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Chapter 3: chosen hero for this FF list

ALL HEROES SHOULD BE NOT IN CONFLICT WITH THE HISTORY OF GAME OF THRONES LIKE HEROES SHOULD BE HUMAN ORGE/GIANT DRAGON ELVES SORCERER ETC.

ALL ABILITIES WILL BE IN METER AND SECOND EXCEPT FOR THE ULTI OF THE HERO THE EFFECT MAY LAST INTO HOURS OR DAY BUT NOT EXCEED INTO DAYS

1. Razzil Darkbrew, the Alchemist

lore

the goblin and ogre who loves gold and once dream to make the mountain gold through alchemy

ability

----Acid Spray---

Affects -Enemy Units

Damage Type -Physical

---Sprays highly volatile acid across the target area. Enemy units within the contaminated area take damage per second and have their armor reduced.

Damage Per Second

2/2.5/3/3.5

Armor Reduction

4/5/6/7

Duration

16 sec.

Radius

4.75/5.25/5.75/6.25 all meter

Cast Range9 meter

CD 22 MINS

---Unstable Concoction---

Targeting-No Target

Affects-Self

Damage Type-Physical

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. The longer the concoction brews, the more damage it deals and the longer the target is stunned. After a few seconds, the brew reaches its maximum damage and stun time. If not thrown after that point, the concoction will explode on Alchemist himself.

Maximum Stun

1.75/2.5/3.25/4 SEC

Maximum Damage

1.6/2.4/3/4 METER

Max Power Brew Time-5 SEC

Self-Destruct Brew Time-5.5 SEC

Stun/Damage Radius-2.5 METER

Cast Range

7.75

----Unstable Concoction Throw----

Targeting

Unit Target

Affects

Enemy Heroes

Throw the Unstable Concoction before it blows up.

Cast Point

0.2

-------Greevil's Greed-----

Targeting

Passive

Affects

Self

----------Alchemist gets bonus gold for killing creeps, heroes, and wards. The bonus stacks if another target is killed within the stack duration timer. If a kill is made, the duration refreshes. If no kill is made in time, the stacks are lost. Also provides bonus Bounty rune gold.

Base Bonus Gold

3

Bonus Gold Per Stack

3

Bonus Gold Cap

15/18/21/24

Stack Duration

36

Rune Bounty

1.5/2/2.5/3×

------Chemical Rage---- ULTI

Targeting

No Target

Affects

Self

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack time, increasing movement speed, and increasing base regeneration of hit points and mana points.

Base Attack Time

1.2/1.1/1

Bonus HP Regen

5/7/10

Base Movement Speed

3.35/3.45/3.55

Duration

25 MINS

CD 5 DAYS

2. Davion, the Dragon Knight

LORE

After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks.

Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight...

------------When he takes on his terrifying dragon form, Dragon Knight strikes fear into any who face him. Strong and adaptable, he can stun his enemies and burn all in front of him, often providing his allies the momentum they need to carry them to victory.--------

ABILITY

--------Breathe Fire

Targeting

Unit Target

----Point Target

Affects

----Enemy Units

Damage Type

----Magical

Unleashes a breath of fire on enemy units in a cone in front of Dragon Knight.

Damage

9/17/24/30

Damage Reduction

25%

Reduction Duration

11 SEC

Radius

15 ➜ 25

Distance

7.5

Cast Range

5

CD 15 MINS

Can hit units up to 10 METER range away.

The fire travels at 40KM PER HR speed. NOTE, IF YOU WANT TO EXPERINCE THE SPEED, TRAVEL WITH YOUR CAR AND HIT THE SPEED TO 40

-------Dragon Tail

Targeting

----Unit Target

Affects

----Enemy Units

Damage Type

----Magical

---Dragon Knight smites an enemy unit at melee range with his shield, stunning and dealing damage.

Damage

7/10/13/16

Stun Duration

2.25/2.5/2.75/3 SEC

Cast Range

1 METER

Cast Range During Elder Dragon Form

40 METER

Radius During Elder Dragon Form

5 METERS

----------Dragon Blood-----

Targeting

-----Passive

Affects

------Self

-----The life blood of the Dragon improves health regeneration and strengthens armor.

Bonus HP Regeneration

3/6/9/12 PER SEC

Bonus Armor

3/6/9/12

---------Elder Dragon Form----- ULTI

Targeting

---No Target

Affects

----Self

------Transforms the Dragon Knight into a powerful elder dragon.

Level 1 Green Dragon gains Corrosive Breath.

Level 2 Red Dragon gains Splash Attack.

Level 3 Blue Dragon gains Frost Breath.

Dragon

Green/Red/Blue/Black

Base Movement Speed Bonus

25 METER PER SEC

Attack Range

35 METER

Missile Speed

40 KM PER HR

Duration

60 MINUTES

Magic Resistance

25%

CD 10 DAYS

3. Nortrom, the Silencer

LORE

Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.

Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

--Arcane Curse

Targeting

--Point Target

Affects

--Enemy Units

Damage Type

--Magical

Curses the target area, causing enemy heroes to take damage and slowing their movement speed. Silenced enemies take extra slow and damage. Anytime affected enemies cast a spell, the duration is increased.

Damage Per Second

1/2/3/4

Movement Speed Slow

9%/12%/15%/18%

Duration

6 SEC

Stack Duration

3

Silenced Penalty

1.7x

Radius

4M

Cast Range

8M

CD

10 MINS

------Glaives of Wisdom

Targeting

---Unit Target

----Autocast

Affects

----Enemy Units

----Damage Type

Pure

Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Silencer temporarily steals his target's Intelligence with each hit.

If an enemy hero dies nearby, Silencer will permanently steal Intelligence from that hero. A hero cannot have less than one intelligence, so if killed, Silencer will not receive any intelligence from it.

Intelligence Damage

15%/35%/55%/75%

91% 25

Intelligence Steal

1/1/2/3

Intelligence Steal Duration

15/20/25/30 MINITES

Permanent Intelligence Steal Radius

9 METER

Permanent Intelligence Steal

2

-----Last Word

Targeting

----Unit Target

Affects

-----Enemy Units

Damage Type

-----Magical

Enchants target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in Intelligence between Silencer and the target.

Base Damage

12/16/20/24 HP

Debuff Duration

4

Silence Duration

3/4/5/6 SEC

Intelligence Multiplier

1.5/2/2.5/3

2.7/3.2/3.7/4.2 20

Cast Range

9 M

Ability

Mutes Items 25

CD 10 MINITES

------Global Silence

Targeting

---No Target

Affects

----Enemy Units

------Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

Silence Duration

4.5/5.25/6 SEC

Radius

----Global

CD 20 DAYS

BTW MC WILL USE DRAFT PICK HEHEHE

VOTE WHICH HERO WILL BE PICKED THANK YOU.


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