The world of Aetheria, a realm of swords and magic, is a developing world, unlike Earth, with its evolution proceeding at a slower pace. It comprises of seven continents: Bahm, Kalastian, Ludicrous, Cetestenia, Iciealia, Mecenae, and Akadia.
In the vast continent of Ludicrous, spanning an impressive land mass of 14,386,000 square miles, there exist twenty kingdoms and two empires. Among these, the Kingdom of Heisenberg holds its place as the eighteenth-ranked kingdom within Ludicrous and the 1,198th in the global ranking.
However, in the fifteen years since the birth of the 3rd prince, the Kingdom of Heisenberg has undergone remarkable advancements. Surpassing six neighboring kingdoms, it now stands as the fourteenth-ranked kingdom in Ludicrous and has climbed to the 1,192nd position in the global ranking.
Ludicrous, a sprawling continent, is divided into five distinct lands, with four vast territories surrounding Ahushi, the smallest of the five lands. These expansive regions are Barhum, Eseria, Azeria, and Koutalonia, situated in the southeast, north, west, and east-southeast, respectively.
Ahushi, positioned at the center of Ludicrous, holds a unique geographical advantage, resembling the shape of a foot kicking a soccer ball. This configuration renders Ahushi the prime location for commerce and trade, as its central position allows for easy access and connectivity with the surrounding lands.
In the world of Aetheria, current technologies primarily revolve around wooden ships, which serve as the primary mode of transportation across the vast seas. However, despite their reliance on maritime travel, the ability to voyage long distances remains elusive, hindering exploration and discovery beyond known territories.
One such undiscovered landmass is the Ludicrous Continent, shrouded in mystery and uncharted by seafarers from other continents. While tales and rumors of distant lands abound, the true extent of Ludicrous's existence remains a mystery to inhabitants of other continents, and vice versa.
Among the known continents, Barhum and Eseria stand out as centers of magical prowess, their lands abundant in Mana—a potent energy source that fuels magical abilities. Here, magicians harness the forces of Mana to develop advanced innovations and technologies, far surpassing those found on other continents. Despite their technological advancements, the inhabitants of Barhum and Eseria remain unaware of the existence of other continents, their belief in a flat world perpetuating the notion that their known lands comprise the entirety of their world.
Despite the abundance of valuable resources such as gold, diamonds, copper, iron, wood, and various minerals, the Ludicrous Continent remains largely unaware of the true potential of its most precious resource—the Red Crystal, also known as Mana stone. Scattered across the land, these enigmatic crystals possess a vibrant crimson hue, hinting at their mystical properties.
However, the inhabitants of Ludicrous lack the innate ability to wield magical powers, rendering the significance of Red Crystals largely unknown to them. Despite their technological advancements in other areas, the concept of magic and magicians remains shrouded in myth and legend, with only sporadic mentions in ancient tomes and folklore.
As a result, the true potential and applications of Red Crystals remain untapped, their significance lost amidst the bustling industries and commerce that dominate the Ludicrous Continent. Yet, unknown to its inhabitants, these mystical gems hold the key to unlocking powers beyond their wildest imaginations, awaiting discovery by those who possess the innate ability to harness the forces of magic.
The Ludicrous Continent stands as a realm of diverse kingdoms, each vying for power and influence amidst the sprawling landscapes and bustling cities. At the heart of this vibrant tapestry of nations lie twenty kingdoms, each with its own rich history, culture, and aspirations. Alongside these kingdoms, two mighty empires reign supreme, casting their shadows across the continent and shaping its destiny.
Cordon Empire: Towering as the foremost superpower of the Ludicrous Continent, the Cordon Empire commands unparalleled strength and authority. Its vast territories span far and wide, encompassing thriving cities, fertile lands, and formidable armies. With a legacy of conquest and expansion, the Cordon Empire stands as a beacon of power and dominance, shaping the course of history with its imperial might.
Kalastian Empire: Standing shoulder to shoulder with its rival, the Kalastian Empire reigns as a formidable force in the lands of Ludicrous. Renowned for its grandeur and opulence, the empire boasts majestic palaces, sprawling estates, and bustling trade hubs that pulse with life and activity. With a rich cultural heritage and a tradition of martial prowess, the Kalastian Empire commands respect and admiration throughout the continent.
