astral Projection: is the ability to separate their spirit from the body by entering a trance, gaining access of travel the Astral Plane being able to travel great distances, & sometimes, different planes. Experienced individuals may control both the Astral & Corporeal presences. While in astral form, your body is stored in a sealed pocket dimension that only you can access, preventing any other beings from possessing you.

Claircognizance/ Premonition: A form of extrasensory perception wherein users are able to acquire psychic knowledge primarily by intrinsic means. This is the ability to know something without a physical explanation of why you know it, you can even see through a heavily concealed truth with a single glance. Sense when something is about to happen, before it does or have knowledge of any given subject through unknown means or actions. This allows the user to sense & predict attacks. Alternatively, you ask any question to which a one word answer may be given. The answer will be accurate and truthful. Allowing the correct move to always be visible to you as a form of "instruction" being able to gaze down upon the situation & oversees it. Even in something like a card game, the very minimum requirement to play against you on equal terms would be to draw the precise hand required. When facing you in a game like chess, even someone making advanced predictions & reading the flow of the game will have already lost at that moment.

Clairsentience/Remote Sensing: is a blanket form of extrasensory perception (consisting of clairempathy, clairomancy, clairvoyance, clairaudience, clairalience, & clairgustance,) wherein users are able to see, hear, smell, hear, feel things, sense emotions or events, perceive the thoughts from the past, present, future, or at locations not relative to them & gather information about an object, person, location, or physical event through means other than the user's physical senses (such as being able to see & perceive 360 degrees around you, being able to see 12 different base colors like Mantis Shrimps, or capable of viewing wide areas or multiple things at once, viewing other universes, whole cities, anyone or everyone.) This allows them to act when they are unable to use their senses, augment them to superhuman levels & may be able to 'detect' spiritual/psychic beings. You can choose not to observe specific areas if you wish, excluding them from your awareness.

Synestesia: is the ability to connect of all senses, it allows you to perceive reality in a completely different manner. Words spoken literally form floating sentences (that only you can see) that you can read, your feeling of time passing creates a literal clock, you can see numbers describing his calculations about the movements of other things, you can hear the music of a pianist by just seeing them press the piano without actually hearing it, & so on. As long as you are able to feel something with one of his senses, all of them can interpret it. This allows them to flawlessly perceive & observe the world around them; objects, people, locations, events, with one's mind, with no mistakes & 100% accuracy. Being capable of viewing wide areas or multiple things at once, viewing other universes, whole cities, anyone or everyone.

Psychometry: is the ability for someone to perceive the total history & condition of subjects from the past, present, or future, by observing them, simply by coming into close contact with it or something associated with said object or subject (something/someone contacted or used by the subject, etc.). Some with the ability can even act as mediums for residual energies and, as such, can experience talents or memories temporarily from touching an object previously owned by someone else, or tell the past or future of a subject by touching an object owned by or associated with the subject. This ability is sometimes confused with clairsentience.

Precognition: is the ability to foresee possible futures and observe what may happen. Such as knowing their enemy's every move/intention, know the cause/effect of events, prepare to/prevent the unwanted outcome, etc. You have perfect awareness of the immediate future, & can focus on a single target for faster information. You can see things that are otherwise obscured by looking at people's perceptions of them, or otherwise observing their consequences, as well as sense all the variables of any situation for other people, predict the outcomes and what choices the other person could make. You can perceive and understand all cause and effect relations, deducing the path leading to any effect, allowing them to plan, analyze, and take action with absolute efficiency. They can perceive the cause and effect relations of their own thoughts giving them the ability to tackle a various situations by simply thinking about possible routes they could take. In a fighting situation, they can adapt perfectly to all factors before they even appear, achieving maximum efficiency in offense, defense, and strategy, ensuring optimal success as long as there is the slightest chance. As a strategist, the user can always achieve optimal results (depending on the means at their disposal), perfectly anticipating all variables and their opponents' every move. These calculations can lead to extremely complicated planning in the long run, which always ends up being successful. As scientists, they can discover new theories and invent new technologies with incredible ease, as they can automatically deduce the correct path to the desired result and remove the need for trial/error basic protocol. The user can instantly understand anything by perceiving all the causes/effects it is currently made of, as well as all the previous ones that lead to this state. For example, a simple glance at someone would be enough to learn their nature, personality, history, expectations, strengths, weaknesses, etc. The perception can also be turned to the person's future, its many paths, their probabilities, and the one which will eventually be realized. Criminals with this power could execute perfect crimes very easily, as they would know exactly which actions would lead to their arrest and which wouldn't, by knowing all possible consequences of each individual action. This allows you to make long-term predictions of behavior & activity (in the order of months and years) to turn beings into rube-goldberg devices, with whole streams or strings of events occurring in areas you're active in.

Retrocognition/Postcognition: is the ability to perceive information about past events of a particular object, person, or anything in between without any guessing based on deductive reasoning and current knowledge. You have perfect awareness of the past including people or beings trying to change it, track down people, or reverse engineering object by seeing how they were built & can focus on a single target for faster information, but this leave you blind to the present. You can see things that are otherwise obscured by looking at people's perceptions of them.

Teleportation: is the movement of yourself, people, objects or elementary particles from one place to another even other universes & dimensions, without contact, instantaneously anywhere on Earth or to your location, without traveling through space either psychically (literally blinks out of existence in one place & reappearing at your destination,) or portal creation. This also allows you to teleport the air out of someone's lungs, substances out of your body, teleport objects into other objects or beings or telefrag them, teleport someone from South America to Asia while being in Europe, even be in multiple locations simultaneously through bi-location. You displace the area you teleport into & have a sixth sense of where you teleport, so you don't teleport into objects unless you desire to.

Psionic Vampirism: feed upon the psionic energies of others. Absorbing & stealing psionic energy from those around him and using it to your own advantage.

Immutability/ Reality Anchoring: is the resistance to all external physical change. One with this ability cannot be transformed into another form, genetically altered, shrunk, expanded, weighed down or affected by reality bending, magic, psionics, & alterations to the space-time continuum as well as imperceptibility by similarly empowered beings. However, you could still be damaged by normal changes (injury, disease, age, the elements). You can temporarily pass on this trait to another or undo changes to others themselves.

You're capable of setting anchor points so that you're capable of identifying & returning to your original timeline/universe as well as any that you've been to previously.

You are capable of constructing items out of pure psychic energy be it tentacles, armor, guns, blade weapons, (these can be used to attack physically & mentally) or mundane items like walls or geometric shapes.

