The story in Monster Hunter Stories is quite different from other Monster Hunter games. In other games, the focus is mainly on hunting monsters. But in Stories, it's about building relationships with them. The story is more narrative - driven, with a clear plot and characters that develop over time.
Compared to other Monster Hunter games, Monster Hunter Stories has a much more in - depth story. In regular Monster Hunter games, you mostly go on hunts without a lot of story context. However, in Stories, there is a whole adventure with a beginning, middle, and end. There are mysteries to solve and characters to befriend. It's like a Monster Hunter RPG rather than just a hunting game. The story is more accessible for those who might not be into the pure hunting aspect of the other games.
It differs in the story aspect. While other Monster Hunter games focus mainly on hunting monsters for various in - game rewards, Eternal Strife Monster Hunter Stories might center more around a complex narrative involving strife between different factions or characters. The gameplay might also be adjusted. For example, there could be more emphasis on story - related quests rather than just pure hunting quests.
It differs mainly in the focus on the story aspect. While other Monster Hunter games are more about the hunt, this one has a stronger narrative.
It might have a more story - focused gameplay compared to other Monster Hunter games.
One thing that makes it unique is the potential for exclusive content. Since it's related to Crunchyroll, there could be special in - game items, quests, or characters that are based on popular anime. Also, the art style could be a differentiator. It might have a more vibrant or distinct visual look compared to other Monster Hunter titles, appealing to a different subset of fans.
The Apple Arcade version might have exclusive features. Maybe it has been optimized for Apple devices in terms of controls and graphics.
In Monster Hunter Stories, monster respawn usually occurs in specific areas over time. Some areas may have a set timer for monsters to come back. For example, in certain hunting zones, after you defeat a group of monsters, they might respawn after a few in - game hours or after you complete a certain number of quests in other areas. It also depends on the rarity of the monster. Common monsters tend to respawn more frequently compared to rare ones.
Overall, Monster Hunter Stories shares certain core concepts with the traditional Monster Hunter games. It features monsters, combat, and a focus on exploration, but with a more story-driven approach.
The story progresses as the rider undertakes various quests. These quests often involve going to different areas to either find a specific monster or solve a problem related to the monsters. For example, a quest might be to find a rare monster that is causing trouble in a certain region. As the rider completes these quests, they gain more knowledge about the monsters and the world, which moves the story forward.
Riding a monster in Monster Hunter Stories isn't straightforward. It requires you to build a rapport with the monster, maybe by feeding it or performing certain actions. Once you do that and the game indicates you can ride, use the designated controls to hop on and enjoy the ride!
Maybe the presence of Poogie is more emphasized in 'poogie 2 mhst monster hunter stories'. It could have new Poogie - related gameplay elements.