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10.34% Roy Mustang Template in Harry Potter / Chapter 3: Dungeon key

Chapter 3: Dungeon key

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An hour later, when a nurse came to check on Roy, he was allowed to be released from St Mungo's Hospital. Since they needed all the beds they could get from the attack on Diagon Alley.

All Roy had on himself was his worn-down clothing, purchased from a second-hand store. His wand, Ravenclaw robes, 2 Galleons, 5 Sickles, and 14 Knuts. His mother also gave him her Mokeskin pouch, which she was given after she was kicked out of her family for being a squib.

The only good thing Roy had going for him right now was that he was 17, Legally an adult. He passed this NEWT exam with only a few Exceeds Expectations and the rest were Acceptable. But the most important was that he had earned his Apparating license.

"System, how do I raise my levels?"

[Host has two options to level up. Option one kill living creatures and earn experience points. Option two complete quest]

[Host can also purchase dungeon keys, To gain experience points]

"System, show me the dungeon keys that are on for sale."

[Dungeon keys that are for sale are!]

-Undead dungeon key 1,000 MSP

-Burg dungeon key 10,000 MSP

-Garden dungeon key 20,000 MSP

-Serpent dungeon key 30,000 MSP

-Painted dungeon key 40,000 MSP

-Knights dungeon key 50,000 MSP

-Demon dungeon key 100,000 MSP

-Angel dungeon key 200,000 MSP

-Dragon dungeon key 500,000 MSP

"Purchase Undead dungeon key."

[Undead dungeon key was purchased for 1,000 MSP]

For some sudden reason, Roy felt like checking his Mokeskin pouch and found the Undead dungeon key, he just purchased from the system store. Taking it out of his pouch, he used the key and was transported away from where he stood.

When Roy regained his vision, he was in an unfamiliar bed in a prison cell with an unfamiliar ceiling. Everything was other rusting away or decaying as far as he could see. The gray colors continued to distract from some of the strange feelings he was getting but not for long. A few moments later a System screen popped up.

[Welcome to Northern Undead Asylum]

"Holy Fuck! It's Northern Undead Asylum! I'm in Dark Souls!"

Taking his wand out, Roy cast Alohomora to open the cell he was stuck in the Asylum. He made a cloth rag into Roy Mustang's signature Ignition Gloves using transmutation. 

Checking his stats Roy saw that Alohomora cost him 1 mana point while using transmutation cost 1 mana point as well. Experimenting more he cast a Stunner costing him 2 mana points and a Bombarda costing him 5 mana points. He transmuted the cell into a copy of his dorm room, costing 15 only mana points.

Roy discovered that casting stronger or complex spells costs more mana points. Next, he used the unarmed Hollows, of which there were 7, to figure out the exact mechanics of how his flame alchemy.

By snapping his fingers, he casts a precise fire ignition on a part of the body costing him only 2 mana points. Setting a human-sized body on fire costs 5 mana points. Incinerating a human-sized body to ashes costs 10 mana points.

Creating a large fire explosion costs 20 mana points. Settings the hallway and all the prison cells on fire cost 60 mana points. After defeating the unarmed Hollows they dropped 

-Broken Straight Sword: Weight 2 [Strength D: 8 Dexterity D: 8] X2

-Lesser Mana Potion: Restore 5% of Mana (regenerate 2%/1sec mana for 5 minuets)

[Host can now level up]

The unarmed Hollows did not fight back so Roy wasn't afraid to try everything out on them, and he got used to his spell mechanics and battle system. Raising his level to level 2, he used the five Attribute points and distributed 3 to Attunement, Raising his mana to 110. The last two points he put on Arcane, increasing his magical power.

[Host has leveled up, Please choose perk]

-Lady Killer: +10% damage to the opposite sex.

-Confirmed Bachelor: +10% damage to the same sex.

-Friend of the Night: Eyes adapt quickly to low-light conditions.

-Heave, Ho!: +50% thrown weapon velocity and range.

-Hunter: 75% more critical damage against animals and magical animals.

-Rapid Reload Lv1: All of your weapon reloads are 25% faster.

-Pickpocket Lv1: Picking pockets 25% easier.

-VANS Lv1: The path to quest target is displayed in screen desplay.

-Alchemist Lv1: Potions and poisons you make are 20% stronger.

-Augmented Flames Lv1: Fire spells do 25% more damage.

-Augmented Frost Lv1: Frost spells do 25% more damage.

-Augmented Shock Lv1: Shock spells do 25% more damage

Without a thought, Roy chose Augmented Flames Lv1, increasing his fire spells to do 25% more damage.

Roy then proceeded down the hallway, on his right he tried to get a glimpse of the Stray Demon. But apparently, the optional boss was nowhere in sight in the Northern Undead Asylum. Finally, he reached the end of the hallway and went up the stairs.

At the end of the stairs, Roy came to a waterlogged room with a path on the right leading to a ladder. Taking the ladder up, he proceeded out of the room into the open courtyard and saw there was no bonfire in the middle of the yard.

Explore the courtyard, Roy found a gigantic door directly ahead of where the bonfire should be and a door on the right side of the area which is locked from the opposite side.

When Roy opened the gigantic door he took a few steps. The Asylum Demon fell and crashed in the middle of the room, engaging him.

Roy had two options. Number one, he may choose to run and fight the Asylum Demon with just his magic or bare fists. Or option number two, he runs to the stairwell on the left side of the room, to find a stairway.