The user is empowered by all other users of psionic, & psionic energies/forces. Choose any type of psychic in existence, such as Ness (Earthbound), Saiki Kusuo (Disastrous Life of Saiki Kusuo), Shigeo Kageyama (Mob Psycho 100), Tetsuo Shima (Akira), Sarah Kerrigan (Starcraft), The Synestetic (Mortebianca), Omega Cable, Shaman Nate Grey (X-Men), Children of the Lens (Lensman), the God-Emperor of Mankind (Warhammer 40k), Atoning Unifex (Galactic Milieu), Psions (Trinity Universe), Breakers (Dark Tower), Para-Psychics (Cthulhutech), Espers (Toaru), etc. You gain all of their power, as well as logical extrapolations of their powers via close proximity (50 meters.) You may also learn the abilities of other kinds of psychics (again, with conceivable extrapolations & increased power) or create entirely new powers with minimal effort.

The more you use your abilities the stronger they'll get, there is no upper limit on the growth of your psionic power, you're power have extreme macro & micro capability.

At the beginning you'll be able to affect anything in an area the size of a small town. With your senses being able to perceive small group of people or individual objects. Gradually you'll be able to affect objects on the extreme macro & micro scale. From continents, to planets, to star systems, galaxies, superclusters, etc. to the opposite atoms, sub-atomic, quarks, etc.

At the end you'll have unlimited access to all forms of psionics & other psychic & mental forces. With this unlimited access, the user is capable of manipulating reality itself to the point of warping layers of reality otherwise inaccessible to mortals, allowing them to transcend the normal limits of psychic power, not just being capable of manipulating existence itself but deciding the definition of existence. You possess a mind which exists everywhere & anywhere, capable of feeling and connecting with absolutely everything, given enough time to meditate. You will gradually feel more, starting with the feelings of humans, to all living beings, to earth on a subatomic level, to the stars & galaxies, to all of the universe in past, present & future contemporarily, then all infinite alternate timelines. There is truly no limit on your power, except what you can imagine.

Your intelligence will increase proportionally with your power & as such also has no limits on its growth. Your intellect starts on the level that make the Councils of Reeds, Dr Doom, Thanos, & Brainiac wary of you.

Eventually you'll be able to out think Destro (Mortebianca), Necron Technomandrite Crypteks, the Doctor, Downstreamer Blue Children, & even the Xeelee. Being able to design things so advanced & complex that only higher beings can understand, feats that are beyond the most advanced form of science.

You gain perfect/ infinite memory storage & processing power with instant recall, indexing creativity, learning capability & control over your thought process. In addition you will gain all necessary mental faculties to process and utilize these abilities while maintaining uninterrupted consciousness.

Gain practically infinite trains of thought & ability to multitask.

This increase won't negatively affect your personality, (such as making you a cold, logical, emotionless robot.)

You can adjust your mental state accordingly to how you like it, with safeguards in place to prevent fates worse than death, I must scream scenarios, or accidental tinkering that results in deleting or modifying essential parts.

Your mind is codified & firewalled making it nigh impossible to read, detect, influence, modify, & control your mind. Without your permission of course.

Every event ever experienced by you is recorded, along with every nuance of the situation down to the smallest observable detail. A facial twitch, the placement of a tablecloth on a table, the number of squares in a tile floor, all this and more is obvious to you, along with your exact emotional state during such situations. At this level, it is almost as if you were experiencing every moment of your life over and over again-simultaneously. You can consider intellectual problems even while asleep.

You can adjust the intellectual comprehension to increase/decrease situational awareness and ability to process information. Organize & construct your thoughts & process data at accelerated rates and invest quantity & quality, & project ideas and impressions into the minds of others. Manipulate wiring and functions in the cerebellum allowing you to learn everything: play any musical instrument, possess insight and knowledge about science, practice sports, speak any language, develop psionic powers, memorize anything, discover something and know absolutely everything.

You have unlimited mental energy to use your powers but you can only release a finite amount at a given time until your powers grow.

You're not hindered by your physical body, as your powers manifest through your mind, & you can use an astral form to regain mobility, should your body ever be paralyzed or otherwise rendered immobile for whatever reason. Transfer both your conciseness & powers into other host bodies should his own physical body be somehow killed. Or you could just create a new body & download your conciseness & powers into it.

Your powers are attached to your conciseness & as such can only be used by you if someone tries to possess your body or mind control you to use you powers, they'll be unable to do so.

You can set your abilities to act in a passive manner. Such as passively absorbing the knowledge of those you're near using your telepathy, skintight forcefields, making sure the temperature around you is always room temp, precog to have instinctive knowledge of events before they happen as a danger sense, etc.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have. You can use multiple abilities simultaneously or combine them for different effects, (such as sending knowledge/ or conciseness to your past self or pyrokinesis & geokinesis to create lava.)

Your powers cannot be suppressed, copied, altered, stolen, hijacked, nullified or affected negatively against your will & will not malfunction or have control loss of

You are capable of empowering others by awakening the psychic potential within them. Giving them access to the full suite of powers or just specific ones. Beware, once you do thought you won't be able to undo it.

Essence of the EVO (Generator Rex) - By drinking this Vial of Intracellular-Nanites you'll gain several boons.

You become infected by self-replicating microscopic machines called nanites which are now bonded to your molecular structure. You can create, shape & manipulate nanites, machines or robots whose components are at or near the scale of a nanometre. This allows the manipulation of matter on an atomic, molecular, and supramolecular scale. These are the Omega Nanite Machines Rex acquires later in the series. Currently, your nanites function at the molecular level, but as time progress you'll be able to use them to make smaller nanites: first on the atomic level, then subatomic Picotech, then finally quark-Femtotech.

Your body produces a constant supply of nanomachines, which can augment your body in any way & repair/reinforce/upgrade any object. The nanites give you the following capabilities.

Control over your body on the cellular level allowing you to shape it as you desire, giving you an excellent healing factor, healing the user's injuries at an accelerated rate, allowing them to regenerate before any normally fatal injuries could kill them. It's also capable of augmenting your physical characteristics such as strength, durability, vision to superhuman levels.

The tiny robots that the user's control can be programmed to build, destroy and cover themselves with metal. They can produce a suit of skintight armor that harden different parts of his skin in response to physical trauma, made of sentient nano-bytes that covers your body & is nearly indestructible yet still very agile. Combined with your increased healing speeds, this renders you virtually indestructible to nearly any form of blunt force.

The ability to assimilate technology regardless of its complexity into your being. Once you do your nanites will reverse engineer it & store the blueprint to reproduce it at any point in the future you desire. You can use this feature to upgrade or merge different styles of technology that you've assimilated.

The ability to transform your body or parts of it into weapons or equipment & generate them at will. Be aware though of using some of them underwater as they might make you sink like a rock until you discover how to make lighter but durable materials.

