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Chapter 85: Chapter 85: Veela's Charm

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The fifth round still followed the format of best of three.

As acquaintances, in the first game, Alaric did not immediately use extreme tactics, giving Fleur some time to get accustomed.

However, as the game progressed, Alaric discovered that Fleur's wizard's chess skills were not as high as he had imagined.

Although her chess skills were excellent, they couldn't possibly reach the level of the top four in international wizard's chess competitions.

There was definitely something fishy going on.

Soon, Alaric discovered the clue.

Fleur in front of him began to use her enchanting power again.

Could it be that she relied on charming her opponents, making them unable to think, and then defeating them?

He furrowed his brow.

Wait, that's not right. Fleur should already know that her ability doesn't work on me, so why is she still using the charm ability?

Suddenly, Alaric keenly noticed that, except for the queen, all his chess pieces on the board were behaving abnormally.

They began to tilt and resist Alaric's commands, throwing flirtatious glances at Fleur .

Even his king started doing the same. Behind the king, Alaric's queen looked displeased, continuously tapping the king's head with her scepter.

So that's how it is. Alaric suddenly realized that Fleur's real tactic was this.

Through her enchanting power, she charmed the chess pieces, magical creatures, using the power of enchantment and hypnosis of Veela to an extreme level.

And the best part was, the enchanting power was not considered magic, so using this power on the chessboard wasn't against the rules—though few could use it as effectively as Fleur to mesmerize their opponents .

Caught off guard, Alaric suffered a setback. He lost a pawn and a knight—the romantic knight being the first piece to surrender to Fleur .

However, facing the enchanting power, Alaric immediately came up with a countermeasure.

In fact, since the chessboard incident at Hogwarts, Alaric, by intimidating all the chess pieces with his presence, gained a deeper understanding of this spiritual force called aura.

For ordinary people, aura is just a person's mental state, something others can't directly feel. However, for those with supernatural abilities, aura can be directly projected.

In the wizarding world, aura—or the projection of spirit and emotion—exists. 

For example, Harry's mother's "magic of love" contains the emotion of "love," making its effect extraordinary. 

Many wizards, if emotionally charged while using magic, can unleash combat power several times stronger.

The Veela's charming ability is also a kind of emotional projection.

Through that experience, Alaric also mastered the projection of emotion or the ability to generate aura. 

Although it was mostly useless, in situations like infection, encouraging others, or the current scenario, this ability had some usefulness.

This ability allowed Alaric to consciously focus his mind, releasing his dissatisfaction with his own pieces easily being tempted and his desire to control the pieces arrogantly, with the help of magic.

Suddenly, a cold, heavy, iron-blooded aura enveloped Alaric's chess pieces.

All the pieces shivered, feeling a chilling sensation all over. Now, they immediately woke up from Fleur's enchantment and began obediently following Alaric's commands.

This change surprised Fleur. She couldn't understand why her always effective ability failed.

She looked up at Alaric, who smiled slightly and nodded.

But Fleur couldn't see anything.

She refused to believe it and increased her enchanting power, but it was futile.

Alaric's pieces continued to faithfully execute his commands, not daring to slack off.

Finally, Fleur realized that her ability had been cracked, but she didn't even know how her opponent did it.

This struck her hard.

Soon, the first game ended. Without the help of the enchantment power of Veela, Fleur was no match for Alaric and lost the match.

The second game followed the same pattern. Fleur's enchanting power still had no effect, leading to her defeat in the semifinals.

While shaking hands with Alaric, Fleur curiously asked, "How did you do it? Clearly, all your pieces were charmed by me."

Alaric smirked, "I, myself, am immune to your ability, so there's no reason why my pieces wouldn't."

"What a perfunctory excuse," Fleur pouted in dissatisfaction, looking very cute. 

Then, she encouraged Alaric, "Although I haven't seen your extreme multitasking and thinking several moves ahead, since you can defeat me, I consider you a formidable chess player. So, you must win the championship; otherwise, I'll look down on you."

"What do you mean by 'I consider you'?" Alaric rolled his eyes. "But I will definitely win; you can rest assured."

In reality, after defeating the previous champion and the overpowered player Fleur Delacour, among the other participants in the International Wizard Chess Championship, there was no one left who could be Alaric's opponent.

In the decisive battle that afternoon, Alaric encountered a much less challenging opponent compared to the previous two. 

This player had no enchantment ability or any extraordinary skills; he simply played chess by the book.

This opponent was Mikhail Kasparov, a Russian player who had participated in several International Wizard Chess Championships. 

He was an experienced player and an old rival of the previous champion, Viswanathan Babu, whom Alaric had defeated.

In fact, most players reaching the final rounds were old rivals, while Alaric, a true dark horse, was both young and formidable.

Kasparov's chess style was quite rigorous, more akin to Muggles than wizards. He played cautiously, considering ten moves ahead, and his strategy was logical and rational.

However, facing a player like Alaric, who used external assistance with multiple operations simultaneously, he had to admit defeat.

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