It could be that the author had a planned ending in mind from the start or ran out of creative ideas. Also, sometimes external factors like low viewership or publishing decisions can lead to a story ending.
Maybe the author had a specific vision or plot arc in mind and felt that was the natural conclusion.
Maybe it was time to bring a closure to the story and give it a fitting ending. The creators might have felt they'd told all they wanted to tell.
The origin of crime fiction can be traced back to our inherent curiosity about the darker side of human nature. It provides a platform to explore themes of morality, deception, and the pursuit of justice. Additionally, it allows authors to create complex plots and characters that captivate readers' imaginations.
It ended that way to provide a satisfying conclusion and wrap up the story arcs of the characters.
It's hard to say for sure. Maybe the creators wanted to give it a unique and unexpected ending to leave a lasting impression.
Maybe it was due to financial or strategic decisions within the company that produced it. Could be that viewership wasn't as high as expected.
There were multiple factors. Maybe it was due to changes in the creative team's vision or viewer ratings. Also, sometimes storylines just come to a point where continuing doesn't make sense anymore.
It ended that way to provide a bittersweet conclusion and give closure to the characters' stories.
Maybe he lost someone dear or something really important to him. That could be why he was mourning.
It could be a bug in the game's programming. Maybe there was an error in the code related to the final part of the Typhon encounter.