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Chapter 8: Character Dive! Part 1.0

Hey there folks!

I hope this nugget of knowledge finds you well and in good health!

Thank you all for sticking with me thus far, being patient in my absences, and enjoying my stories. I am beyond grateful, and I couldn't ask for a better group of folks to cater my tales too.

I thought you all would like something a bit different in between my typical posts, so I figured I would write up and post for you all a few character bios to give you a slightly deeper look into the people who drive our tales.

I'll update them as often as the story evolves yeah?

I hope you enjoy these, and I also hope they sate a bit of your hunger for content. :-)

Maybe someday, you all will love these characters just as much, if not more than I do myself.

Till we meet again in Enverdolmal!

Safe travels my friends!

-Redd.

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*Aether: The natural energies that fuel the world and everything in creation. Many of the sentient creatures and human-humanoids on Enverdolmol are sensitive to Aether, and are thus able to manipulate it to one degree or another in a plethora of applications.

Spell casting.

Automaton fuel.

Sigil and Rune casting.

and much, much more, typically pending on the user, and or region.

*Resilience = How much of a beating one can physically take.

*Resistance = How much of an effect magical abilities and sources have on the character.

*Low magic = typical spells that most well-trained folk and some self-trained folk can use freely. Some examples include but are not limited to:

-Fire/Water/Lighting/Earth manipulation.

-Low-level healing spells.

-Low-level push/pull spells.

-Low-level mental assaults.

*High magic = Spells and abilities that can affect the world at large.

-Changing weather spells.

-Blood/Death spells.

-Life/High healing spells.

-Odds adjusting or probability spells.

-Summoning spells

There are many more types of both Low and High-level magics.

-------------------------

Lifespans are a bit weird here in Enverdolmal :-) Nothing to crazy thought I assure you.

A year is know as an SC or "Sun Cycle" and one SC is 366 days (give or take.)

One day-night cycle is 28 hours, about 30 additional hours a year when compared to our real world calendar.

*HLS = Human Lifespan.

Humans: 1 SC. = 1 SC.

Dwarfs: 3x HLS.

Elves: 4x HLS.

Goblins: 2x HLS.

Orcis: 2.5x HLS.

Ogre: 3x HLS.

Ordin: (Goblin/Orcis hybrid. Randomized physical characteristics based on parental species.) 3.5x HLS.

Dwarfym: (Human/Dwarf hybrid who retains Human height and features.) 2x HLS

Tinker-Kin: (Dwarf/Human hybrid who retains Dwarven height and features.) 1.5x HLS

Elfym: (Elf and Human genetics are always harmonized if the pregnancy makes it to the second trimester. A rare happenstance. Neither bloodlines characteristics show more physically than the other.) 2.5x HLS

————————————————

"Gotta start somewhere."/ "My path to travel."

Character: Bastion Ridder. "Main" character.

Species: Human/Dwarf Hybrid -Dwarfym-

Class: Knight.

Nation: Sondermahgi.

Age: 68 SC.

Weapons:

-Spear.

-Buckler shield and

-War Hamaxe (Hammer/Axe hybrid.) Boot knife.

Origin:

A knight from Crayosia, a war-torn country far to the North and West over the Deed Stone Sea, who's five nations are perpetually at odds due to a heavily regulated trade system, and constant Waring over the distribution of natural resources. His nation is at the center of the five, and the inhabitants of this nation are mostly magicless by both genetics and the anti-magic effects of the region. Bastion sought out a new start in a new land, only to be plunged into another war. One that he wanted no part of.

Abilities:

-Above average strength, resilience, and stamina due to his Dwarven blood.

-Natural resistance to Low-Magic.

-Seasoned battle strategist.

-"Rapid Adjust" Allows Bastion to pick up on enemy combat styles with ease in comparison to even elite trained fighters.

-Exceptional Hand-to-Hand combatant.

Stats:

Strength: 8/10.

Stamina: 6/10.

Agility: 7/10.

Dexterity: 8.5/10.

Intellect: 7.5/10.

Aether: 2/10.

Resilience: 8/10.

Resistance: 9/10. (Low magic) 6.5/10. (High magic)

———————————————

"Go your own way."

