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Chapter 20: 19. System mission and shop

 Unaware of Sylphiette's unsettling obsession, Arthur sought a slight moment of peace on a bench in the courtyard of the Boreas Greyrat mansion in Roa. Diving into a book about continent languages, he splits his focus between the text and observing Eris's disciplined sword training.

 "Impressive progress," Arthur acknowledged, appreciating Eris's refined techniques. "She's evolved from an aggressive striker to a disciplined swordswoman—pure dedication at work."

Quiet pride swelled within Arthur, not just for his role as an instructor but for Eris's earnest commitment.

"Her journey from reluctance to self-guided learning speaks to her determination," he reflected, recalling the challenges of coaxing Eris into embracing education.

Contemplating the past, Arthur found contentment in Eris's independent pursuit of knowledge. Amidst the city's dynamic atmosphere, the courtyard offered a serene space for his thoughts as he continued reading.

 As Arthur observed Eris, an unexpected system screen flashed before him.

 |"Congratulations on completing the mission."      

 | Reward: 1 Noble Phantasm card, 1 Summoning card 

 |additional reward: 5000 credits

He was astonished, unaware that a mission existed, let alone that he had completed it. Arthur couldn't help but question its absurd appearance every time. It seemed there was a hidden mission in play, and to his surprise, he had completed it.

The mission he completed, it revealed, was aimed at enhancing Eris's swordsmanship—a revelation that left Arthur intrigued.

"Missions for guiding Eris's progress? That's quite an interesting feature," he thought, reassessing the capabilities of the system.

" And a Noble Phantasm card and a Summoning card as a reward," he muttered, contemplating the significance of these rewards.

The courtyard around him continued its tranquil ambiance, but Arthur's thoughts now diverted to the mysterious mission and the unexpected rewards that came with it.

 Considering the unexpected rewards, a thoughtful idea crossed Arthur's mind. As he watched Eris diligently honing her sword skills, he contemplated the summoning of another heroic spirit like Artoria.

 "Summoning another ally could be beneficial," he pondered, the notion of strengthening his party flickering in his mind.

Then, a more personal thought surfaced—Eris's upcoming birthday. The prospect of gifting her a noble phantasm as a birthday present seemed like a unique and meaningful gesture.

 "A noble phantasm tailored to her style might be a fitting gift," Arthur considered, envisioning the surprise and delight it could bring to Eris.

With these plans forming in his mind, Arthur continued to observe Eris's training, the prospect of enhancing both his arsenal and her abilities intertwining in his thoughts.

 Curiosity piqued, Arthur explored the system interface anew. Beyond his profile, he discovered additional sections, including missions and a shop—a realization that opened up a realm of possibilities and opportunities within the system.

 Intrigued by the newfound features of the system, Arthur delved into the mission section, revealing a list of diverse challenges and objectives.

1. Mission: Mentor's Legacy

  - Objective: Train and mentor Eris in becoming a sword king, unlocking her full potential.

  - Rewards: Noble phantasm cards, skill enhancements, and special abilities for Eris.

 -additional reward: 25000 credits

2. Mission: Knowledge Seeker

  - Objective: Explore the world and acquire extensive knowledge about different cultures and languages.

  - Rewards: Unique skills, language proficiency, and increased understanding of the world.

- additional reward:50000 credits

3. Mission: Guardian of Roa

  - Objective: Safeguard the city of Roa from any emerging threats and establish yourself as a reliable protector.

  - Rewards: Reputation boost, unique defensive abilities, and potential alliances with influential figures.

 - additional reward: 50000 credits

As he scrolled through the missions, Arthur couldn't help but contemplate the potential benefits and challenges each one presented. The system had transformed from a mere assistant to a guide, offering a structured path for personal and collective growth. Excitement sparked within Arthur as he pondered the adventures and improvements that awaited him and his companions.

Arthur's eyes widened as he stumbled upon an unexpected and disconcerting mission in the system:

4. Mission: Yandere Creation

  - Objective: Cultivate an intense, possessive affection in an individual to the point of becoming a yandere.

  - Rewards: Unlocking unique abilities related to emotional manipulation and loyalty.

 additional reward:10000 credits

Arthur furrowed his brows, a sense of unease settling over him. The mission seemed to delve into territories he wasn't comfortable exploring. The idea of intentionally altering someone's emotions in such a drastic manner raised ethical concerns, conflicting with his principles.

Contemplating the implications, he hesitated, torn between the potential rewards and the ethical dilemma posed by the mission. The system had thrown a curveball, introducing a moral challenge that Arthur hadn't anticipated.