Amidst these towering empires, a tapestry of kingdoms weaves a rich and diverse landscape across Ludicrous, each contributing its own unique flavor to the continent's vibrant mosaic:
Kingdom of Heisenberg: Rising steadily in the ranks, the Kingdom of Heisenberg asserts its presence as a rising power in Ludicrous, its ambitions matched only by its tenacity and resilience.
Kingdom of Suliva: Nestled amidst verdant plains and rolling hills, the Kingdom of Suliva exudes a sense of tranquility and serenity, its people renowned for their artistry and craftsmanship.
Kingdom of Rounua: With a legacy of valor and honor, the Kingdom of Rounua stands as a bastion of chivalry and nobility, its knights and warriors revered for their unwavering loyalty and courage.
And so, the Ludicrous Continent stands as a realm of boundless opportunity and endless intrigue, where kingdoms rise and fall, and empires clash in a perpetual dance of power and ambition.
The Kalastian Empire, once the continent's pinnacle, introduced the Kalastian Calendar, now universally adopted for its precision. Legends whisper of its creation by an otherworldly figure. Despite its zenith, the empire faltered during expansion, succumbing to the strategic prowess of the Liberian Kingdom, whose shrewd analysis of weaknesses and targeting of vital positions turned the tide in their favor.
Land Mass: 2,500,000 sq mi
Ranking: 2nd
The Cordon Empire, formerly the Liberian Kingdom, expanded its domain by conquering and annexing ten kingdoms, including a decisive victory over the Kalastian Empire. They only claimed territories deemed strategic and vital to their objectives.
Land Mass: 2,200,000 sq mi
Ranking: 1st
The Kingdom of Heisenberg, nestled in the modest Ahushi Land with a mere 28,000 sq mi, emerged as a sovereign realm in the year 1199. As the sole dominion of its kind in Ahushi, it stands as a beacon of autonomy amidst neighboring powers.
Land Mass: 300,000 sq mi
Ranking: 14th
Barhum Land:
Kingdom of Hanes: 300,000 sq mi
Ranking: 1st
Kingdom of Estounberg: 250,000 sq mi
Ranking: 3rd
Kingdom of Suliva: 200,000 sq mi
Ranking: 18th
Kingdom of Rounua: 150,000 sq mi
Ranking: 19th
Kingdom of Aseniya: 100,000 sq mi
Ranking: 4th
Eseria Land:
6. Kingdom of Burneo: 400,000 sq mi
Ranking: 2nd
Kingdom of Sarawa: 300,000 sq mi
Ranking: 20th
Kingdom of Malaya: 250,000 sq mi
Ranking: 17th
Kingdom of Croatia: 200,000 sq mi
Ranking: -15th
Kingdom of Philipia: 150,000 sq mi
Ranking: 16th
Azeria Land:
11. Kingdom of Aberiana: 350,000 sq mi
- Ranking: 13th
12. Kingdom of Azuria: 300,000 sq mi
- Ranking: 10th
13. Kingdom of Zachoso: 250,000 sq mi
- Ranking: 12th
14. Kingdom of Lumia: 200,000 sq mi
- Ranking: 11th
15. Kingdom of Asmodea: 150,000 sq mi
- Ranking: 9th
Koutalonia Land:
16. Kingdom of Tanenboun: 400,000 sq mi
- Ranking: 8th
17. Kingdom of Serena: 350,000 sq mi
- Ranking: 7th
18. Kingdom of Krugia: 300,000 sq mi
- Ranking: 6th
19. Kingdom of Geneva: 250,000 sq mi
- Ranking: 5th
20. Kingdom of Poteli: 200,000 sq mi -
Ranking: 4th
In the Ludicrous Continent, transportation primarily relies on horseback and small ships, limiting the accessibility of education and even basic amenities like bathing to the affluent class, perpetuating a stark divide in society.
Positions/Class
Monarch: The supreme ruler of the kingdom, holding ultimate authority over its territories and subjects. The monarch is responsible for making important decisions related to governance, diplomacy, and the overall welfare of the realm.
Crown Prince/Crown Princess: The heir apparent to the throne, typically the eldest child of the monarch. The crown prince/crown princess is next in line to succeed the monarch and may be involved in state affairs, ceremonial duties, and diplomatic engagements.
Royal Consort: The spouse of the monarch, who may hold a ceremonial or advisory role in the royal court. The royal consort often supports the monarch in their duties and may engage in charitable or cultural activities on behalf of the crown.
