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equipment and gadgets

(body) 

Direct Neural Interface (It allows the player to have complete control over their physiology, as well as to integrate with computer systems.)

{DNI is a system that once surgically implanted in a user's body, allows them to interact with and control computerized systems using only their thoughts, rather than physical controls.}

{Through DNI, the player can use Tactical Mode, which allows them to "read" the battlefield advantageously by seeing information about the enemies (their location, distance, type and if they are about to shoot), killzones, deployed grenades and warnings of teammates needing help.

{Outside of combat, the DNI allows the player to interface with different kinds of computers, such as terminals, to extract information and control them. It can also be used to forcibly connect to another DNI user's brain and access their memories, thoughts and even subconsciousness. Accessing a person's mind occurs very fast - while it can subjectively last up to several hours of absorbing information and even conversing with the other person, in reality only a few seconds will have passed. However, this kind of forced mental extraction is not only deeply traumatic for the person subject to it but it invariably results in their brain death due to the extreme subconscious interference, making it something only to be used in extreme circumstances.)

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(DNI abilities)

(control)

Protocol Override:The player is able to hack into enemy turrets and robots, thus turning them into allies

Servo Short-Out: The core causes the appendages of robotic enemies to break. While it will cause massive damage, it usually will not kill the robot. There is a ten second recharge delay between uses

Remote Hijack:The player is able to hijack into enemy turrets and robots to control them shortly. 

Augmentation Breakdown: It is most useful in long-range combat, where the player can easily take out snipers. In addition, it can be a life-saver against Warlords, who will freeze in place, allowing an easy kill. Once upgraded, the core is named Terminal Breakdown, and causes augmentation joints to bend in hazardous, often fatal ways, leaving targets permanently debilitated.

System Paralysis: The core allows the player to paralyze up to three robotic enemies at once, including drones, robots, and turrets. While it will usually just disable, it may also immediately destroy a target. It has no effect on human enemies. It takes twelve seconds to recharge.

Surge: The core hacks into a robot's power cell, and cause it to create an EMP-based self-destruction, shocking nearby enemies and disabling them as well. There is a twelve second recharge delay between uses.

Ravage Core: A special melee attack will be done which rips out a robot's power cell, which in turn can be used as an EMP grenade, disabling other electronics.

{chaos} 

Wide-Area Misdirect:One of the more unusual cores, Misdirect projects an array of orange holographic Talons into the surrounding area, usually making enemies shoot around the player and instead at the projections. There's a decent chance of the enemies still attacking the player during the simulation; it is more of an experimental ability than a serious choice for gameplay.

Enhanced Cacophony: Cacophony can immolate multiple enemies at a time, allowing the player to save ammo and time trying to target them. Another advantage would be that using Cacophony assists with level-specific accolades related to utilizing explosive containers

Enhanced Sonic A.P.: Despite having a powerful effect, Sonic A.P. has a relatively small targeting radius compared to other enemy-based cores. This makes it almost a waste of an ability if two or three enemies are incapacitated, but the rest are hostile. The insta-kill effect on the upgraded version only adds to this issue.

Firefly Swarm: The upgraded version releases incendiary nano-bots, which will burst into flames on contact with an enemy. 

Adaptive Immolation:The upgraded version can also hack detonator controls on any explosives carried by an enemy to detonate them immediately.

Mass Overload:Mass Overload can incapacitate enemies in the middle of combat.

Electrostatic Arc: The upgraded version generates powerful currents which arc from the impact and affect nearby combatants.

{martial} 

Mass Weapon Lockout: The default version locks down two enemies' weapons while upgraded version locks down four at a time. Enemies will attempt to unlock their weapons if not killed.

Charged Smokescreen: The upgraded version allows so that robots caught in the smokescreen are temporarily disabled, and the smokescreen will interfere with enemy's combat sensors.

Unstoppable Force: which functions as a charge attack allowing you to boost forward several feet with a concussive blast Annihilating any enemy in your way.

Concussive Wave: The upgraded version allows the player to leap forward before detonating the concussive wave. 

Active Camo: Blend into the environment and become nearly invisible, except to very close enemies. Sprinting and shooting will still draw attention.

Enhanced Overdrive: Once activated, the player will be able to move faster aim better, and handle equipment quicker.

Rapid Strike:Launch into a lethal strike, then follow up with another deadly melee attack on a nearby enemy.

{Perks}

Immunity to diseases (including zombie virus.

Trauma [max lvl]

Craftsmanship (aka building stuff)

That's all so far.

....

thats all you guys need to know 


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