Release the nanites from your body as a cloud to act as a Nanoswarm. You could use it as a deadly weapon to consume anything in your path or as a construction tool to build cities out of nothing, raise crops out of dirt, building a robot army or conduct mega-engineering projects. The bigger the cloud the more you can accomplish.

The nanites give you immunity to grey goo & nano-infections & will in fact fight to subsume control of such events.

You can place nanites in someone body such as the brain to either control them or download skills or memories. Their body to mutate, heal them or regulate body function.

You gain the ability to control & communicate to technology through technopathy via either physical contact or a mental connection. This allows you to control any form of technology regardless of its complexity as if it were your own limb. Even having it remotely assemble itself. You remain completely undetectable when interfacing with technology mentally.

This allows you to intercept, generate and interpret electronic wireless transmissions making you a mobile hotspot. You can read e-mails & text messages as they are being transmitted, even before they are received. You could also send messages directly from your mind.

This also doubles as a Brain to Computer Interface, allowing you to sense technology & mentally interface with it. This could be used to download/upload information from a device or the internet, manipulate data, create cyber duplicates, synchronize with AI's, etc.

Your mind is completely safe when you do so. It's unable to be corrupted, hacked, subverted, infected with viruses, overloaded, etc. while connected. It'll always come back the way you intend.

Like Rex you can transform your entire body into your full EVO form, a building sized giant robot. You can customize its appearance.

It can also be activated at will, you won't lose your memories, & retain complete control.

The nanite are linked to you mentally & tied to your biometrics as such they can only be controlled by you.

They're unable to be hacked/ hijacked, subverted, corrupted or infected by others.

They're hardened to the point that they'll shrug of the Melding Plague, Exsurgent Virus & EMPs.

They won't go out of control & cause a Grey Goo or Nanite Event.

Your nanites won't malfunction should when under extreme pressure or in situations of extreme stress. Should a situation as such arise they'll switch to auto-pilot mode to defend you.

You also have the five Master-Control Nanites (gravity, matter, & anti-matter, space-time, energy, & mechanics.) in your possession. The only problem is that they're still programmed to only obey Rex. As such you're unable to access their full powers you're only granted one-fifth of their full power. You'll need time to reactivate & reprogram them to your use.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

Your nanites & anything you collect & modify is blackboxed so that's it impossible to reverse engineer without help on your part. You may choose to disable blackboxed tech for things you want to share or don't care not to share.

You are capable of empowering others by infecting them with nanites.

People whom you empower are unable to use the abilities given to rebel or work against you.

You can severe this connection at any point & cure them of their nanites or just cause them to mutate into hostile EVOs.

You also receive the following equipment. It can be summoned to you from any location. If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

The Galvanic Mechamorph Upgrade Suit from the crossover. It has the additional features of having the same properties of the Stealth Suit, as well as like the Techno-Organic Iron Man Symbiote armor & nanosuit capable of changing into whatever type of clothing you desire.

A set of Rex's Googles capable of seeing in infrared, night, microscopic, nano, telescopic, & x-ray vision.

Essence of the Chronon Particle (Quantum Break) - By consuming this essence, you gain the ability to manipulate the Meyer-Joyce field, a field that maintains the linear flow of time throughout the entire universe.

The concept of time as a silly attempt to hide the truth that everything that will happen has already happened in an infinite number of ways and in an infinite number of converging time lines. Through exposure to Chronon particles, you gain the ability to influence the Chronon field around you allowing you to manipulate & control time itself at will.

As a shifter, your ability allows you to slow, freeze, reverse, accelerate time to become a blur while dashing, presumably moving fast enough outside the a normal time flow that enemies will lose or cannot track you. You can also create time/ groundhog day loops/ close timelike curves in a given area were time repeats itself in a never ending cycle except for the people or things that he chooses to free. Additionally, you can create shields to protect yourself or freeze an isolated pocket of time to halt an enemy. You could choose to do this only on yourself, multiple people or given area. Accelerate enemies & age them death or reverse time around a person or object to restore them to a prior state.

As a bonus you'll gain Paul Serene ability of precognition, which allows you to foresee events in the future before they happen & can choose to take the actions necessary to make the timeline you chooses happen as predicted. You have perfect awareness of the immediate future, & can focus on a single target for faster information. Sense the possible courses of action for the target, & can see what consequences will happen for each action you or the target person can make & accelerate them along the path of their desire, which causes them to reach the conclusion of the path taken. This allows you to make long-term predictions of behavior & activity. When your abilities develop enough you'll be able to see both the past & all possible futures with perfect clarity. Being able to perceive the time-stream playing out the user can manipulate any of the infinite potential outcome creating other possible futures they can predict flawlessly and let them come to past.

As a shifter you're otherwise immune to the effect of temporal manipulation by existing outside the linear flow of time & causally separated from the universe. Meaning your unable to be rewritten out of history, zero-summed or paradoxed out by having your parent killed before your born, you're fully capable of surviving the cause of your existence being erased. have your timeline altered by outside forces, have your aged, de-aged, frozen in time, slowed down in time or be caught in time/ groundhog day loops. In the event of the timeline being rewritten you'll occupy the current spot you were in or the next safe spot.

Your Chronon abilities grow stronger & develop the more you uses them. Eventually you'll be able to visit the Big Bang or even travel to the very End of Time when entropy consumes all. However, like all shifters, you runs the risk of being affected by the Chronon energy, & eventually will enter the final stage of Chronon syndrome.

In the final stage of Chronon syndromes Shifters will enter a state of quantum superposition. They're capable of existing as all possible past, present & future versions of themselves, existing both everywhere & nowhere when they desire. Shifters are capable of appearing anywhere they wish. They are also quite physically formidable, but their biggest threat is the distortion field around them. It warps the properties of the space surrounding them, exerting great physical stress and unpredictable forces on its surroundings. Close proximity to a Shifter may be fatal even if no actual physical contact takes place. They are essentially mobile repositories of vast amounts of Chronon Particles, & that they can only exist in a zero state an area which has been depleted of Chronon particles, typically by a fault in the Meyer-Joyce field that encompasses the universe. Shifters by their nature are violent, driven by physical pain & react violently to movement. But, you're capable of ignoring the pain & maintain hold of your identity & your physical form without the need of Chronon-laced drops.

While in this state you're capable of accessing the skills & knowledge of all possible versions of yourself in a given universe as well as assuming control of said possibility or allow them access to your powers.

all his ancestors both human and pre-human, terrestrial and pre-terrestrial

Prior to this state you'll initially be unable to change the past without creating an alternate timeline. When you reach this state, you'll be able to jump between timelines at will including your original being able to even alternate your personal timeline without repercussion. You perceive the past, present, and future as one, existing at all points in time simultaneously.