Prime Minister/Chancellor: The chief executive officer of the government, responsible for overseeing its day-to-day operations and implementing policies. The prime minister/chancellor advises the monarch, chairs the Council of Ministers/Cabinet, and represents the kingdom in diplomatic matters.
Nobles/Lords/Ladies: Members of the aristocracy who hold titles granted by the monarch. Nobles may serve as regional governors, military commanders, or advisors to the crown, depending on their rank and influence.
Council of Ministers/Cabinet: A body of appointed officials who assist the monarch in governing the kingdom. The council of ministers/cabinet is composed of department heads and other high-ranking officials responsible for specific areas of government administration.
Courtiers/Advisors: Individuals who serve in the royal court and provide counsel to the monarch on various matters. Courtiers may include trusted advisors, diplomats, and representatives of noble families.
Generals/Military Commanders: Officers tasked with leading the kingdom's armed forces and defending its territories. Generals and military commanders oversee military operations, strategy, and training, reporting directly to the monarch or prime minister.
High Priest/Priestess: The religious leader of the kingdom, responsible for overseeing its spiritual affairs and upholding religious traditions. The high priest/priestess may preside over religious ceremonies, offer guidance to the monarch, and administer religious institutions.
Governors/Provincial Administrators: Officials appointed by the monarch to govern specific regions or provinces within the kingdom. Governors oversee local administration, enforce laws, and represent the interests of the crown in their respective territories.
Diplomats/Ambassadors: Representatives of the kingdom tasked with conducting diplomatic relations with foreign powers. Diplomats and ambassadors negotiate treaties, resolve disputes, and promote the kingdom's interests abroad.
Justices/Judges: Officials responsible for interpreting and applying the kingdom's laws in judicial proceedings. Justices and judges preside over courts, adjudicate legal disputes, and administer justice in accordance with the law.
Magistrates: Local officials empowered to administer justice and maintain law and order in their jurisdictions. Magistrates may handle minor legal matters, issue warrants, and enforce court orders.
Knights/Captains: Honored warriors and military leaders who serve the kingdom with valor and distinction. Knights and captains may lead military units, defend the realm against threats, and uphold the chivalric code of honor.
Royal Guards: Elite soldiers tasked with protecting the monarch, royal family, and key government officials. Royal guards are highly trained and loyal individuals who ensure the security and safety of the kingdom's leadership.
Scribes/Record Keepers: Clerical professionals responsible for maintaining official records, documents, and correspondence for the kingdom. Scribes and record keepers ensure the accuracy and integrity of government records and archives.
Royal Physicians/Healers: Medical practitioners tasked with providing healthcare to the monarch, royal family, and members of the court. Royal physicians/healers diagnose and treat illnesses, injuries, and other medical conditions affecting the kingdom's elite.
Artisans/Craftsmen: Skilled workers who produce fine goods and crafts for the royal court and nobility. Artisans and craftsmen create luxury items, artworks, and decorative objects valued for their quality and craftsmanship.
Servants/Attendants: Household staff responsible for maintaining the royal residences and attending to the needs of the monarch and courtiers. Servants and attendants perform various domestic duties, including cooking, cleaning, and serving meals.
Commoners/Peasants: The general populace of the kingdom who engage in farming, trade, and other occupations to support themselves and their families. Commoners and peasants form the backbone of the kingdom's economy and society, providing labor and resources essential for its functioning.
Emperor/Empress: The supreme ruler of the empire, holding absolute authority over its territories and subjects.
The emperor/empress is responsible for making major decisions regarding governance, diplomacy, and military matters.
They are often regarded as the symbol of unity and continuity for the empire.
Crown Prince/Princess: The designated successor to the throne, typically the eldest child of the emperor/empress.
The crown prince/princess is groomed for leadership and may be given responsibilities within the government to prepare them for their future role as monarch.
They often act as representatives of the royal family and may undertake diplomatic missions or ceremonial duties on behalf of the emperor/empress.
Imperial Chancellor: The chief executive officer of the empire, responsible for overseeing the day-to-day operations of the government, advising the emperor/empress, and coordinating the activities of other ministers.
Imperial Minister: Senior government officials appointed by the emperor/empress to oversee specific departments or ministries, such as finance, defense, or foreign affairs.
Imperial Governor: Regional administrators appointed by the emperor/empress to govern provinces or territories within the empire, responsible for maintaining order, collecting taxes, and implementing imperial policies.
