In many cases, 'great game bad story' refers to when the core gameplay elements are really strong. It might have an innovative combat system or really interesting exploration mechanics. But the story falls flat. For instance, some mobile games have really addictive gameplay like match - 3 mechanics. But the story they try to tell, often something about a princess in a far - off land or something similar, is just not very well - thought - out. It doesn't add to the overall experience and might even feel like an afterthought.
It could mean that the gameplay mechanics, like controls, graphics, and overall gameplay fun factor are great. But the story, such as the plot, character development, and narrative arc, is poorly done. For example, a fighting game might have amazing combat systems but a really cliche and uninteresting story about a hero saving the world.
It means focusing on the gameplay itself rather than getting involved in the story. For example, in some action - packed games like 'Doom', players might be more interested in the intense shooting and combat mechanics (running around, shooting demons, finding power - ups) than following the detailed backstory of the game world or the character's journey.
Perhaps 'closext' is a new or very niche term within a particular gaming or storytelling community that I'm not familiar with. Without more context, it's hard to define precisely.
It could mean that there is an alternative or additional bad ending to a story. Maybe it's a different path the plot could have taken that leads to a not - so - happy conclusion.
It means that the visual part of the anime, especially the sakuga which is like the cool and detailed animation work, is great. However, the story fails to deliver. Maybe it has a boring or unoriginal plot. You know, like some animes where the art style and the animation of things like magic spells or action moves are super impressive, but when it comes to what's actually happening in the story, it just doesn't hold your interest.
The context of a story is basically the background and circumstances in which the events and characters exist. It includes things like the time period, location, and social environment.
Well, the context of a story refers to all the elements that surround and give meaning to the main events. It could be the characters' personalities and histories, the political or economic situation, or even the moral and ethical values of the society depicted. All these aspects combine to shape the story and how we understand it.
The context of a story is basically the background information, circumstances, and setting in which the story takes place. It helps you understand the characters and events better.
Game play and story are intertwined in a very interesting way. In some games, the choices made during gameplay directly shape the story. For instance, in a decision - based game, if you choose to side with one faction over another during a battle (which is part of the gameplay), it can lead to a completely different story arc. This gives players a sense of agency and makes the story more engaging as it is unique to their play - through.
It could mean that a new chapter or adventure begins after a period of dormancy or rest, like in some RPGs where characters might be reborn or awakened to start a fresh plotline.
In story terms, 'nature' typically encompasses the physical aspects of the natural world. It can be a backdrop that influences characters' emotions and actions, or it could serve as a metaphor for various concepts such as freedom, chaos, or the cycle of life.