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Chapter 2: Belief Occupation

Basic occupation:

Warriors: Warriors are the occupation with the largest number and widest distribution in this continent. They usually have strong bodies and sturdy skills, and they act as meat shields or charge in the team. As each race is different, warriors also bring their own racial characteristics. For example, human shield warriors, berserkers, orc warriors, tauren warriors, dwarf storm warriors, magic swordsmen of demon tribe, double swordsmen and so on.

Mage: Greenland is the hometown of Mage. Due to the excellent intelligence and talent of human beings, human Mage is the best among all Mage. Human Mage is usually divided into Upanishads, Elemental Mage and Holy Word Mage. Upanishads can use arcane magic. Elemental magic, elemental mages can cast elemental magic such as ice, fire, thunder and lightning, and human mages can cast divine magic. The evil Demon Tribe and Undead Tribe stole the magic of human beings, developed their own magic system, and formed several new mage professions, including the Dark Word Mage of the Demon Tribe, the Necromancer of the Undead Tribe and the Spellcaster . Occupation Limits: Human, Demon Tribe, Undead.

Priest: In various temples, there are some mysterious people who have obtained the gift of the God of Light, have powerful healing abilities, and treat people who are sick. In various teams, priests are also an indispensable role. They are attached to the temple and enjoy the protection of the gods, and a powerful priest can even bring people back to life. Occupation Limit: Human.

Paladins: Paladins are the guardians of the temple. They are devout believers. They have both good melee combat abilities and powerful healing abilities. They are the darlings of the gods. They safeguard the interests of the God of Light and let the grace of the God of Light. to be sown. Even the Great Emperor Jobia of Greenland had to remain in awe of the God of Light. Occupation Limit: Human.

Rogues: Rogues are divided into Storm Rogues and Battle Rogues. There is very little in common between Stormtroopers. Some are used to sneaking. Some are tongue-in-cheek liars. Others act as scouts, eyeliners, spies, messengers, or simply villains. The only thing they have in common is that they are flexible, adaptable and versatile. Often, rogues are adept at pulling teeth: infiltrating locked vaults, navigating deadly traps unscathed, stealing secret documents, or tricking guards into their trust. As for combat thieves, they can occasionally take on the role of wind thieves. Once there is a dispute, they can quickly enter the battle. They are good at using two-handed short swords and have good melee capabilities.

Warlocks: In the long history, warlocks are almost synonymous with evil. They claim to be the descendants of the dragon race. They study evil spells and strange and unpredictable alchemy. Some powerful warlocks can even summon ancient demons. If you think warlocks look fierce, you are wrong. Warlocks are usually good-looking, noble and elegant, but their lives are corrupt and unrestrained, and they are always in pursuit of power and money. They are a group of fallen humans. Occupation Limit: Fallen Human.

Shaman: Orcs are a special group, they are usually low in intelligence but have keen fighting instincts. Shamans are the most intelligent among the orcs. They often play important positions in the tribe and are the managers of the orc tribe. They influence the power changes of the orc tribe. Shaman is divided into totem shaman and witch doctor shaman. In battle, totem shaman can use totem to increase the combat effectiveness of the whole team. Witch doctor shaman has good healing ability, and they can control lightning. Occupation Limit: Orc.

Dark Sacrifice: The executor of the ritual of the Demon King's Temple, the Dark Sacrifice slaughtered a large number of humans every day, sacrificed human blood to powerful demons, and gained power from demons. During battle they can heal daven and undead allies and use powerful black magic. Occupational restrictions: Fallen Human, Black Elf, Goblin.


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