Imperial Advisor: Trusted counselors and confidants of the emperor/empress, guiding on matters of statecraft, diplomacy, and strategy.
Imperial General: Commanders of the imperial army and navy, responsible for planning military campaigns, training troops, and defending the empire's borders from external threats.
Imperial Magistrate: Judicial officials appointed by the emperor/empress to preside over courts of law, adjudicate legal disputes, and ensure justice is upheld throughout the empire.
Imperial Diplomat: Representatives of the empire tasked with conducting diplomacy, negotiating treaties, and maintaining relations with foreign powers and neighboring states.
Imperial Treasurer: The chief financial officer of the empire, responsible for managing the imperial treasury, overseeing taxation and revenue collection, and allocating funds for government expenditures.
Imperial Judge: High-ranking judicial officers responsible for interpreting and applying the laws of the empire, ensuring fairness and impartiality in legal proceedings.
Imperial Ambassador: Diplomatic envoys appointed by the emperor/empress to represent the empire abroad, negotiate treaties, and promote the interests of the empire in foreign courts and capitals.
Imperial Secretary: Administrative officials responsible for managing correspondence, maintaining records, and assisting ministers and other government officials in their duties.
Imperial Envoy: Special envoys dispatched by the emperor/empress on diplomatic missions or special assignments, often tasked with delivering messages, gathering intelligence, or negotiating agreements.
Imperial Steward: Officials responsible for managing the emperor's/empress's household, overseeing domestic affairs, and ensuring the smooth operation of the imperial palace and estates.
King/Queen: The supreme ruler of the kingdom or empire, responsible for making major decisions, governing the realm, and representing the highest authority.
Prince/Princess: A royal title often given to the children of the monarch, who may assist in governance and represent the crown in various capacities.
Duke/Duchess: A noble title granted to individuals who govern a duchy or large region within the kingdom. Dukes typically oversee multiple counties or baronies and may have significant autonomy in their domain.
Marquess/Marchioness: Similar to a duke or duchess, but typically granted authority over a border region or marchland, tasked with defending the realm from external threats.
Count/Countess: A noble title given to individuals who govern a county or earldom within the kingdom. Counts manage the administration, justice, and defense of their territories.
Viscount/Viscountess: A lesser noble title often ranking below a count, responsible for assisting higher-ranking nobles in governance or military matters.
Baron/Baroness: A noble title given to individuals who govern a barony or smaller territory within the kingdom. Barons manage local affairs and may serve as vassals to higher-ranking nobles.
Baronet/Baronetess: A hereditary title ranking below a baron, often granted for distinguished service or as a mark of honor. Baronets may have limited governing responsibilities or ceremonial roles.
Lord/Lady: A general title of nobility that may be used to address individuals of noble birth, regardless of their specific rank or holdings.
Knight: A member of the warrior class, typically granted land or other rewards in exchange for military service. Knights uphold the code of chivalry and may serve as vassals to higher-ranking nobles.
The Kalastian and Cordon Empires hold sway as the arbiters of tiering and ranking among kingdoms, their judgments rooted in considerations of resources, wealth, land, satisfaction, and power. However, this hierarchical structure often reflects their own empires' prominence, occasionally leading to biased assessments.
Tier I is the Highest Rank based on resources, Population, Satisfaction, Wealth, Landmass, Innovation, and Technologies.( Ranking is Decided by The Empire of Kalastian and Cordon Empire as they base it on their Status and achievements)
Tier X is the lowest.
Tier I (Highest Rank):
Kalastian Empire
Cordon Empire
Tier II:
3. Kingdom of Hanes
Tier III:
4. Kingdom of Estounberg
Kingdom of Burneo
Kingdom of Aseniya
Tier IV:
7. Kingdom of Lumia
Kingdom of Krugia
Tier V:
9. Kingdom of Poteli
Kingdom of Geneva
Kingdom of Azuria
Kingdom of Philipia
Tier VI:
13. Kingdom of Serena
Kingdom of Tanenboun
Kingdom of Asmodea
Kingdom of Aberiana
Kingdom of Croatia
Tier VII:
18. Kingdom of Malaya
Kingdom of Sarawa
Tier VIII:
20. Kingdom of Suliva
Kingdom of Heisenberg
Tier IX:
22. Kingdom of Rounua