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Chapter 6: Summary of my Life '-'

Well... a lot has happened since I arrived in this sorry excuse of an MHA world. I expected to struggle but not this much! My train of thought was something like, "Hey, I am in a soyboy feel-good story that some Japanese guy imagined while high; what's the worst that can happen".

Then I got a good look at my body, just one look, that was all it took for me to realize that I was fucked. My birth mother surrendered me; I got fake adopted by a seemingly good person. Afterwards, the Association got its hands on me and had their way with my mind and body for many weeks. Not long after, I got trained to be their cute little child soldier. I got put in a team with other "Fictional" characters from other fucking franchises. That's when I figured out that my MHA was going to be a cluster fuck.

To be honest the presence of characters from other franchises could be a boon or a curse depending on what angle I take. From what I have observed these 'characters' don't follow exactly the backstories nor the personalities of their franchise. An example can be Kurapika, one of the most greedy bastards I have ever met. If he was 'canon' Kurapika he would be more or less selfless and stop at nothing to achieve his objective, he would emphasize honor and morals to an annoying degree. Instead, this one's morality is gray at best and doesn't bat an eye when doing 'dishonorable' things. While still 'grinding' towards his objective he is able to see what is around him making him value resources, opportunities, and allies. I don't understand Kurapika's money hoarding since we can't go 'out' and buy things unsupervised anyways; to each their own I guess.

The presence of these characters could be a bad omen or the complete opposite. It all depends on how they affect the world I guess. After all, Reyes was born with his 'quirk' and did not obtain it from Moira's experimentation (which occurred after the 'omnic crisis') like in canon. In this version of MHA, there is no mention of a major robotic apocalypse so It wouldn't be a stretch to say that their presence might not trigger any event but the possibility is still there.

On that note, I got sent to team missions, solo missions, and "training" missions. The Association held a tight leash on me since they installed a device on my brain that would activate all my pain receptors at the push of a button. Said device would be used every time I or someone on my team "misbehaved". I was supposedly responsible to keep them in check; so to speak. After all, they couldn't. When they tried to brainwash them, they failed, Phantom's brain became intangible, Sheffield had mental quirk resistance due to her quirk, Reyes was a mild success, but his "Wraith" Quirk allowed him to snap out of it given enough time; and while Kurapika was a success, after his quirk training, he figured a way to make himself anti-brainwash. So they had to keep them around with other methods like money (Reyes, Sheffield), fear ( Phantom and me), and training/experience (Kurapika).

During the numerous "Training" lessons and other experiments, I found that I had a healing factor; that, while not the best, was pretty effective. It worked like a lizard's, you know, I can regrow stuff I lost, but to what extent it works, I didn't know. I noticed that whatever grew back; grew better. For example, in one of the experiments, they impaled my hand. After I regenerated, the same "instrument" couldn't impale that part all the way through. This healing factor unlocked many new paths for improvement. I could go the "Kirishima route" and make my skin as impenetrable as I could, or I could go the "Organs route" and destroy the organs to be built better, providing me with improved physiology; but then again, I didn't know which organ is vital for my survival, so there's that. To think if I was able to regrow my brain, I wouldn't need to go through more of this shit. I could just blow my brains out, destroying the device in the process, and escape the facility for good.

My team kinda sucked at first; I got put with a haughty Ojousama, two emos, and a fucking soyboy that was Phantom. At the very least, the others pulled their own weights in missions while Phantom was always skirting his way through. The amount of "training" I had to endure because of the little shit was not small; thankfully we reached a compromise.

As time passed, I began to forget more and more of my past life. Time, the limits of my little brain and the creation of 'new' memories does that to a person. Nevertheless, when I noted that crucial occurrence I had to put a stop to it. Thankfully, I was skilled enough in the mental arts (thanks to Sheffield) to be able to compartmentalize into "Mental-Folders" the truly important things such as my IT skills, Sexual/seduction Knowledge, Psychology knowledge, Health knowledge, and Franchise knowledge. Everything of little importance I got rid of, making me lose some of my social 'saviness". I became more calculative and cold while I still conserved some of my humor and sarcasm. Core memories weren't erased, but everything that could be considered insignificant was.

In a way that was a blessing in disguise since it permitted me to experience this shit world as something new. I returned to my "Mature Teenager" phase, being able to think things through while still making dumb decisions just for the sake of it. The fact that I was a kid again made me able to form new connections with people. I stopped seeing my teammates as a means to an end and instead began to see them as people (which could arguably benefit me when trying to ask for favors). People with flaws and virtues, with trumps and defeats, and most importantly something more than a mere fictional character. It took time and a lot of patience, but I was able to feel "human" again. Who would have thought that getting rid of the memories that made me "human" was the way to go.