 Arthur blinked in disbelief as another system prompt appeared:

Congratulations! Mission Completed: Yandere Creation

Rewards: 1 Yandere Servant Card, 1 Unique Emotion Manipulation Skill, additional reward: 10000 credits

His confusion deepened. Arthur hadn't consciously accepted or actively pursued the Yandere creation mission. The system's autonomous completion of the task left him uneasy, questioning the extent of the system's influence over the narrative of his adventures. As he pondered this unexpected turn of events, a sense of apprehension lingered in his thoughts.

Arthur's mind raced with thoughts about the mysterious Yandere creation mission. As he contemplated who the target might be, he dismissed the possibility of it being Eris. The idea of his close friend turning into a yandere felt absurd and implausible.

However, another face surfaced in his thoughts—Sylphy, the innocent girl who had always been a friend. The notion of her being the target flickered in his mind, but he quickly shook his head, unwilling to entertain such unsettling possibilities.

 Eris, noticing Arthur's perturbed expression, approached him with concern.

"What's wrong? You seem troubled," she inquired.

Arthur, choosing to divert the question, replied, "Ah, it's nothing. Just some thoughts about our training. By the way, have you thought about what you'd like to have as a gift for your birthday?"

He skillfully shifted the focus, keeping the existence of the system a secret.

 Eris chuckled, a hint of a smile playing on her lips. "Well, you know me. Anything practical is fine. No need for extravagant gifts," she said, adopting a somewhat tsundere demeanor.

Arthur nodded, appreciating her straightforwardness. "Got it. Something useful it is, then."

As she continued her training, Arthur's mind lingered on the enigmatic system and its unexpected missions, but he kept this concern hidden, ensuring the secret stayed between him and the peculiar interface.

 As Arthur settled back into his room, his curiosity about the shop section lingered in his mind. With a swift motion, he accessed the interface, eager to explore the offerings.

1. Knight of Valor Armor Set

  - A set of noble phantasms that enhances defensive capabilities and imbues the wearer with a sense of unwavering valor. 

  cost: 2000 credits

2. Shadowstep Skill

  - Unleash the ability to move swiftly and unnoticed, embracing the shadows to navigate the battlefield with stealth.

cost: 2000 credits

3. Arcane Insight Skill

  - Gain an enhanced perception of magical energies, allowing the user to discern and analyze magical phenomena.

cost: 2000 credits

Arthur contemplated the choices, considering how each item or skill could enhance his abilities or provide strategic advantages in future endeavors. The allure of the shop section opened up new possibilities in his ongoing quest for self-improvement.

Arthur continued perusing the intriguing options in the shop section, discovering more treasures to aid him and his family.

4. Blade of Ethereal Flames 

  - Unleash a blade engulfed in ethereal flames, dealing devastating fire damage to foes.

cost: 4000 credits

5. Pegasus Soarer Skill

  - Acquire the ability to ride the mythical Pegasus, granting unparalleled mobility on the battlefield.

cost: 3000 credits

6. Enchantress's Charm 

  - Possess the power to charm and enchant, influencing the thoughts and emotions of others.

cost: 5000 credits

And then, an option caught his eye:

7. Great Sage 

  - Obtain a unique skill that manifests as a wise and knowledgeable assistant. This companion provides guidance, and strategic insights, and assists in decision-making.

cost: 10000 credits

Intrigued by the concept of a virtual assistant with the wisdom of a sage, Arthur considered the potential benefits such a companion could bring to his adventures. The choices seemed limitless, and he pondered which items and skills would best complement his evolving journey.

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Arthur's eyes lingered on the option that stirred memories deep within him:

8. Caliburn: Golden Sword of the Victorious Noble Phantasm

  - Channel the power of the legendary sword that once symbolized the rightful rule of England. A holy blade with a golden inscription on its hilt, it holds the history and destiny of kings. cost: 20000 credits

As he read the description, Arthur couldn't help but recall the pivotal moment when he, as the once and future king, had drawn Caliburn from the stone under Merlin's guidance. The sword held a profound significance in his journey, marking the beginning of his destiny.

The nostalgia washed over him, and for a moment, he hesitated. Caliburn represented not just a weapon but a symbol of leadership and responsibility. The prospect of wielding it again brought a mix of emotions—memories of past glories and the weight of the future. Arthur contemplated whether embracing this relic of his past would alter the course of his present adventures.