You're capable of setting anchor points so that you're capable of identifying & returning to your original timeline as well as any that you've been to previously.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You are capable of empowering others by exposing them to Chronon particles.

People whom you empower are unable to use the abilities given to rebel or work against you.

You can severe this connection at any point & recall these powers back to you.

You also receive access to the End of Time. A sort of temporal singularity, created when time itself ceases to exist and past and future overlap in a permanent zero state.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

The End of Time is occupied by billions of Shifters, they're not hostile to you or those you allow to enter.

Civilization: Beyond Earth - Essence of the Affinities

A complete replica of the planet in a sealed pocket dimension, accessible via portal or teleportation (this is accomplished by willing it,) to only you & those you allow. IT comes complete with Progenitor ruins, artifacts, & marvels. You can choose where to start your colony.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

The planet will still have the hazardous conditions that make it toxic to ordinary humans, although you & your followers

aren't affected by this.

You have complete control of the planets lifeforms. They're unable to rebel, work or act out negatively against you.

A STL spaceship that brought your faction from Earth. It still stocked with the supplies that you need to colonize the new world. You can summon it or its cargo to your location from anywhere. If destroyed or lost they'll simply be recreated next time you try to summon it.

Complete access to the Tech Tree & wonders, (including DLC,) regardless of which of the affinities it belong to.

Once you've conducted the appropriate research & have the required amount of resources needed you can desired object instantly assembled in a location of your choosing.

Ability to change your affinity to any you've unlocked at will & back to your original form whenever you desire. You retain all the abilities of the affinities that you've unlocked regardless of what form you're in.

You can choose to be the leader of any of the 12 countries that appear in game or design one of your own. Regardless you receive the following.

All the skills needed for creating & managing a successful planetary government.

A contingent of followers loyal to your cause & willing to do anything to see it completed.

Completely maxed out on all virtues with all bonuses.

All your units start at Tier 2, with the resources reflecting it.

Can optionally choose to max out the tech tree, regardless of which of the affinities it belong to. Complete with resources & requirements to build it all.

Can optionally be dropped into the setting, at the beginning of the game after arriving at planet.

Galactic Civilizations - Essence of the Mithrilar

You absorb the power of the three Mithrilar destroyed when they used the Telenanth, ascending to their level. The Mithrilar are creators of all life as we know it, within the local galaxy, as well as the creators of the Arnor & the Dread Lords the first of the races in the Milky Way.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

A planetary population of Arnor & Dread Lords to serve as your servitors.

They're completely loyal, unable to rebel, work or act out negatively against you.

A planet of your own design, in a location of your choosing with enough resources to jumpstart your interstellar colonization effort.

You can teleport to this planet from anywhere, at point you desire.

Complete access to the Tech Tree regardless of which species it belong to from the entire series, (including DLC.) This includes the tech of the Armor & Dread Lords as well as Precursor tech such as the Terran Shield, the Bane, & the Telenanth.

Once you've conducted the appropriate research & have the required amount of resources needed you can desired object instantly assembled in a location of your choosing.

All the skills needed for creating & managing a successful space empire.

Can optionally choose to max out the tech tree series wide, regardless of which species it belong to.

Can optionally be dropped into the Galactic Civilizations setting. At the beginning of any of the three games. (Galactic Civilizations 1, 2, or 3.)

Sid Meier's Alpha Centauri - Essence of the Firaxians

You become the faction leader of the Firaxians, a secret faction that snuck aboard the Unity Spaceship before Earth's destruction with knowledge of Singularity Mechanics. Due to the lack of information, no one really has any opinion about them, meaning you start with a blank slate & fresh start. Regardless you receive the following.

All the skills needed for creating & managing a successful planetary government.

A contingent of followers loyal to your cause & willing to do anything to see it completed.

Complete access to the Tech Tree, including the ones from the Alien Crossfire expansion as well as the Progenitor factions.

A complete replica of the UNS Unity, a STL spaceship that ferried human from the doomed Earth to Chiron. It still stocked with the supplies that the colonist need to colonize the new world. You can summon it or its cargo to your location from anywhere. If destroyed or lost they'll simply be recreated next time you try to summon it.

A complete replica of Chiron in a sealed pocket dimension, accessible via portal or teleportation (this is accomplished by willing it,) to only you & those you allow.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

The planet will still have the hazardous conditions that make it toxic to ordinary humans, although you & your followers aren't affected by this.

You have complete control of the planets lifeforms. They're unable to rebel, work or act out negatively against you.

You can replace the Planet Mind with a copy of your own conciseness if you desire, making you the undisputed ruler of Chiron. Or simply kickstart the Ascent to Transcendence.

Once you've conducted the appropriate research & have the required amount of resources needed you can desired object instantly assembled in a location of your choosing.

Can optionally choose to max out the tech tree & acquire all Secret Projects. Complete with resources & requirements to build it all.

Can optionally be dropped into the setting, after the Unity arrives at Chiron before the Captain is killed.

Marvel - Essence of the Parliament of Doom - Consuming this Metallic Green Colored Essence will give you several boons.

The knowledge, powers, skills, & abilities of every iteration of Doom from the entire Marvel Multiverse past & present.

This includes: Doom from Old King Thor timeline (Earth-14412), Galactus Doom (Earth-TRN667), Ultimate Version (Earth-1610), Doctor Doomsday (Earth-9602), Doom from the movies, cartoons, etc.

This doesn't include forms that require external forces to maintain, such as: Infinity Gauntlet, or God Emperor Doom (who requires the Molecule Man) versions.

The Incredible Will of Doom, this allows you to endure incredibly amounts of pain, resist mind control, telepathy, confront eldritch & cosmic gods without fear & dominate the minds of others.

You lack his hubris that constantly results in his defeat & self-sabotage, unless chosen.

A very strong affinity of science & magic in addition to immense knowledge on occult.

Your face will never get disfigured or damaged regardless of what happens to you. You could take blast to face from supernovas, eldritch energy, cosmic blast, or antimatter & your face will remain immaculate, your body will still take damage though.

The body &/or physique of Dr Doom, (before his disfigurement,) being able to kill a lion with a single punch. If you so desire.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

Access to all the technology & gadgets that any iteration of Doom has created. You can summon these items to your person from any location you're at. If destroyed, damaged, or lost they'll automatically be recreated when you next summon them. They're blackboxed so nobody but you can reverse engineer it, without your express permission.

A Power Siphon, that possess the ability to drain the powers & energy of beings & bestow them upon the user. You gain any powers stolen by Doom in the past.