Originally I planned to get what I wanted out of the Association, and leave. Inconveniently, I have grown too attached to my team. If I left the team would likely get killed either on a mission or by the association. The team before us got "too old" and were sent on a mission 'to never return'. I overheard this when I was snooping around for information many years ago. That fact unsettles me more than anything else.

I think that the fact that they assassinate their 'operatives' when they come of age is kind of wasteful and stupid. After all, they used a bunch of their resources training them only to get rid of them some years later. If I were to guess probably the 'brainwashing' has a time limit or that puberty may elicit a change that makes brainwashed victims more resistant. I don't know what goes through the Association's collective hive mind, but what I do know is that my team will be getting killed during those years.

Recently I have been on edge since little by little we are reaching that stage; the oldest among us is Kurapika being fourteen while the rest are thirteen. We are at the age when children supposedly get "defiant towards authority". So the Association would probably have us killed this year or the next. So I have prepared accordingly.

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In that endeavor, I have managed to extract as much information as I could from my colleagues to make a profile of them:

Phantom is the youngest being barely thirteen, he is rather shy and too forgiving. He doesn't like conflict and trusts too easily. Apparently, he got kidnaped by the association while he was under his sister's watch. The information points out that Phantom's family searched endlessly for him, but the 'authorities' couldn't find anything. So after several years of constant searches accepted their new reality and opted to move out of the country into a town called Whitechapel in Canada. Phantom's quirk is a "Bloodline" Quirk (Quirks that are often dominant and hereditary. They usually don't mix well with other quirks but may obtain new features if any spouse has a compatible quirk. Those with bloodline quirks have created many Families, Clans, Groups, Tribes, etc...) which is a big deal since Bloodline kids are often high on the totem pole of society. In spite of everything, he is quite naive and a go-lucky kind of person.

Gabriel Reyes, aka Emo #1, is a precocious kid. The second youngest is quite active and likes to prove himself. He craves attention and often is too stubborn, jumping into dangerous situations just for the thrill. Unknown to him, his parents sold him to the Association for special favors and a great amount of cash. His family does not care about him, living the high life at the moment. His quirk is not a confirmed "Bloodline" quirk but shares many similarities with Phantom's quirk. He craves thrills and enjoys violence/conflict to a dangerous degree. Left to his own devices, he would have probably ended as a Villain or a Hero anyways. Having grown poor and the seventh son, his most driving desire is recognition and fortune.

Cthulu/Me there is nothing left to be said.

Sheffield, aka Ojousama, is a high-functioning tsundere. She is cunning and has developed her quirk quite a lot. Her quirk lets her sense her surroundings, manipulate the minds of most creatures, and can essentially do the Yamanaka's "Mind Walking" from Naruto. She is a strong telepath and can even undo brainwashing. She appears to be an orphan that led a life of almost abject poverty for many years. Consequently, she craves money and stability in her already chaotic life. The Association kidnapping was a stroke of luck for her. Left to her own devices, she most surely would have turned to thievery or villainy. She is well-rounded with great adaptability and self-control. She has been trained in the areas of assassination and manipulation with a touch of seduction.

Kurapika Kurta, aka Emo #2, is a serious child that is grounded. He is a member of the falling kurta Clan. The Kurta clan's bloodline quirk is called "Esoteric Weapons" essentially each member awaken a summonable weapon that can be added effects, conditions, and qualities that may affect the world around them to several levels. These conditions, both strengthen the weapon and bound the user in different ways unknown to foreigners. Kurapika is the oldest among us and can often be seen brooding for prolonged periods of time. He likes training, money, gaining strength, and improving himself in general. His family was killed by the Association for political purposes. Being present during the event, he swore vengeance and is trying his best to make it happen. He, along with Sheffield, are my best friends. Kurapika keeps to himself most of the time, providing witty remarks and employing sarcasm on occasion.

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I have considered recruiting them for my future organization but most of them are too 'green' and immature for such things. The only ones I would consider even bringing the topic with are Sheffield and Kurapika. Reyes is too emotional and erratic while Phantom is a pussy.

Since I can't come up and say "Hey, I want to take over the world!", I'll just start subtly and overtly planting seeds of distrust towards society in their minds. Little by little their mind would broaden making them able to spot the hypocritical and flawed nature of our society by themselves bringing them to my cause willingly. As the saying goes "Don't tell someone what to do, instead just make them think it was their idea to do it".

That is one of the oldest manipulation tactics. If you force someone to do something you will encounter more resistance and even make the subject biased towards that idea in the future. Instead, pant indirect/subtle suggestions and they might just do it. That is the path of least resistance.

Now that we are on the topic of 'resistance', I have reached a bottleneck; I can't advance my quirk any further without a formal "Awakening"; I maxed out efficiency, perfected my techniques, increased my quirks 'fuel', and even made more space in my brain by erasing useless memories. The only thing left for me to do is plan my way out of here and create a backdoor on the Association systems for some future associates

KEEP ON THE GRIND!


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