Mmofps games are often thought to have bad stories because they tend to be repetitive. The same types of missions, like capturing a point or killing a certain number of enemies, are common. This repetition makes the story feel dull. Also, the story is usually secondary to the competitive aspect. In a PvP - focused mmofps, the story doesn't really matter as much as who wins the match.
One reason is the focus on gameplay. Mmofps games are mainly about the shooting and multiplayer experience. So, developers might not allocate enough resources to creating a great story. Another factor could be the target audience. They assume that players who like mmofps are more interested in the action than a complex narrative.
Well, it's a bit of a generalization. Some mmofps games do have rather weak stories. For example, in certain games, the plot might be just a simple excuse to get players into the shooting action. But there are also exceptions. Some mmofps games invest a lot in their storylines, like 'The Division' which has a complex post - apocalyptic narrative that ties in well with the gameplay and the world - building.
The main reasons could be poor graphics, uninteresting storylines, or glitchy gameplay.
Scary stories might be seen as bad because they can overly stress or disturb some people's emotions. Also, for those who are very sensitive, it could have a lasting negative impact on their mental state.
Could be that Bethesda games prioritize the sandbox experience and exploration, leaving the story aspect less refined. Or perhaps they struggle to balance multiple storylines and characters effectively.
It's a baseless assumption. Women have as much talent and creativity for storytelling. Maybe some people have had limited exposure to good storytellers who happen to be women, but that doesn't mean they are generally bad at it.
It could be due to weak plotlines or poor character development.
It might be because of inconsistent writing. The story starts strong but then fizzles out. Or the characters' development is not well-executed, leaving them one-dimensional. Another factor could be a lack of originality in the plot.
One reason could be that ghost stories sometimes have predictable endings or weak character development. Also, the horror elements might not be executed well enough to be truly terrifying.
Limited resources. The developers have to divide their resources between different aspects of the game. They usually put more resources into graphics, gameplay mechanics, and server maintenance for the multiplayer aspect. So, the story often gets neglected and ends up being not very good. Also, these games often need to keep updating the gameplay to keep players interested, leaving less time for story development.
The Elsa cartoon could be seen as having a bad drawing for various reasons. Maybe the proportions are off, the colors aren't appealing, or the animation isn't smooth. It could also be that it doesn't capture the essence of Elsa as people imagine her.