Like a Gryffindor Roy charged choosing to fight the Asylum Demon at this point. Using his remaining mana, he snapped his fingers trying to Incinerate the Asylum Demon in one shot.

He was only able to take 3/4 of the Asylum Demon, he also ended up using up his stamina. Making him an easy target for the Asylum Demon, who crushed in like a fly using his club.

[You died!]

[Host has lost level]

Roy reappeared back in his Asylum Cell, which returned back to normal, and he lost 1 level, attribute points he gained, but he still kept his perk. Slaying all the Hollow he soon regained his level and all his attribute points.

Preparing himself to face the Asylum Demon, Roy fought it for a long and tedious battle. Upon his 10th death by the Asylum Demon using his Demon's Great Hammer to crush Roy to a pulp, he finally gave up.

Finally, acting like a Ravenclaw, Roy chose not to fight and dashed to the far end of the left side of the room. Once he entered the stairway a spiked gate closed behind him, leaving him in a safe spot, to fight the Asylum Demon another day.

At the far end of the hallway was an aggressive Hollow armed with a bow and with a thirst for his blood. Roy still filled with rage snapped his fingers and incinerated the Hollow to ashes, killing Hollow he was rewarded with another Lesser Mana Potion. He then proceeded up the stairs on the left, towards the first fog gate.

Taking the path to his right was a set of stairs going up and down. Roy started heading up the stairs, knowing that a Hollow was going to push a huge boulder down the stairs which would have run him over.

Using transmutation Roy created a wall to the side of the stairs, to jump once the Hollow pushes the boulder.

Walking up the stairs Roy heard an auditory cue that signaled that the boulder had been pushed. Avoiding the boulder by jumping to the side wall once he passed a spiked fence.

Once the boulder had gone by, Roy incineration the Hollow with a snap of his fingers. After dealing with the Hollow he investigated the hole that was created in the wall opposite the two sets of stairs.

In the previously enclosed room directly behind him, Roy found the corpse of Oscar the Elite Knight of Astora. Who would have helped release the chosen undead from his cell during the opening sequence of the game.

He died there, and Roy scavenged everything that he had on him. Getting a full set of Elite Knight armor, Astora's Straight Sword, the Crest Shield, and Undead Asylum F2 East Key. He got everything from the corpse but didn't receive the Estus Flasks.

Now Roy safely proceeded up the previously booby-trapped stairs to the third level, where he spotted three Hollows by the gate. Snapping his finger he created a fiery explosion engulfing the three Hollows burning them into charcoal stumps.

Roy picked up another Lesser Mana Potion and a newly acquired Lesser Healing Potion. Using his newly acquired Undead Asylum F2 East Key he opened the gate to the balcony area.

He found the starting class Pyromancer Catalyst Pyromancy Flame on the right side immediately after he exited the hallway. On the balcony, Roy encountered seven more Hollows, this time five with Broken Straight Swords charged while the last two were going use a bow and arrow.

They tried to be a threat but with another snap of his fingers, Roy incinerated them all into crisps. They were not much more of a threat than they were when they were unarmed.

[You can level up!]

[You can level up!]

Dispatching them strangely gave him more EXP than their unarmed counterpart, though he did enjoy the Gorgeous View of the background. Roy placed all 10 attribute points to Arcane. For perks, once you reach level 4 you receive new ones.

-Entomologist: additional 50% damage to magical insects

-Run 'n Gun: Halved spread attacks while walking or running

-Educated: Gain two more Attribute points every time you level up

-Awareness: View a target's Stats and specific damage resistances

-Demolition Expert Lv1: 25% damage of explosives and fire, unlock explosive crafting.

-Toughness Lv1: +10 Damage Resistance

-Aquaboy: Heal from swimming, and can breathe underwater.

-Medic Lv1: Items restore 40% Health, Mana or Stamina. And removes 40% of Ailment.

Roy chose Educated: Gaining two more Attribute points every time you level up, and Demolition Expert Lv1: increasing his explosive and fire spells to do 25% more damage and unlocking explosive crafting

At the opposite end of the room, Roy found an Undead Soldier. He was equipped with a Longsword, a Hollow Soldier Shield and the Hollow Soldier armor set.

Snapping his fingers for one more time, Roy witness that his fire alchemy had become twice as strong than Then it was before, because of him putting the 10 attribute points into arcane.

The Undead Soldier dropped a Longsword and a Lesser Healing Potion. Roy waited outside the boss fog door to regain his mana.

RACE: Human/Wizard 

NAME: Roy Mustang

LEVEL: 04

Vitality: 5

Attunement: 11

Arcane: 22

Endurance: 8

Vigor: 5

Resistance: 2

Strength: 4

Dexterity: 8

Perception: 10

Skill: 8

Mind: 10

Intelligence: 10

Faith: 5

Luck: 4

-Base Power 

Health Points: 200 +1 Regen/Minute

Mana: 110 +1 Regen/Second 

Stamina: 40 +2 Regen/Second

Equip Load: 16

Poise: 1

Item Discovery: 4%

-Defense

Physical Defense: 6

Magic Defense: 16

Fire Defense: 36

Cold Defense: 16

Light Defense: 6

Dark Defense: 6

-Resistances

Bleed Resistance: 6

Poison Resistance: 6

Curse Resistance: 6

Toxic/Plague Resistance: 6


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