Army of Doombots. They are designed with psionic disguising circuitry that is capable of fooling low level telepaths into accepting them as the real you. Their advanced A.I. program makes them believe themselves to be the real you, except when they are in your presence or another Doombot. They there to replace you whenever you cannot be present at a situation, or whenever you do not want to risk your life. You're capable of channeling your powers through them.

They're completely loyal, unable to rebel or work against you. Any attempt to reprogram them will cause them to self-destruct instead.

Every set of armor worn by Doom, as well as suit that has the combined abilities of every armor that he has worn.

Access to a small country the size of France in a sealed pocket dimension, accessible via portal or teleportation (this is accomplished by willing it,) to only you & those you allow. It's populated by followers loyal to your cause & willing to do anything to see it completed.

Only you & those you designate can access this dimension & you can revoke access at any point in time.

Marvel - Essence of the Mad Titan - Consuming this Purple Colored Essence will give you several boons.

The knowledge, powers, skills, & abilities of every of iteration of Thanos from the entire Marvel Multiverse past & present.

This include : Old King Thanos (Earth-TRN666), Cosmic Regulator Thanos (after absorbing everything), Ultimate Version (Earth-1610), Thanoseid (Earth-9602), etc. As well as those of his Thanosi.

This doesn't include form that require external forces to maintain, such as: Heart of the Universe, Infinity Gauntlet, or Cosmic Cube versions.

If you so desire you can have the body &/or physique of the Mad Titan. You can choose to change the color of your skin if purple not your color.

You lack his hubris & madness that constantly results in his defeat & self-sabotage, unless chosen.

As the Herald of Death allows you're able to kill anything even immortals. But, since the Herald of Death needs to be alive to accomplish this you're unable to ever die, even when the universe has been long dead you'll still be alive.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

Access to all the technology & gadgets that any iteration of Thanos has created. You can summon these items to your person from any location you're at. If destroyed, damaged, or lost they'll automatically be recreated when you next summon them. They're blackboxed so nobody but you can reverse engineer it, without your express permission.

A Sanctuary class space station. Complete with AI, a holographic system that displays on the bridge a near-universal database (galactic history, technology, & civilizations) & a map of several 1000 nearby stars, & teleportation system that can send you anywhere in the universe. A force field that is so strong, it can withstand anything short of stellar energies and will also return the energy attack to the attackers. The ability to devastate planets via thermonuclear missiles or destroy stars via the "Star-Burster" ion cannon (which destabilizes a star, causing it to go supernova within hours). The ship has a hanger that can carry 100s of spacecraft, which are usually piloted by drones. It uses ionized plasma engines and is able to warp via either the subspace collapsar engine or thru the your own power.

Army of Loyal Soldiers: Outriders, robotic drones, anyone whose worked for Thanos in the past that wasn't a Black Order member. They're willing to do anything you order & unable to rebel or work against you.

Essence of the Time Lords (Dr Who) - Consuming this Bright Multi-Colored Essence will give you several boons.

The Time Lords could manipulate and interfere with higher-dimensions and the structure of reality itself to fit their needs, creating layers of Quantum Fields and Transduction Barriers around Gallifrey which twist and stretch across all of the eleven dimensions of reality, and having been the species responsible for the Universe having solidified into a solid, consistent cosmos governed by the laws of physics, rather than magic and pure irrationality completely removing almost all forms of magic from it.

You're now the hold the office of President of the Supreme Council of Gallifrey & All Her Dominions, Holder of the Wisdom of Rassilon, Preserver of the Matrix, Guardian of the Legacy of Omega, or simply Lord President or Lady President of the Time Lords.

A complete understanding of the universe & its inner workings. Everything seems to intuitively make sense to you. You can see a machine regardless of complexity for the first time & minutes later built it better than it's makers. Due to the complexity of expressing this information, you're unable to articulate it, as not a single person will understand what the hell you're talking about. Attempts to gleam it from your mind merely return static or cause psionic feedback that leave the person a mindless husk or kill them outright, fry incredibly advanced computers that try to understand it.

While Gallifreyans were externally identical in appearance to humans they had several biological differences internally.

You now gain two hearts, three brain stems, a respiratory bypass system, larger brains when compared to a human, lower body temperature & can control over your biological structure to a molecular level. As well as increased strength, endurance, reflexes, speed, senses & brain capacity higher than humanity. You have an increase resistance to electricity capable of surviving a blow that reduce a human to charred skeleton.

Increase brain capacity capable of rapidly & without mechanical aid perform an infinite number of unimaginable complex & simultaneous calculations, in your mind with minimal stimuli. You can quickly, simultaneously and perfectly analyze multiple information streams (e.g. threat assessment) & rapidly respond to changing tactical situations, by identifying the variables and quantum possibilities in any situation, & use this information to adjust the outcome to whichever is most favorable to you. Because of how your mind operates; you can process information quickly & this gives you a hyper-accelerated learning aptitude. You also possesses limitless information storage and retrieval, enhanced pattern solving/recognition, extremely high perception, and observational skills, perfect deductive/reasoning skills and investigative skills, superhuman strategic/tactical analytical skills, & an eidetic memory. You can calculate bullet trajectory probabilities on the fly, hold multiple trains of thought, compartmentalize your mind, discern a great amount of information on anything with a glance, consider intellectual problems even while asleep seeing through perception filters & make a nearly photographic drawing of anything you have seen.

Due to Symbiotic Nucleus the part of Time Lord cells that allowed for safe time travel. It gives them bodily regeneration, the ability to symbiotically link to a TARDIS and the ability to survive for short periods in the Vortex without immediate dissolution. This nucleus makes it so that Time Lords are 'mapped' onto the Vortex by their genetic investiture. This means, in effect, that a Time Lord's 'reality' is very solid, and as a consequence is that much harder to change or erase. to serve earlier incarnations out of their respective timelines serves only to weaken a Time Lord rather than erase them outright, and the Blinovitch Limitation field around a time-knapped earlier incarnation is so strong that it is very difficult to do any permanent harm to them.

Nonphysical differences include:

Sense and feel the very earth moving & rotating, tell planets or blood types apart by smell or taste. Enhanced reaction speed to shoot bullet out of the air. Can sense other parts of the light spectrum such as ultraviolet light, & microwaves cloaked objects & people, night vision. They can visibly see higher & lower & other dimensional levels. When viewed by time sensitives and higher dimensional beings you appear more solid and 'real' than most creatures.

Various psychic abilities such as:

Instantly download or upload any information you like with a headbutt or through telepathy. Considering this is a time lord's mind, this could be a potentially devastating technique as humans can't handle a Timelord's psyche very well.

This also include erasing all memories of a person, hypnotizing them, establishing telepathic links or simply mind raping someone.

