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Chapter 13: Cell Man?

Translator: Daoist6fubtiW

If there is no punishment, players may not take death seriously.

In repeated deaths, players discover that the game's map is like flowing blood, generating different game experiences each time they respawn.

It has a complete map generation logic, where the designer combines preset map templates to create new maps.

In addition, with random items, equipment, and enemies, each restart produces subtle differences.

Players cannot predict what will come next; each time is a completely new experience.

If Ye Feng attracted the basic "Dead Cells" users through "Get Over it: Digging for Ascension," now he has completely conquered players with the charm of the game.

Since the game's release, sales have been climbing day by day. In just one week, this 48 yuan game has already sold millions.

Various game communities are discussing related content, such as how to choose fighting styles, weapons, and how to achieve perfect blocking...

Yes, perfect blocking.

Blocking only counts when the enemy attacks in close proximity, not for long-range attacks or continuously holding the shield. When a character successfully blocks, the word "Block" appears above their head.

Reflecting long-range attacks and nullifying close combat attacks.

Initially, players didn't bother to use shields. They switched from Blood Blade to Electric Whip, then to Bow and Arrow, and finally to Throwing Torches.

Later, at "Multi-Cell," mastering perfect blocking became necessary.

Moreover, the more they played the game, the more addictive it became.

Between smooth sword swings, blood from monsters splattered everywhere, and the drumbeats of the background music became more intense.

Lightning from jumps surrounded the monsters, and thrown torches set groups of monsters on fire. At that moment, the brain was overwhelmed with pleasure, and the hands seemed to break free from the control of the brain.

The heart rate increased, and oxygen rushed to the brain.

The hand speed increased until all the monsters on the field were cleared, and only then could a long sigh of relief be released.

It was like drinking a cool mineral water in the scorching summer, or taking a breath after holding one's breath underwater for a long time.

Even the deadly fast-paced drumbeats interspersed in endless battles were humorously referred to as the "Ultimate Sound Game"!

The Yogame team fell silent. A month ago, they had firmly suppressed the designer, thinking he was impossible to make a comeback.

But after just a month, the other side made a brilliant comeback.

Without any hesitation, he changed the platform for development. Relying on the scattered fans accumulated from the previous game, he managed to break free from the sea of games.

"Brother Yin, have you seen the latest news? The designer hasn't spoken yet, but Yogame has already made their move." Dai Xiao Mei was connected to Brother Yin, playing games together.

"I've seen it." Brother Yin sighed, "Honestly, Yogame looks really bad this time."

They actually invited well-known game reviewers to make a long game review of "Dead Cells."

Although these game reviewers did not reveal that they were invited by Yogame, people within the gaming community couldn't be fooled.

[Game Review: The game is too simple, it took only half a day to complete. The game does have a comfortable feel, but it also has a complicated equipment system and other complex elements like scroll mutations.

The design is excellent, but for a simple game like this, these things feel too fancy and it would be better to focus on improving the game quality.]

"Seen it. Haha, I laughed when I read it," Brother Yin couldn't help but chuckle.

"I laughed too. He wrote it so hastily, probably went to write the review right after defeating the king, thinking the game ended there," Dai Xiao Mei said, laughing.

"When I saw that the game survey was deleted, I thought I finally escaped the torment of this game. I thought it was finally over, but d* mn, it was back to 0 cells," Dai Xiao Mei couldn't help but complain.

She thought the first part was already the limit of the game. When fighting the king, her mind was in a highly tense state.

Although she finally made it this far, no one wanted to die and restart.

"This review, written by a reviewer named Xiao Huang, was just posted, right? It won't be long before he gets bashed," Brother Yin said, his character surrounded and beaten by a group of small monsters.

Now, he has reached 3 cells, and he has grown a lot compared to before.

Sometimes he could even recall the time when he first played "Dead Cells." He was happiest then.

Just getting familiar with the game mechanics, clearing the zero-cell run, although he was bad at that time and didn't recognize all the monsters, couldn't perform perfect blocks, and didn't know how to use the shield.

But at that time, he was relaxed, experiencing freely with the weapons he wanted to play.

Now, he hesitates even when facing rats.

Sometimes he felt like he could hear the thoughts of those monsters:

"Cell person? Trash who can't even use wall-penetrating attacks."

"Wanna run? I'll teleport over and slash you! Carrying a curse? Time for me, the rat, bat, and reptile to show off!"

Brother Yin took a deep breath and temporarily closed the game. He opened the review again.

As expected, after a period of silence, players started to fiercely criticize this reviewer's comments.

[Reviewer named Xiao Huang, right? I won't believe anything you review in the future.]

[A while ago, I read his review of another game, and I even thought of trying it. But now, after seeing his review of 'Dead Cells,' I'm just rejecting everything he previously wrote.]

[They didn't say anything wrong; zero-cell is indeed very simple. Haha, I've already written a review to the designer.]

[I've been tormented to the point of mental confusion, and you even call it 'very simple'?]

[Can we delete the game survey?

[Don't delete it; next time I'll still fill out 'very easy!]

...

Brother Yin carefully looked at the replies below but didn't say much or respond.

Players are the most difficult group to deceive because anyone who has played the game will have their own understanding and feelings.

Everyone can feel the sincerity of the game development team.

Now, the things that this reviewer criticized are often what players love.

Human beings are born with a desire for exploration, and this game has successfully stimulated players to explore spontaneously, rather than trapping them in a single-threaded passage.

For example, when the game has not progressed for long, players encounter their first difficulty—a high place they cannot climb. However, they can see vines on the ground that can be interacted with.

This is actually a tutorial, telling players that there are challenges they cannot overcome immediately, while also hinting that there will be a solution to the problem.


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