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Chapter 223: Progress

As KiShin began engaging with video game entertainment companies, some swiftly concluded negotiations, while others lingered due to KiShin presenting a standard offer.

As these video game entertainment companies became aware that KiShin was extending favorable offers to other companies, they perceived it as unfair.

However, when KiShin pointed out that those receiving favorable offers had strong relations with the company, unlike some with only neutral ties. The video game entertainment companies with neutral relations are those whose games are accessible on every console, including KiShin. Conversely, companies exclusively offering games on KiShin enjoy more favorable relations due to this exclusivity.

As a result, those opting to make their video games available on various platforms, including KiShin, can only expect neutral relations and standard offers for developing games for the KS1.

While video game entertainment companies with neutral relations felt a sense of unfairness, they acknowledge the situation and reluctantly comply with KiShin's offers, as they have no alternative if they wish to utilize KiShin's latest VG Engine for video game development on the KS1 console.

Despite some regret among those who expanded their games to platforms other than KiShin, many found considerable profit in this decision. They express a hope that Tora-Suzuki will soon introduce their own gaming consoles to compete with KiShin's KS1, along with providing a video game development kit for their consoles.

However, it appears that Tora-Suzuki will take some time to catch up with KiShin, as both Tora and Suzuki are currently not prioritizing their video game sector. Suzuki is directing their attention to their latest electronic product, called the DVD, while Tora is engrossed in the development of their newest cellular phone.

As of 1994, global cellular phone subscriptions alone have surpassed 100 million. Despite there being approximately 250 million casual players worldwide, encompassing both video game consoles and arcades, in terms of business, cellular phones remain the most profitable compared to video games, which are generating only limited excitement primarily among the younger demographic.

Regarding the DVD, Suzuki and the other three companies believe that it will thrive in the market due to the decline in VHC sales. With superior video quality, enhanced storage capacity, and interactive features, DVD is poised for success, making it a product almost certain not to flop, provided there are no issues in marketing.

---

Meanwhile, a few days after the agreement between KiShin and the video game entertainment companies, at Tora-Suzuki's dedicated research facilities for video game console development, Seki and Itori Tanaka oversee the progress of research and discuss the development of their video game console.

During their conversation, Seki gradually senses that Itori Tanaka, the son of the chairman of Tora Corporation, is excessively confident in himself.

While Seki outwardly maintained a kind and approachable demeanor, beneath the surface, he harbored a strong dislike for Itori Tanaka's presumptuous behavior in asserting leadership within the Tora-Suzuki alliance in the video game sector.

Itori Tanaka exuded confidence as he conversed with Seki, even projecting a sense of authority when interacting with the son of the Suzuki Group's chairman. In Itori's view, Seki Suzuki appeared to be a mere "good-for-nothing" son of the Suzuki Chairman, a sentiment he extended to Shiko Suzuki. Ultimately, Itori Tanaka believed that only Shinro Suzuki was truly worthy of his attention among the chairman's sons.

As their discussion concluded, Seki and Itori Tanaka parted ways. Seki headed to his company's office and reached out to his brother.

As Itori Tanaka made his way to the Tora Electronics CEO's office, he settled into a plush chair for comfort. Shortly after, a knock echoed through the room.

*Knock, knock.*

Itori Tanaka straightened his attire and rose to open the door, revealing his secretary.

"Oh, it's you," Itori Tanaka acknowledged, nodding before returning to his seat.

Observing his boss's fatigue, the secretary silently watched as Itori Tanaka reseated himself. After a moment, the secretary stood up and bowed respectfully to Itori Tanaka.

His secretary then informed him, "Mr. Tanaka, we've just received intelligence that KiShin has offered a compelling and useful video game development software for the entertainment companies working on the KS1."

Surprised, Itori Tanaka queried, "Software?"

The secretary affirmed and proceeded to detail the mechanics and functionalities of the software based on the received intel.

As Itori Tanaka listened to the description, he became immediately intrigued and expressed a desire to utilize the software provided by KiShin. Simultaneously, he couldn't help but contemplate the development of a similar software. However, recognizing the impossibility of obtaining KiShin's Game Engine Software source code, even if they acquired the software, he acknowledged the need to develop their own. Yet, he pondered the challenge, knowing that, despite their efforts, KiShin would still maintain a lead in Game Engine software development due to their extensive experience.

"KiShin... You always manage to surprise me," Itori Tanaka muttered with a wry chuckle.

Honestly, Itori Tanaka was eager to meet with Shinro Suzuki and discuss business, rather than entertaining his brothers who is less appealing for business matters.

Reflecting on the software development, Itori marveled at Shinro Suzuki's remarkable ideas in video game development.

"A pity that KiShin remains a private company... I really want to explore their confidential projects that Tora could incorporate in the video game sector," Itori Tanaka mused, shaking his head.

---

Meanwhile, in the USA, most American casual video game players remained unaware of KiShin's latest video game console and games. Even if they knew, frustration loomed as the release of the KS1 in North America was months away. Some enthusiasts, aware of the delay, even traveled to Japan.

In Rebolt Technology, Albert Chandler, having showcased their latest phone at tech exhibitions, deliberated the release of their KRS 2. While it couldn't compare to IBM's Simon Personal Communicator, it offered affordability and practicality for commercial use

Albert Chandler had already discussed this with Shinro Suzuki. When they delved into the Simon Personal Communicator's advertisement, they couldn't help but find it excessively pricey—around a thousand bucks. The thought crossed their minds: Who would be willing to purchase it? Albert Chandler could foresee the potential downfall of IBM's product..


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