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Chapter 275: Baldur’s game

-Rachel, for now, our operations are at a standstill. However, the distribution company has some strange figures. We can consult with Felicity, who is in charge of the entire distribution process, - Raimon said.

Rachel was surprised by everything that was happening. It was unusual for her not to detect errors. Here, the mistake was clear: there was an overcharge in distribution with some companies, which couldn't be determined with just a few numbers to pay. Curiously, when reviewing the entire balance, many figures seemed fixed, and in the end, the result was different. Nobody would notice because the numbers were positive.

-I'll ask Felicity. You've been very committed. Let me look into this matter, and you focus on the entertainment sector, which is what you enjoy, - Rachel mentioned, taking the notes folder.

Felicity was, among many things, a rich girl who always got her way. She was difficult to deal with and constantly devoted herself to painting her nails. For Rachel, a person with such vanity was not fantastic.

-Are you going to talk to Felicity? - Raimon questioned, surprised by Rachel's words.

-Just this time. You need to help Jim Gionupulus with his activities as the entertainment director, - Rachel commented, dismissing him. However, when she saw Billy arrive, a small gasp escaped her lips as she lowered her head and busied herself with her accounts, her hair covering her face. She couldn't understand, but there was Billy, looking so handsome with his short hair and perfectly trimmed new beard. He looked charming, very charming.

She glanced at Billy out of the corner of her eye.

-I heard you've been somewhat different, - Billy said as he entered, addressing Raimon.

-I don't feel like talking, - Raimon said, still visibly upset.

-Well, I have a series that might fascinate you. It's amazing—one of the best RPG series ever, and people will love this series as much as they love Dungeons & Dragons. But I'll have to work with Lucas, even though he's not a die-hard fan. Without a doubt, he'll want to help me with this project, - Billy responded temptingly, despite Raimon's refusal.

Raimon's eyes widened.

-What are you talking about? - Raimon asked.

Billy had bought Baldur's Gate for 10 points, although it was only the first series of two games. The other files were different because the game had three additional deliveries, each one different but containing one common thing: they were incredible games that surpassed the ordinary. The deliveries were made by a different company than Interplay.

The thick stack of papers spread in his hands—120 pages of pure spaces, characters, introductions, and drawings in multiple different forms containing everything they needed to know about Baldur's Gate.

Raimon couldn't stand it and snatched the script from Billy's hands with serious determination. It was amazing to see. In less than three minutes, he began pacing back and forth with the script in his hand. Even Rachel, who was watching Billy, began to feel anxious because Raimon was no longer the polite one; he was gesturing wildly about how incredible the series Billy had made was.

-It's... everything I ever wanted, - Raimon said, flopping down on the floor.

-I thought since Interplay cheated us, we could use the name. I've checked the legal contract; we have 100% of the rights. We can use the name and shut the seller's mouth, making a lot of money. Besides, I tried to add some extra things, but you and your friends can add parallel stories and more content to the game. That's all I could do. However, if you can add more levels, more missions, and more worlds, go ahead. I'll be glad to receive help from experts like you. But you must sign a confidentiality agreement and agree to be promoters of the project to reach everywhere, - Billy said.

-Oh, we'll do the promotion, without a doubt. We'll take it to all our groups, even to the special conventions held in February, May, and September, - Raimon responded, again with happiness.

-Come on, let's talk about some things. The new series has already been extended, but I still have no idea how to proceed with my work, - Billy responded, pondering his next moves, sorting through numerous guide papers—the special guide for the last five series he bought.

One positive aspect was that Baldur's Gate's graphics surpassed even Bioware's three years later. However, Bioware's graphics were not profitable compared to the cutting-edge technology enjoyed by ID Software, which was the best in the market. The graphics would be above all standards, even if they didn't intend it to be that way.

The player assumes the role of a young orphan raised by the wizard Gorion in the ancient library of Candlekeep, after creating a character from the same Dungeons & Dragons games. Depending on the character chosen, the range of abilities can be greater or lesser, similar to Dragon's Dogma in the future. One night, without explanation, Gorion urges us to leave the city immediately, but we fall into an ambush, and Gorion is killed, starting the main story in a small enclosure.

The next morning, we find Imoen, a childhood friend, also an orphan. Since the city no longer seems safe, we decide to leave together. In the Nashkel Mines, where most of the region's iron is extracted, there is a horde of kobolds led by an orc causing a severe shortage of ore. Our group sabotages their plans to take control of the iron market and discovers that they are allied with several important figures in the city, including Duke Eltan, a high-ranking aristocrat.

However, that is just the beginning; the story delves into a world of multiple gods, epochs, and prophecies—all the gods, both good and evil, together in a deep narrative. The story is magnificent, there's no doubt about that.

The story already had appeal for Raimon.

-Don't change the gameplay of the game. You can add characters, storylines, and events, but not gameplay, - Billy said, watching as Raimon left the office, presumably to speak with Joseph Blinkey, with renewed intrigue for the story.

-Raimon, wait for me! -

-We need to present the project to Joseph as soon as possible, - Raimon said.

-That's not it. First, talk to your teammates and add common stories to the world. You can add some ideas so that the game never ends. However, according to the engines, I don't think we can add improvements to the game right now; our engines need to be improved, - Billy replied.

-I have many ideas to expand the story. First, we can expand the hell race. Additionally, we can expand different realities and add dungeons, - Raimon said.

Both changed their course to the office to discuss important matters, such as the acquisition of Gainax, to promote their anime series like getting them to produce major anime series alongside them. One starting point is Evangelion, Berserk, Rurouni Kenshin, Slayers, and Cardcaptor Sakura—those are the anime that have a focus for the company.

Meanwhile, KMO can handle the Hercules series and Timon & Pumbaa. Most of the scripts are about to be finished. Especially for the Hercules script, someone with knowledge of mythology was hired to structure a story of the twelve laborers. There are 20 animated chapters of at least 30 minutes each with the best animation.

-A secondary main event, part two, can be an elf-lost war, - Raimon mentioned.

-Anything you want, as long as it doesn't harm the main story. I can even be the game's designer, but for that, you'll have to do a good job, something that inspires me. If I'm the illustrator, it will be the best game ever, - Billy mentioned, who, although very good, still hadn't increased his stats in score.

...


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