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Tzara Chronicles Tzara Chronicles original

Tzara Chronicles

Author: leosnver1

© WebNovel

guidelines for story

!!!!!!!!! READ AFTER CHAP 1: !!!!!!!

exp to level will be double the exp to last level to make it easier to for me.

the function of level is only to give AP to the user.

exp to level 2: 10;

basic stats would be:

hp(toughness * 10)- quantifies creature's health by injuries basically

mp(or rather, max mp. normal human level 0 ~ 0-5 min probably) - how much mana can he use(time for low output or strength of mana for high output).

strength( normal human ~ 5-10 probably) - ability to use physical force ie fists/ melee weapons.

toughness ( normal human - 3-4 probably) - ability of body to survive cuts, stabs and block them.

agility (normal human - 3-5 probably) - how fast you move and react basically.

sense (normal human 2) - your ability to sense around you.

not everybody starts with the same amount of stats, life's not fair in Tzara

basic choices to distribute AP to would be probably(subject to change later maybe):

1) strength centered point( increases:

strength + 2,

toughness + 1 (so his hands won't rip apart when he punches for example )

)

2) toughness centered( increases:

toughness + 2

strength + 1 (when your body is sturdier and stronger i imagine your strength to rise too)

)

3) mana centered(increase:

mp + 2

toughness + 1 (so mana won't rip apart his body)

)

4) agility centered(increase:

agility + 2

toughness + 1 (i guess you should have tougher muscles to be able to handle speed)

)

skills would be probably learnt on usage, for example, if he goes fishing he'll get the fishing skill.

there are no real attack skills like in other novels. but "the system" can for example record your movements as a skill and ask you if you want to save it a skill and give it to others for example.

basically you are the creator/inheritor of your own skills but you can't straight away recreate them even if you inherit one, you can only practice. and i don't want the mc to be an op inheritor, I want him to struggle from 0.

there are also no such things such as "stealth" skills where the user gets to be invisible for a set amount of time like magic, if he has darkness attributed mana he can use it to blend into darkness depending on his mp, sure. or if he has life attribute he can blend to trees and stationarily hide near them maybe. if he has earth maybe his stealth would be op but strong people would sense him probably.

attributes, let's say:

fire(destruction mostly)

water(manipulates water mostly, can hurt fire or absorb shocks?)

wind(manipulates wind mostly, can cut things mostly or speed you up)

earth(manipulates the earth, good for stealth or projectiles i guess)

life(control plants mostly and can talk to creatures maybe?, heal)

darkness(hurts living things and stealth mostly also necromancy maybe)


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