High resistance to psychic abilities, strong enough to resist assimilation by a planetary hive mind & with enough prep time you're able to trap conceptual entities or memetic parasites (less than a day,) within your mind.

Additional senses related with temporal awareness. Sensitivity to timelines, being able to see all that is, was, & ever could be. This frequently manifests as an instinct for future events, or a superhuman capacity for intuition, but can also manifest as the ability to remember possible futures & alternate timelines including those that never happened. Seeing how any decision or consequence will affect the timeline, identify fixed and non-fixed points, detect disturbances in time, & see when a person's timeline is unstable.

Time Lords are naturally shielded from hostile time phenomena due to existing partially outside of linear time and carrying their own field of 'temporal grace' with them. Allowing them to withstand many chronon-energy-based events better than most such as: Time schisms, time eddies, time distorts, time fields, time ruptures, time quakes. Recognize when a localized time loops is going on through immunity to it, resistant to time being slowed or stopped, walk through time barriers, survive time eddies & it impossible to remove you from the time stream unless you allow it. This also renders you as a unpredictable variable making it impossible to account for you in precognition, advance computing, etc. You're capable of extending these abilities to those travelling with or near you.

Moreso you're freely able to cross or alter your own timeline in any way you desire being unaffected by any changes unless you desire. This means your Biodata is likewise unable to tampered with or manipulated by anyone being so heavily warded that only the Six Fold God could begin to comprehend it. You're free to view it with impunity without it becoming a fixed point.

The ability to quantum lock unstable moments of history so they only have a single outcome that you desire. Or simply banish undesired possibilities to Oxbow realities or the Axis, an extradimensional facility that holds time lines that the Time Lords consider too dangerous to be allowed to exist or even not exist, where they are cut off from the rest of the multiverse, unable to cause harm to reality.

The ability to Regenerate into a new form with a complete physical & often psychological change gaining new attributes along the way. This results in you adapting in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat. This can activated as a result of fatal injury, severe illness, old age/fatigue, or invoked by choice, if you seek to change your appearance or gender. Each regeneration cycle last for about 1000 years.

You're able to lend regenerative energy to others to heal them.

Alternatively, if you so choose you could shed your corporeal bodies & become creatures of consciousness alone, one that would escape the effects of time & of cause & effect.

A complete replica of the planet Galifrey, the homeworld of the Timelords. It's contained in a sealed pocket dimension under your complete control. You're capable of projecting cloneworlds of it outside of the pocket dimension or to any location you desire that are protected by the Transduction Barrier & Quantum Forcefields.

Only you & those you designate can access or use this dimension & its facilities you can revoke access at any point in time.

This realm cannot be destroyed, corrupted, or sealed.

The capitol contains a complete database of Timelord knowledge, weaponry, & technology throughout their entire history. In addition to the facilities to reproduce it all at your command. In addition to the Time Vaults which contains the Omega Arsenal as well as other Timelord Superweapons such as the Armageddon Sapphire, Artron Cannons, Klypstromic Warheads, the Eye of Harmony which powers everything & give you the ability to travel through time & the Eye of TIme.

You're capable of accessing this database from your TARDIS.

As a Timelord or Timelady you receive the following items for your journey you can summon them from anywhere to your person:

A Sonic Screwdriver with infinite energy that's capable of not only unlocking deadlock seals & unlocking TARDIS's that have been manual locked, but is effective against wood. Your TARDIS is capable of updating your version to the latest model as it's released.

A De-Mat Gun, a weapon that once fired, rewrites all of creation & history itself so the target's physical form never existed, leaving them as a naked, incorporeal soul, cut off from causality itself, leaving no memory of them behind.

A dashing longcoat that's self-cleaning with bottomless pockets that always fits you regardless of your appearance. You're capable of customizing its appearance. What you need will always be at the top when you reach into it.

Time And Relative Dimension In Space Timeship. This can be any model of your choice: Type 40, Type 102, or War TARDIS. It come with an undamaged Chameleon circuit allowing you to customize how it looks on the outside.

You also gain the following as the Lord President.

A mental connection to the Heavenly Paradigm, a machine which scans the entire timeline & ensures one always makes the best possible choices, being capable of affecting whole races and civilizations.

The ability to place time locks. A time lock, or temporal lock, was a mechanism whereby an event or series of events was rendered unreachable by time travel, blocking off a section of the Time Vortex. The effect described as being like a wall. A time lock could seal a planet inside a spacetime envelope, wiping it out of history.

All the Items of Rassilon: The Black Scrolls, Crown, Coronet, Gauntlet, Harp, Record, Ring, Rod, Sash, & Tomb. Feel free to change their name.

They are now keyed so that only you can use them. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

All your technology is blackboxed so nobody but you can reverse engineer it, without your express permission.

Any item if destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

Your technology & abilities function as is regardless of what universe you're in or their laws, concepts, etc.

You are capable of creating other Timelords or Timeladies via continuous exposure to the Time Vortex, giving them regeneration energy or having them graduate the Timelord Academy.

Essence of the Wubba Lubba Dub-Dub (Rick & Morty) - Consuming this Swirling Green Colored Essence will give you several boons.

You gain the intelligence on par with Rick C-137 (TV Rick) & C-132 (Comic Rick) without all the depression & alcoholism

Even if you jump to another body with insufficient faculties your intelligence won't be diminished.

Your knowledge cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

You gain perfect/ infinite memory storage & processing power with instant recall, indexing creativity, learning capability & control over your thought process. In addition you will gain all necessary mental faculties to process and utilize these abilities while maintaining uninterrupted consciousness.

Gain practically infinite trains of thought & ability to multitask.

Access to all the technology & gadgets that any iteration of Rick has created. You can summon these items to your person from any location you're at. If destroyed, damaged, or lost they'll automatically be recreated when you next summon them. They're blackboxed so nobody but you can reverse engineer it, without your express permission.

A FTL Ship capable of traveling anywhere in a given universe & comes with Omniversal travel.

A Portal Gun with infinite energy capable of travelling anywhere in the Omniverse, that you desire.

A flask of infinite alcohol of your choice.

A replica of the Citadel.

A collection of Pocket Mortys' of your choice to serve as your assistants. They're completely loyal, unable to rebel, work against you, or even think about doing so without safeguards activating.

Essence of the Messiahs (Shin Megami Tensei) - Consuming this Black, White, & Grey colored Essence you'll become a human of great power whose Observation can create a path for all mankind.

A Messiah is an special human incarnated into the world by the Great Will itself, to serve as its eyes. As a Messiah you have all the abilities that entails. Messiahs are basically the Axiom's Observational terminals, the Great Will (the binding force of the universe, from which everything originates, & will eventually return to. Existing beyond time, space & the infinite cycle of transmigration,) Observes the world through their eyes.