The list continued, presenting another relic from Arthur's past:

9. Rhongomyniad: The Lance That Shines to the End of the World Divine Construct Noble Phantasm

  - The Holy Lance of King Arthur, an anchor of the storm that fastens the planet together. Known as the "spear of the end," it emanates the light of destruction from the heavens, rivaling the power of the Holy Sword. Restricted by the Thirteen Restraints, it is considered the pillar of the Farthest Ends, shining to extol the brilliance of the planet. Cost: 40000 credits

Reading about Rhongomyniad brought a mix of emotions for Arthur. It was a symbol of power and responsibility, lost after Artoria's death at Camlann. Morgan le Fay had created the Mystic Code Add to seal Rhongomyniad, preserving its Mystery. 

As he pondered the idea of reclaiming Rhongomyniad, Arthur couldn't help but wonder about its various forms, from a ceremonial rapier to an armored shell with powerful magical capabilities. The question lingered in his mind—would Artoria be pleased if he wielded the lance as from the description as it seemed to be hers? It was a decision that carried both historical weight and personal sentiment.

Another option in the list caught Arthur's attention, but this time, it wasn't a source of nostalgia; rather, it invoked a bitter taste of regret:

10. Clarent: Brilliantly Shining Royal Sword Noble Phantasm

  - Mordred's sword, once stored away in Camelot's armory. Described as "more dazzling than any silver," this ornate, sparkling white silver sword served as a symbol of kingship and the right of succession. However, its history is marred by rebellion and the eventual downfall of a kingdom.

cost: 20000 credits

As Arthur read about Clarent, the memories of Mordred's betrayal and the tragic events that unfolded flashed before his eyes. The brilliance of the sword starkly contrasted with the darkness of those times. Arthur's hand hesitated over the option, torn between the desire to wield a powerful weapon and the haunting memories associated with it. The choices before him were not merely weapons; they were relics of his past, each carrying a heavy burden of history and consequences.

A familiar yet unwelcome name appeared on the list:

11. Excalibur Morgan: Sword of Promised Victory (Black Excalibur) Noble Phantasm

  - The corrupted form of Excalibur, tainted by the forces of evil. Known as Black Excalibur, it reflects Artoria's inner turmoil when she succumbed to the influence of Angra Mainyu. The blackened magical energy harbors a primeval curse rooted in the British Isles, inherited from Artoria's older sister, Fairy Queen Morgana.

cost: 30000 credits

As Arthur read about Excalibur Morgan, a surge of frustration and disbelief washed over him. Why was the system seemingly fixated on presenting him with relics from his darker past? The sword, tainted by the alter ego of Artoria, symbolized a time of internal conflict and struggle. Arthur couldn't help but wonder if the system had a twisted sense of humor or a deliberate intent to test his resolve. The choices before him were not just weapons; they were reminders of the shadows he sought to leave behind.

Finally, a new and unrelated relic surfaced:

12. Gate of Babylon: The King's Treasure Divine Construct Noble Phantasm

  - Gilgamesh's main Noble Phantasm, the "Golden Capital," and the "King's Treasury." This Divine Construct is the storehouse where Gilgamesh hoarded all the world's treasures. Known as the "Divine Gate," it connects reality to the vault, allowing Gilgamesh to summon and utilize its contents through an "invisible door" between dimensions.

cost: 35000 credits

The prospect of obtaining the Gate of Babylon intrigued Arthur. The power to access a treasury of legendary items held great potential. Excitement filled him as he contemplated adding this versatile Noble Phantasm to his arsenal. However, a sudden obstacle emerged

| insufficient balance!! |current balance: 30000|

the system's prompt declared insufficient credit. Arthur needed an additional 5000 credits to acquire the Gate of Babylon.

The gears in his mind started turning. The solution seemed straightforward—embark on missions to earn the required credits. Arthur considered the various tasks that might be available, each potentially unlocking a new chapter in his journey. With determination, he prepared to undertake the challenges ahead to claim this coveted King's Treasure.

Arthur's mind delved into the intricacies of his credit balance—30,000 in total. including The untouched welcome bonus from the system's inception loomed in his virtual wallet, an untouched reservoir waiting to be explored. The recent missions, particularly Eris's training and the unexpected Yandere Creation Mission, significantly contributed to this pool of credits. Puzzlement lingered as he wondered why the latter garnered more credits than the former, a mystery within the system's workings.

 Amidst the quest for the Gate of Babylon, Arthur contemplated unlocking the secrets behind these credits and the potential rewards they held. With a pragmatic focus, he readied himself for the challenges and opportunities that lay ahead in the mission-driven pursuit of more credits.

For the time being, he decided to enhance his capabilities, and Arthur opted to invest in the Great Sage skill from the system's shop. With a swift click, he exchanged 10,000 credits for this unique and valuable addition to his repertoire. The virtual transaction completed, Arthur contemplated the new possibilities and insights this skill might unlock as he awaited its activation.


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