/ Video Games / War, Trickery, and Wisdom
4.86 (28 ratings)
The super short version: God of War -> Danmachi
It’s cold, colder than usual. Midgard is plagued with the precursor to Ragnorok, the decimation of all nine realms: Fimbulwinter. Set off by the death of a certain Norse god, the lake of nine is beginning to freeze over, and blizzards are becoming a daily occurrence. Though a certain trio of gods has more pressing matters to concern themselves with.
Kratos, the murderer of the previously mentioned Norse god and a god of a different pantheon himself, travels with his son, Atreus, another god that may just be a more important god than the rest, and Mimir, a Celtic Faerie a long way from home and blessed with more knowledge than he knows what to do with.
The father and son duo have just completed their long journey to Jotunheim, the realm of the giants. After such a perilous journey across Midgard and almost every other realm, they find themselves missing home, at least the grumpy old father does. And so, they travel to their home, a small shack hidden away in the cold forest. All seems well, until a certain man shows up, interrupting their rest time before it even begins.
A battle commences… A ferocious battle between two of the strongest men any pantheon has ever encountered…
Who knew a battle could throw one into another dimension?
Maybe we should ask a certain giant snake about that…
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