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Chapter 2: Into The New World

Over time, the Great Shadow obtained its immortal physical body from its remaining power and the mana its heart naturally acquired from its surroundings. The fact that the Great Shadow lived after the disappearance of This Kind just means the latter is still somewhere it can cultivate enough power to keep itself alive. The disappearance of This Kind had some effects on the Great Shadow's power core but not too significant that it was able to bestow itself an immortal physical body. There is no doubt it'll come soon as it has a strong foundation, a good vessel for an outstanding amount of mana. Even so, its gender was unknown up to the present time and continued to mingle with the inhabitants naturally like a normal being.

The inhabitants lived no ordinary life—having their country almost wiped out, everyone's always in haste and on guard. Others are still hopeful for a new horizon—trees growing providing food and shelter, the clear and fresh river flowing to the open sea. The new generation of inhabitants is trying to survive, trying to brandish a new world where everyone can feel security as much as they feel fear.

Irca, the former country of Sibu, is a nation that has been tested like a child to become a warrior. 50 years after the war left remnants of Sibu, the small nation of Irca was established and divided the land into five major regions—the Capital, Nego in the west, Ilo in the north, Leyte in the east, and Boho in the south.

One significant prophecy came about 250 years before the founding of Irca and happened 50 years after the prophecy. After the war was ended, nothing has been heard from the Great Shadow. The wizards and the oracles continued to create and test rituals, believing in the divine powers and magic, they shed a silver lining to the coming future. Apparently, it's the only thing they could do - incessantly hold onto hope.

The inhabitants managed to build a new nation deserved by the new generations though there hasn't been any stability in the exchange of night and day. Lands were divided and they have devised their system and organized their lives according to the inconsistent changing variables. Darkness has long been known to be their enemy but they have the present time to face. They have to fight the monsters every now and then for survival. Aside from these threats, they are fighting with their egos which are hard to put into the system.

Included in their system was the monitoring of their time in the present after the war. This is to focus on the developments they have made and to separate the events that had happened; to identify the families, small and big, who contributed to the war; for clearer understanding and learning in classes. The developments include the survival strategies—economy, individual developments, training, discoveries, and inventions. The inhabitants have voted families to lead and manage based on their linage's contributions to the past wars. These families appointed individuals to help based on their abilities and interests. Though Irca is mainly led by an armed government, the system is maintained by a mix of democracy, socialism, and aristocracy leaderships.

As if played by fate, Irca was blessed with a prodigious amount of magic and divine powers. Divine powers have the ultimate control on healing and some inhabitants are gifted with this power depending on their mana vessel tolerance. Meaning, even though the mana vessel is not that much to contain more power but is well developed aided by the holder's will, they can be gifted with the healing power. And since healing is part of the divine power, it is too powerful that the holder must be prepared and trained properly once he or she is dictated to carry such immense power. This is also since the power can evolve to a higher status such as regrowth.

The bestowing of this divine power comes straight from a god. Once an individual manifested a transparent and pristine aura, the oracles prepare him or her to accept the divine message like a prophecy or a blessing. The individual will undergo further cleansing, fasting, and rituals for three to six months. He or she needs to stay in the temple and will hold a great responsibility that could be either a privilege or a burden.

Healing powers can also be manifested by magicians that are normally wind or water wielders. Their powers are limited to physical healing.

Magic wielders are identified once they reach the age of seven. One may indicate an interest in a specific field like fire or earth magic but it could change eventually depending on the blessing by the spirits. They are also prepared for expeditions or subjugations.

Not everyone has an affinity with magic. Not long ago, everyone is equal and understands that having magic comes with either a privileged life or a burdened life. Some of the inhabitants didn't actually aim to wield such powers.

Sorcerers who have innate abilities within them have almost got into extinction. They believed in living in a peaceful world as everyone does. Still and all, their hopes and assumptions lead to a different path. Some sorcerers lived in the underworld creating their own nation and some remained with the inhabitants guiding the magicians and other powerful wizards. Though some went into hiding, they still communicate with the others if deemed necessary.

A territory in the east of the Capital of Irca nation called Leyte is the home of the great war. Most of its inhabitants have no affinity in magic but it has been inhabited by the great wizards and magicians after the war because of the eminent mana fragments from the three figures of war — This Kind, the White Dragon, and the Great Shadow, and the rest of the Irca's Magic Circle. Leyte was declared as the Holy Nation housing the Mountain Temple built 5 years after the war to receive the prophecies from the gods and the Great Shadow. Though there were some issues relating to the integration of divine power and sorcery, they executed a resolution to examine the sorcerers' affinity since they are crucial to the upbringing of a changing nation.

Nego, the territory in the west houses traders, mercenaries, and soldiers. Nego is the second richest after the Capital. Dwarves are the majority of inhabitants due to the vast area of mining sites and mountains in the territory. Dwarves can easily access the materials needed in their weapon creation and most of the earth mana and spirits can be found in Nego. It has shorter nighttime and is the nearest part to the Capital. One can travel by land within three to three and a half days.

Boho in the south is filled with forests and elves. It is the farthest area that one has to travel by land for 10 to 12 days and by water for 8 days. If one will travel by air, Boho can be reached within three days. The inhabitants of Boho are free-spirited and have good hearts. Most of the wind and water mages, as well as the most trained servants in the Capital, come from the region. Due to the closeness to forests and consistent shorter daytime, inhabitants in Boho are most likely to experience attacks from the monsters. The Capital sends support soldiers to patrol the area and some are assigned to stay as look-outs and guards. These soldiers are usually a mix of magicians and non-magicians.

Though elves live as spirits, they freely interact with their trusted inhabitants and help in subjugating monsters. Elves keep their identities and visuals in secret unless one is chosen and blessed with a pure mana vessel.

The northern part of Irca, Ilo, is inhabited less. Most of the conquering nations pass through the north and there is an excessive mana concentration in the territory that's why Irca decided to just have that area a visiting place in general. The nation is almost a three-month travel by water from the nearest nation. It may be a long journey but it's worth a try to conquer a nation that created history. Irca has a vast flourished land which made it easier for the outsiders to devise their plans should they be able to pass through the wall. This was an advantage but more of a disadvantage in Irca if they don't have the power to subjugate the conquerors. Fortunately, the nation's seas surrounding its main boundaries are home to the monsters that either got used to living with the Ircans but most of the time have bad tempers.


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