All humans can use Observation to some degree, which changes reality to match the user's subjective experiences. As a Messiah, you can affect beings on the level of YHVH (who controls all of existence/everything in an infinite multiverse including Non-Euclidian Space,) easily due to your connection to The Axiom/Great Will. As such you're capable of doing battle with beings capable of easily creating, shaping & destroying multiverses containing countless parallel worlds, & beings who are vastly superior to them, & of reproducing these powers effortlessly, having managed to proceed through them with nothing but brute force. As well as being capable of administrating & manipulating all concepts that comprise the world and define its past, present & future, maintaining the existence of the very concept of time across infinity, and of overwriting universes and their past and future with new ones containing different laws, completely destroy beings of nothingness with nothing but normal attacks, control the primordial void of nothingness that consumes and erases everything that comes in contact with it, even concepts and the Information that comprises reality on a fundamental level as if they were merely Information on a computer program.

Observation is described as being the power to "assign an answer to that which has no answer" & give form and structure to the formless. It is an abstract force, and a power granted by The Axiom to Humans, which shapes reality itself on a fundamental level, & the reason concepts and phenomena are personified into living beings, in the form of Gods & Demons, as well as the reason many of them are debased as being Demons or Saints by latter religions and different faiths, as the collective understanding & perception of Humans is capable of reshaping their very nature, either giving them consciousness, & raising them as Supreme Gods or latter turning them into mere fallen demons and angels whose powers are but a pale shadow of the might they once held. Although all Humans possess the power of Observation to small degrees, it is normally needed entire civilizations of them to affect reality in a meaningful way to create and shape Gods and Demons. However, as a Messiah, a special individual bestowed by The Axiom itself upon humanity in times of need, Messiah's powers of Observation vastly exceed that of normal Humans, being fully capable of reproducing feats that would take hundreds of Humans by themselves, being capable of debasing even Transcendental Supreme Gods such as YHVH, who had his Omnipotence & connection to the world he embodied denied in the Final Battle, demonizing his nature and reducing him to a state that could be slayed without destroying all of existence & allowing him to be permanently killed in spite of ties with The Axiom itself.

The minds & souls of humans exist as a neutral monism which transcends the dichotomy of corporeality & non-corporeality making you superior to both.

As a Messiah of the Great Will you're immune to fate, destiny, prophecy, karma, & all such similar things. Your destiny is your own and no amount of curses or prophecies can decide the course of your life going forward whether be the Law, Chaos, or Neutral paths.

Access to every spell used in the Shin Megami Tensei series by a Messiah regardless of medium used to cast it such as being able to use Magatama abilities without having any. As well as access to every demon capable of being summoned using the Demon Summoning Program.

Demons summoned are completely loyal, unable to rebel, work or act out negatively against you.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

Should you ever be destroyed regardless of the severity, (all the way to having the very concept or existence erased from nonexistence alongside the entire multiverse past, present & future,) you'll merely be returned to The Axiom to reform.

Essence of the Force Barrier (DC Comics) - By consuming this Essence you become the embodiment for the energies of the Speed, Still, Sage, Strength, & Forever forces.

You've gain a connected to the extra-dimensional sources of energy known as the Speed, Still, Sage, Strength, & Forever forces. As well as becoming the embodiment & generator for their energies.

The Speed Force is a cosmic force based around velocity and movement. It is the representation of reality in motion, being the very cosmic force that pushes space and time forward. In short it makes you go really, really, really fast when you want to. When you want to, you are able to move at thousands of times the speed of sound and this speed will only grow with time and practice reaching light speed then faster. You've got the reactions and agility to keep up with that speed, even when not moving at your full speed, and those combined with your speed allow you to run over water, walls or even the ceiling. Your incredible speed allows you to heal from wounds at a much faster rate, including fully healing bullet wounds in just minutes. When using the speed force, you'll be able to manipulate your own momentum, allowing you to generate incredibly powerful blows when moving at high speeds yet also being able to stop on a dime and avoid any negative side effects of moving at the speed that you do. This momentum control is also accompanied by control over vibrations, which allows you to disrupt the molecular stability of other things or to make yourself go intangible. In time you may even figure out how to use this vibration control to cross over into other dimensions or become fast enough to travel through time. The speed force also allows you to generate electricity with your speed and while it will take practice, you can learn to utilize and even weaponize this electricity generating power.

You're surrounded by a "friction cushion", which provides protection from the nastier elements of super speed, including friction, airborne particulate matter, kinetic impacts, G-Force and the like. You can choose to turn off if you like allowing to generate sonic booms when you run.

Through the Speed Force you can when time has been manipulated and sense things disrupting the space-time continuum

You also gain the Speed Mind by tapping into the Speed Force with your mind, meaning you can think so fast go through every possible outcome of a scenario, calculating an infinite number of possibilities, and choose the optimal one even when comatose.

The Negative Speed Force was created by Eobard Thawne as a negative version of the Speed Force. It is an extra-dimensional field of negative energy that eats away at the regular Speed Force like a cancer and can consume any speedster connected to it by touch. The Negative Speed Force grants the users all of the abilities that the positive Speed Force does, such as the power to move at vast superhuman speeds, as well as superhuman physical characteristics, regenerative healing, enhanced mental capabilities and perception, lightning generation, molecular control, and the power to traverse throughout both time and dimensions. Some abilities the Negative Speed Force grants that the positive Speed Force does not are: the ability to negate Speed Force users' powers, the power to absorb memories from others, and the power to alter one's age at will, as well as tearing out Negative Speed Force from others without killing them. Also, Negative Speed Force users have the ability to accurately time travel without devices such as the Cosmic Treadmill very easily, not having to run at the Speed of Light, a perk from the Negative Speed Force, along with entering the Speed Force at a similar speed. Negative Speed Force conduits generate large amounts of electrical energy that they draw from the Negative Speed Force. The color of the lightning varies from red, black, and purple. Unlike positive Speed Force lightning, Negative Speed Force lightning does not act like normal electricity -- It is far more destructive and can cause objects to explode on contact. The protective aura manifested by the Negative Speed Force also is far more destructive than the normal Speed Force's aura. It can cause objects such as bullets to incinerate before they can hit the speedster. The aura also builds up every time the speedster is dealt damage and will eventually release an explosion.

The Positive & Negative Speed Forces exists in equilibrium within you, allowing you to use both at the same time without issue or consequence.

