In the P5 story, a character becomes the best confidant when they share common goals and values with the protagonist. Makoto is a prime example. She is committed to justice and reforming society, just like the protagonist. This shared vision allows them to support each other wholeheartedly. She also has a strong sense of responsibility, which means she is reliable. When the protagonist is in a tough situation, Makoto can be counted on to do whatever it takes to help. Her ability to understand the protagonist's motives and work towards the same end goal makes her an excellent confidant.
A character in the P5 story can be the best confidant if they have good communication skills. Take Yusuke for example. He is able to clearly convey his thoughts and feelings to the protagonist. He also listens intently when the protagonist speaks. This two - way communication is crucial for being a good confidant. Additionally, he has his own set of skills and knowledge, like his art expertise, which he can use to help the protagonist in different ways, whether it's for understanding the nature of a Palace or just giving moral support.
Trust makes a character a best confidant in P5. If the protagonist can trust a character completely, that's a big factor. For instance, Futaba is a great confidant as the protagonist trusts her with their plans in the Metaverse and she trusts the protagonist back. They rely on each other.
The best confidant in the P5 story might be Ann. She has a strong connection with the protagonist. She is not only a fellow Phantom Thief but also a friend who can empathize with the protagonist on a deeper level. Ann has her own set of insecurities and growth throughout the story, and through her journey, she becomes a more reliable confidant. She is always there to listen and offer her own perspective, which is often colored by her experiences as a model and a target of unjust rumors. This gives her a unique view on the world and how to deal with the challenges they face in the P5 story.
Well, in the 'Persona 5 best confidant story', it's the way the confidants interact with the main character. They offer different perspectives and skills. Their stories are often intertwined with the main plot, and as you progress through their confidant levels, you get to see a more nuanced view of the game's world. It's like peeling an onion, layer by layer, and discovering new and interesting things.
Well, for a short story to be the best, it often has a great plot. A plot that grabs your attention from the start and keeps you hooked till the end. For example, in 'The Lottery' by Shirley Jackson, the unexpected and dark plot makes it a classic.
A good 'A & P' short story typically has strong conflict and resolution. It might explore universal themes in a fresh way. The setting and dialogue should be authentic and contribute to the overall atmosphere and character development.
For an 'a & p' short story to be great, it needs to have an interesting theme that resonates with readers. Also, vivid descriptions and a unique writing style can make it stand out. Plus, a twist or surprise ending can add to its appeal.
For a great 'a and p' short story, you need a unique premise that catches the reader's attention. Strong dialogue and vivid descriptions can also enhance the story. Also, a satisfying conclusion is important to leave a lasting impression.
Ryuji is quite interesting. His story in the 'Persona 5 best confidant story' is about finding his place in the world after being ostracized. He has a lot of energy and his growth as a character is really engaging to follow.
In my opinion, 'The Call of Cthulhu' is one of the best. It introduced the terrifying cosmic entity Cthulhu and Lovecraft's concept of the vast, indifferent cosmos filled with horrors beyond human comprehension. The story builds a sense of dread through its use of multiple narrators and the slow revelation of the cult and the existence of Cthulhu.
It could be a close friend or a family member who the main character trusts and shares secrets with.
The atmosphere. Lovecraft was a master at creating a sense of unease and dread. In his novels, like 'The Call of Cthulhu', he uses descriptions of dark and desolate places, and the unknown lurking in the shadows to make the reader feel on edge. His settings, whether it's a decaying New England town or the vast Antarctic in 'At the Mountains of Madness', add to this feeling.