The three classes in Fate 2, Titan, Hunter, and Warlock, had different playstyles and characteristics. According to the player's personal preferences and game needs, which class was more fun to choose was different from person to person. Some players recommended choosing the Titan because of its high durability and damage output. However, there were also players who felt that Hunters were more suitable for novice players because the way Hunters operated was more in line with the way other games operated. Warlocks, on the other hand, were described as a class that dealt damage and provided support. They could provide support abilities such as HP recovery and shields, and could also provide buffs to their teammates. In raid dungeons, players would usually choose talents that were more supportive, but in daily dungeons, each class had their own advantages. However, in the current version, hunters were generally considered the weakest class. In short, choosing which class was the most fun depended on one's personal preferences and the needs of the game.
There was no clear answer to the question of which faction was more powerful in Fate 2. The search results mentioned a few Warlock's recommended schools, such as Virtual Bullhead Grenadier, Fire, Sunlight Bomber, and Void Descent, but did not provide specific information to evaluate which school was more powerful in PVE. Therefore, based on the information provided, I am unable to determine which Warlock school is stronger in PVE.
We can get some information about the PVE equipment for Warlocks in Fate 2. According to document 1 and document 2, Warlock PVE equipment could be divided into different types, such as Raid, grandmaster sunset, and daily. The second document also mentioned the main gold equipment for Dark Arts PVE, which could allow players to have a better experience in PVE. Doc.5 and Doc.10 mentioned the sharing and gameplay of common equipment for Warlocks in PVE. However, the search results did not provide any specific suggestions or guidelines for Warlock PVE equipment. Therefore, based on the information provided, we are unable to give an accurate answer.
There was no clear answer to the question of which Warlock had the highest damage in Fate 2. The search results mentioned different Warlock schools, such as the Electric Arc School, the Escape Master School, the Blizzard School, and the Bull-headed Grenadier School, but did not provide a specific comparison or evaluation of which school had higher damage. Therefore, it was impossible to determine which path had higher damage.
Fate 2's strongest Warlock PVE was Void Descent. In this style, players could recover full HP by eating grenades or killing monsters in close combat. After the Devouring effect was triggered, they could kill monsters within 9 seconds to reset the Devouring effect. Although there were other recommended paths, Void Descent was considered to be the strongest PVE branch in the current version.
Titanfall 2 was described as an excellent game and was well received. Its story and multiplayer mode were praised by players. The single-player campaign was well received, and the multiplayer mode was also considered to be better than the previous game. Titanfall 2's mech design was varied and balanced, and the rhythm of the multiplayer mode was exciting. The graphics and details of the game showed the strength of the development studio. Some people thought that Titanfall 2 was one of the smoothest first-person shooter RPG games in recent years. Overall, Titanfall 2 was well received in the gaming industry and was considered a game worth buying and playing.
Titanfall was described as a fun and satisfying game. Some people said that after playing for five years, they still felt that it was very cool. No other FPS game's combat speed could compare to it. The map design of the game was reasonable, and players could use their skills for a long time at high altitudes. However, there were also people who said that the Titanfall had no plot and was just a confrontation game that could be activated. Therefore, according to the information provided, the Titanfall might be very interesting in terms of gameplay, but it might be lacking in terms of storyline.
Fate 2's level of fun varied from player to player. Some players thought that the game was very fun. They praised the game's optimization and special effects, as well as the variety and challenge of the dungeons. They suggested that players join a lively guild and play games with friends to have more fun. However, there were also some players who felt that the game was not fun. They felt that the order of the game's missions and plots was chaotic, and they needed to repeatedly farm monsters and farm missions. It lacked novelty. Overall, Destiny 2 was excellent in terms of gameplay, story, graphics, and sound effects, but whether it was fun or not depended on one's personal preferences.
[Fire Hunter is stronger than Void Hunter.] In Fate 2, Fire Hunters were considered the stronger class. The Void Hunter might have some weaknesses in the game, but the Fire Hunter could deal high explosive damage through skills such as the Blade Barrage. However, it should be noted that this conclusion may not be absolute, because the search results did not provide a detailed comparison and evaluation.
In Titanfall 2, to dismantle a Titan, one first needed to find a relatively safe location. Then, press the E key (the default key to leave the cockpit on the PC) to get off the Titan. You can refer to the game guide for specific instructions.
In Destiny 2, Warlocks had three different styles to choose from: Blizzard, Spirit Walker, and Light Guardian. Each sect had its own unique advantages and characteristics. The Blizzard Faction used electricity as its main weapon. It was good at AoE damage and survivability, and could control the situation on the battlefield. The Soul Walker Sect used Void Energy as its main weapon. It was good at single-target damage and explosive power, and could quickly destroy enemies. The Guardians of Light used solar energy as their main weapon. They were good at mobility and defense, and could cause continuous damage to enemies within a range. Each genre had its own applicable game situation. When choosing a genre, one had to consider it according to their own game style and needs.