The Still Force is a cosmic force based around entropy and inertia and the counter-energy to the Speed Force. Connection to the Still Force allows whoever taps into it to negate motion, baring the potential to induce and accelerate the force of entropy. The Still Force can be used for deceleration or even halting of the conduit's aging. Negate motion in any way feasible, such as halting physical objects such as people, bullets and cars and return them to their natural state if you desire. Drain the forces that push life forwards, effectively allowing you to drain a person's life until they're dead, or create physical constructs of its power.

The Strength Force is a cosmic force based around land, gravity, density and mass shifting; all of which centered around the Force of Motion. Through it, the user can change their relativity in relation to its strength output. Essentially learning to change and alternate aspects of themselves by increasing/decreasing gravitomic inception. Allowing the user or anything they choose to affect as infinitely heavier, tougher, denser and/or muscularly more robust. Using it on oneself causes a sharp increase in size alongside muscular density in the chosen host. Making them bigger, stronger and next to invulnerable. It also boasts a geokinetic/geothermic component as it often wreathed the users body in stone or fiery rock, as well as caused the earth to shift at their beck and call. The host comes with the ability to manipulate their physiological semblance by either strengthening or weakening certain aspects of it.

The Sage Force is a cosmic force based around physiological regeneration and mental evolution. It seems to enhance the intelligence of its conduits to super-genius levels as well as granting them psychic powers such as telepathy and telekinesis. as the force of mind also pushes the psyche and the body to grow and evolve beyond its initial physical limitations. Individuals who come under the Sage Force's influence are enwrapped within the fire of thought itself, appearing to burst into flames when touched by it. The sage force seemingly has the capacity to be better utilized through technological means. Various mechanical apparatuses constructed through the force's power enables it's user to bring their thoughts to life. It also enables the wielder to teleport over vast distances.

The Forever Force is a cosmic force based around time. You gain a localize version of Chronokinesis. The ability to alter time relative to yourself. You can use this ability to move at "speeds" rivaling those of even Wally West, fastest of the Flashes, and usually, "faster" than the speeds that even Wally can muster in most cases. This uses time travel to run fast, as you time travel with every step you take. This means you have the power to control your personal timeline, speeding up your own timeline to run faster and slows down your own timeline to move slower. The temporal nature of your speed allows you to avoid the usual problems encountered by other Flash-type speedsters (friction, seeing and hearing at such near-light speeds, etc.), whose automatic and unconscious use of the Speed Force overcomes those problems. As you're moving at a normal velocity, and the rest of the world is "slow", those hindrances simply do not affect you. The Forever Force allows you glimpses of the past and allows you to look through time at will.

The powers & abilities demonstrated by every user of these forces from the entire DC Universe past & present.

Your powers are also generated independently of the Force Barrier. Meaning you can both use & generate the required energies of the different forces regardless of circumstances, even if the force in question is destroyed.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, severed, corrupted, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

You will gain all necessary physical & mental faculties to process and utilize these abilities while maintaining uninterrupted consciousness.

You are capable of empowering others by imbuing them with the force energy you desire.

People whom you empower are unable to use the abilities given to rebel or work against you. You can severe this connection at any point.

Essence of the Matter Master - By consuming this Essence you'll gain the power to shape the physical world with nothing but will alone.

You near-limitless psionic ability to mentally control, transform, and manipulate anything up to a continent in size so long as composed of matter or energy near instantaneously. This range will continue to grow exponentially the more you use your power. Within a year you'll be able to affect everything on earth, the year after that everything within 1 AU. With time you'll be able to control and shape all matter from the macrocosm down to the microcosm, on a multiversal scale.This does the Law of Conservation of Mass & Energy allowing you to create (either ex nilho or draw elementary particles from the void,) or destroy both entirely.

You can create, shape, manipulate, summon, destroy and customize all possible forms of matter (shape all scales/sizes of matter), whether organic or inorganic, baryonic or non-baryonic, etc., from the macro-scale down to the planck scale, allowing them to control the workings and structure of matter regardless of its level and size, including celestial/cosmic bodies, atoms, molecules, particles, quarks, strings, branes, and even the quantum foam, the smallest level and foundation of reality as we currently know it.

This includes converting it from one form to another, (solids, liquids, gases, & energy.) As well as controlling it in those forms.

The finesse to manipulate prions in a persons body or the electrons in a machine.

Exotic matter, forms of matter with "exotic properties". Exotic matter can be matter with "exotic" physical properties that defy the known laws of physics, such as dark matter; antimatter; tachyons, that have negative mass or "imaginary" mass, allowing them to either reverse the laws of physics or simply go faster than the speed of light. It can also be hypothetical particles that have capabilities well within the laws of physics, states of matter that aren't commonly encountered, like quark-gluon plasma or Bose-Einstein condensates, or states of matter poorly understood like dark matter, or normal matter placed under high pressure. They can manipulate matter from alternate timelines, dimensions, universes, etc., using their immense power to pluck it from one of the aforementioned categories and materialize it to your location. Along with this, the user can also create new types of matter and imbue them with properties of their choosing, creating matter not of the normal variety. For example, a user could create matter that has properties or a structure that defies the established laws of physics.

Primordial Particles, which is the initial state of all things. Manipulate the primordial particles that act as the building blocks for everything, including the subsequent ancient matter and energy that would come afterward. Unlike regular particles, however, these do not exist in forms (photon, tachyon, etc) but are completely undifferentiated and singular. Even concepts such as magic, cosmic and primordial power. It all falls under one big category that is the primordial particle.

Absorb and manipulate infinite amounts of energy; energy which can be utilized for an infinite amount of purposes which are solely limited by your willpower and imagination.

Gain a complete awareness of and control over all atomic and subatomic particles within your range.

Animate inanimate materials by causing constant mass movement of molecules: for example, make a brick building walk. Rearrange molecules so radically, to reconfigure all forms of matter and them into different substances and forms (such as, for example, turning air into complex machinery, arrows to butterflies, people to sand, nothing to something & vice versa), and can change matter into energy and back again. Move it or transmute it however you like, gaining perfect, instinctive knowledge how to shape & transmute objects. Create force fields and energy blasts, and also open up wormholes through hyperspace and traverse them, thus travelling faster than light.

Once he effects a change in the arrangement of molecules in a quantity of matter, it remains in its new configuration until you consciously changes it back. Even if rendered unconscious, the transformed substances remain. You can even affect the molecules of matter with mystical properties, matter fashioned by vast cosmic power, and matter composed of the most impervious materials devised by man. The process of molecular manipulation does not cause you any more exertion than performing simple arithmetic.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, severed, copied, corrupted, altered, nullified or affected negatively against your will & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

You will gain all necessary physical & mental faculties to process and utilize these abilities while maintaining uninterrupted consciousness.


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