Character: Laxe Moonrey.

Species: Elfym.

Class: Ranger.

Nation: Lustria.

Age: 52 SC.

Weapon:

-Boomkerrie: Enchanted knobkerrie staff that can become animated in the form of a Boomslang snake. The staff can also partially transform it's parts to be part snake at Laxe's will, it's bite is extremely venomose and will have many effects at once upon injection.

- Medium bow.

-Leaf blades daggers.

Origin:

Being born to an Elven mother and a Human father made her very existence against the law in Lustria. Being exiled from her homeland, she grew up in and about both the wilds and more settled lands of Enverdolmol, and learned the ways of the Ranger. Her mother left her with her father as a toddler, who in tern left her at the gate of Mornaless, a small village situated on the North-West coast. Laxe travels across the land, lending her considerable skill to any and all in need. At a small fee of course… And only the goodly folk.

*Not much else is known at this time.

Abilities:

-Above average strength, resistance, dexterity and agility due to her Elven blood.

-Senses are 2x times as sharp as that a top-shape Human.

-Rank 4 Ranger. (Ranks are 1-10 based on feats accomplished.)

-Weapon proficiency: Short swords. Bows. Staffs, Spears, and Javelins. Daggers.

-Natural remedy expert.

-Call to nature: Tap into Aether veins in plants and some small animals.

-Rune and Sigil magics.

Stats:

Strength: 7/10.

Stamina: 9/10.

Agility: 8/10.

Dexterity: 8.5/10.

Intellect: 8/10.

Aether: 8.5/10.

Resilience: 6.5/10.

Resistance: 8.5/10. (Low magic) 5.5/10. (High magic)

-------------------------

"Shadows and Sorrow"

Character: Kyric Blacklore.

Species: Human.

Class: Warlock Blade.

Nation: Crat. (Crater Coast.) -Tri-Eye.

Age: Perpetually 17.5 (age is Sigil locked.)

Weapons:

-Dread staff.

-Crescent moon sword.

-Spell Tome.

Origin:

Born in the magic-affluent Triple Islands or "Tri-Eye" as it is more commonly known. By some force of nature, Aether potency seems to be nearly 3x that of what is normal across the land. This fact means that nearly 70% of each of the three islands is all but uninhabitable.

The very few Humans and Humanoids who tough out their existence in the volatile planes are not only incredibly well studied in many magics, but are in turn just as resilient to it. Their very genetics seem to be saturated in raw Aether.

Kyric left the Eyes at a… "young" age to look for any sort of knowledge that he could not find among just the islands. He cannot age. Both a gift and a curse. His goal? To gather all of the known (and unknown) magics and spells that he can possibly find, in order to reverse, or at least dampen the effects of the Sigil whose powers have cursed him.

No one wants to live forever.

Abilities:

-Demonic consultants.

-Dark Magic (Fire/Water/Lightning/Earth manipulation.)

-Hair partial manipulation. (Grow and harden at will.)

-Exceptional Hand-to-Hand combatant.

-Stick fighting. Swordsmanship.

-Open Temporal gates, allowing him to pass himself and items across both vast and small distances based on the amount of concentration and Aether given at the point of casting.

(Temporal gates are limited to the caster's sight but at higher levels, the user can draw targets based on memory.)

-Rune and Sigil magic.

Stats:

Strength: 6.5/10.

Stamina: 6.5/10.

Agility: 8/10.

Dexterity: 8.5/10.

Intellect: 10/10.

Aether: 8.5/10.

Resilience: 5.5/10.

Resistance: 9.5/10. (Low magic) 8.5/10. (High magic)

———————————————

Thank you all again for your time!

I hope you've enjoyed this tiny bit of a tease ;-)

I will post more as soon as I am done writing them up.

My word.

I am forever grateful to you all for giving your time and attention to the world of Enverdolmal!

It and its characters and stories will only continue to grow and expand with all of your love.

until I see you all again, here in Enverdolmal, I wish you the best of health, and as always,

Safe travels!

-Redd.


CREATORS' THOUGHTS
Terance_Ivy Terance_Ivy

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