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Chapter 12: Elite Water Spider

Translator: Henyee Translations Editor: Henyee Translations

"Young man, I need a lot of fine silk. Can you help me find it?" the elder asked.

"I am willing to help," Seuss said happily. That was what he had been waiting for.

"You've received a quest. The doctor, Blevins, commissioned you to find the fine silk."

Obviously, Seuss's answer had played a role. According to yesterday's situation, if he had just answered casually, this quest might not have been like this.

Although he could still receive the quest, it was definitely not this current quest. It was likely that he was only collecting a certain amount of fine silk.

Fine silk was an item that could only be dropped by water spiders—roughly one would drop for every thirty water spiders killed.

Madman was the one who told Seuss about the drop rates of the monsters.

Because these things were written all over the library in Kroll City, only Madman was cooped up in the library looking up those relevant data when he wasn't meeting with the team.

It seemed that the old man in front of him was the doctor from the Hilton Fortress. He had come out of the fortress specially to look for the fine silk.

No wonder he was fishing here. If the old man had come out to pick herbs, he would have met him in the mountains.

Forget it, finishing this quest first was the priority.

After saying goodbye to the old man, Seuss walked towards the lake. The water spiders had always been moving about on the surface of the water. To kill the water spider, entering the lake was inevitable.

Seuss jumped into the lake, which was overgrown with water plants. Beams of sunlight pierced the water and shone on the bottom of the lake, making the water sparkle and glow.

There was a large group of murlocs wandering in the water. Avoiding the activity area of the murlocs, Seuss swam towards the island in the middle of the lake. Since the old man mentioned that there was an island in the middle of the lake, he had to go and take a look.

Upon stepping onto the island in the middle of the lake, the water on Seuss's body flowed down along his clothes. Very quickly, Seuss's body became dry. This could be considered a perk of the game.

"You have found the island in the middle of the lake." The system notification sounded in Seuss's ears.

The island in the middle of the lake was not big. It was only about a hundred square meters. There were two trees in the middle of the island. Seuss walked towards the tree. According to a normal train of thought, there must be something good on the island.

And on this island, the only place to hide things was the bushes under the big tree.

As expected, when he pried apart the bushes, there was a silver treasure chest in the bushes.

He opened the treasure chest and there was only a skill book inside.

Stun (Thief Skill): Knock out the enemy for 3 seconds, will not regain consciousness if attacked.

Cooldown: Two minutes.

Limitation: Requires melee weapon.

A full three seconds of crowd control, even Backstab only had 0.7 seconds of crowd control. This was already considered a godlike skill for thieves in the early stages.

And now, three seconds was enough for Seuss to attack several times.

Without any hesitation, he turned the skill book into a white light and fused it into his body.

Thump.

There was a dull thud.

Seuss turned around and saw a water spider falling from the tree.

Indeed, even if it was a silver treasure chest, there was still a guardian.

He inspected the water spider.

Elite Water Spider.

Health: 1,500 / 1,500

Level: 9

Skill: Venom: Spit out venom, cause poison status and slow down the enemy. String Shot: Spit out a web of silk and constrict the enemy. Depending on the constitution, the duration of the constriction will vary.

Monsters were divided into four categories: Normal, Elite, Chief, and Overlord.

Level 10 Night Cat Overlord could have 10,000 health points, but Level 9 Elite Water Spider only had 1,500 health points. This was the difference between different categories.

Unlike seeing the leader of the night cats where he had to turn around and flee, Seuss still had the ability to fight against the elite water spider this time.

Taking advantage of the fact that the elite water spider had just appeared and had yet to react, Seuss stepped into the shadows and entered stealth mode at the same time.

After entering stealth mode, his movement speed would decrease by half. Fortunately, the elite water spider was still searching for the person who opened the treasure chest and did not run around.

Seuss paid attention to his footsteps and slowly approached the elite water spider.

Coming to the back of the elite water spider, Seuss raised his dagger, preparing to stab the back of the water spider's head.

Yet at this moment, the elite water spider seemed to have sensed something. It suddenly turned around, raised its two forelimbs, and pounced at Seuss.

Seuss was still in stealth mode, so it was impossible for him to dodge.

He quickly changed his grip on the dagger from a reverse grip to a proper grip and ruthlessly slashed at the head of the elite water spider.

"Stun."

The skill he had just learned now came to use. Three seconds of stun was enough for Seuss to complete an attack and then safely escape.

-35

-38

The first two stabs landed on the water spider's chest as Seuss was testing his damage to find its vital points. At this moment, the water spider was motionless so this was the best time to find its vital points.

He circled around to the back of the elite water spider and stabbed it twice.

-45

-50

Thieves deal 30% more damage from behind.

After four stabs, three seconds were almost up, and Seuss found the weak spot of the elite water spider. It was right in the middle of its back.

Dire hit. Seuss poured out all his rage meter from the dagger in his hand and ruthlessly stabbed the dagger into the back of the elite spider.

"Dire hit completed. Attack location deviated by 18%, causing additional damage."

A number floated above the elite water spider's head.

-95

In reality, this attack was not as accurate as when he killed the mage, but the damage from the back was also impressive.

Seeing that the elite water spider was about to wake up, Seuss hurriedly waved his dagger and used Backstab to stun the spider.

In this short 0.7 seconds of stun, Seuss stabbed once more.

-52

At this moment, the health points of the elite water spider had already dropped by a quarter.

Seuss continued to swing his dagger at the back of the elite water spider's head, but this time, he did not continue to attack.

This time, the skill that knocked out the water spider was Staggering Blow. Although it could knock it out for 30 seconds, it would wake up immediately if it was attacked.

This was the explosive power of a thief. In just four seconds, he caused a burst of damage amounting to 400 points.

And this was still because Seuss did not have many skills now. Otherwise, his explosive power would be even stronger.

Seuss took advantage of these 30 seconds to leave the elite water spider's side, ensuring that the elite water spider would not attack him the moment he woke up.

30 seconds slowly passed. The elite water spider woke up from the state of being knocked out. Seeing Seuss standing not far away, it angrily pounced towards Seuss.

The water spider moved extremely quickly, much faster than Seuss. It was impossible to escape, so Seuss also rushed towards the elite water spider.

Seeing Seuss in front of him, the elite water spider raised its forelimbs and charged towards Seuss. Seuss rolled on the spot and came to the left of the water spider.

At this time, most of Seuss's skills were still on cooldown. Seuss could only rely on his own movement technique to deal with the water spider.

The water spider's movement speed was very fast, but its attack speed was not very fast. Seuss could easily dodge it, and he even had the chance to slash the water spider from time to time.

Seeing Seuss jumping around and being unable to hit him, the elite water spider opened its mouth and spat out a stream of venom. The distance was too close, and Seuss could not dodge in time.

He only had time to move his head away, and a stream of venom poured onto his body, immediately causing him to enter a poisoned state.

A green number floated above Seuss's head, and at the same time, he felt his movements slowing down.

-10

Seuss rolled to avoid the water spider that was pouncing at him. At the same time, he pulled away and drank a bottle of antidote. The poisoned state on his body immediately vanished.


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