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83.33% archmage

Chapter 2: 2. gearing up part 1

See trhough special skill can see the information of others.

It requires 80 points.

The information that can be seen is based on the strength difference.

The main reason this skill is special is that it's one of a kind the only skill which can see all the information's about the othe party.

The other skills can only see the stats, but with see trhough, you can also see what skills they have and even their potentials if you're strong enough.

Also, this skill can evolve into another one after my strength reaches a certain tier, but I still don't know what it can evolve into.

Time will tell me that, so I immediately bought it.

After that, I felt my eyes burning, as if you had put them inside a fire, but it didn't last long; in about a second, it ended.

Then I thought to myself, 'Uhhh, I didn't think that would hurt, but I can't think about that; there's not enough time.

It's already 5:40; I only have 2 hours and fifty minutes to prepare.

So, first of all, I will buy some tier 0 spells.

I bought 4 spells: invisibility, fireball, mud, and slowness.

Although these spells didn't have a significant effect, they are still extremely useful.

With weak invisibility, knights ranked 3 will not be able to see you, although they can still detect you with other senses like smell.

Fireball, as the name suggests, creates a fireball.

Also, mud makes whatever is under you become mud, slowing the movements of the opponent and proving to be a really useful spell for a beginner.

Then, slowness slows the enemy down a bit, although not alot it's still a good combo with mud.

Then with 5 of the points i made my mana go from 10 to 210 and when i did that i felt and extremely refreshing feeling i almost thought of using more of them because of how good It felt but i restreained myself in case there are Dangerous situations where i can use points to save myself


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