According to the situation in 2024, League of Legends would make equipment adjustments, including changes to mythical equipment. The official designer planned to weaken 95% of legendary equipment and strengthen some epic equipment. However, there was no exact information on the new version of the mythical equipment, so it was impossible to answer accurately.
In Season S14, the Mythical equipment was removed and turned into Legendary equipment. Some Mythical equipment were removed, such as the Curtain Blade, the Broken Queen's Crown, and the Eternal Frost. Although there was no explicit mention of the new Mythical equipment, there were some adjustments to the equipment. For example, Landry's Agony removed the blue amount, and Passive-Ember Bloom: Magic damage and true damage would cause a critical hit to enemies with less than 35% health, causing 20% increased damage (continuous damage and pet effects would increase damage by 30%). Moreover, the official designer stated that they would weaken more than 95% of Legendary equipment and strengthen some Epic equipment. This change would clarify which heroes could use which equipment, and adopt stricter standards for the distribution of equipment attributes to balance the strength of tanks and other class equipment. The purpose was to simplify the design of equipment rather than completely redo it.
In the S14 version of League of Legends, mythical equipment had been removed. The official designer of Fist had previously expressed that he was not satisfied with the way the Mythical item landed. Even if he made changes, he would not be able to get close to the target. Therefore, the Mythical equipment was officially deleted from January 2024. This move caused many players to cheer, because the existence of mythical equipment caused many heroes to be unable to appear or lose balance. For example, Urgat and skateboard shoes were difficult to find suitable mythical equipment, Warriors had always been strong because of the mythical system, and supermodel assassins appeared after the assassin equipment was modified. Moreover, Mythical equipment was originally meant to lower the threshold for new players and improve their gaming experience, including equipment recommendations, jungler route planning, and so on. However, it did not attract many new players, but the old players were affected. Along with the removal of Mythical equipment, there were many changes to S14's Mage equipment. For example, the Crown of the Broken Queen and Eternal Frost were removed. At the same time, new equipment such as Remnant Plague, Magic Burst Gun, and Storm Rage were added. Each of them had their own unique attributes and equipment descriptions.
In the S14 season, the legendary equipment system of League of Legends was removed. In the past, the legendary equipment for mages included Luden's Surge, Night Reaper, Broken Queen's Crown, Eternal Frost, Demon's Embrace, and so on. In the new season, there were equipment like the Storm Surge that were sought after by magical class players, but they were not considered legendary equipment.
Mythical equipment in League of Legends had the following characteristics and effects: ** 1. Attributes and Function ** 1. ** Multi-attribute bonus ** - Different mythical equipment provided a variety of attribute bonuses for heroes. For example, Acacia's Toughness provided +400 HP,+30 Armor,+30 Magic Resistance, and +20 Skill Speed; Radiance Virtue similarly provided +400 HP,+30 Armor,+30 Magic Resistance, and +20 Skill Speed; Goliath's Ascension provided +800 HP,+200% base HP recovery, and +20 Skill Speed. These attribute bonuses could meet the needs of different types of heroes (tanks, mages, warriors, etc.) in terms of survival, damage output, or functionality. 2. ** Adaptability to a specific hero ** - The attributes of mythical equipment made them more suitable for specific types of heroes. For example, Luden XR came with additional spell penetration and movement speed bonuses to increase explosive power and mobility. Ice Gun Plus was a mythical equipment for mages with a wide range of adaptability and good basic attributes. It was very functional, and the cooldown time was even increased in the test server. ** 2. Impact on the game mechanics ** 1. ** Skill changes rapidly ** - In the middle of the Mythical version, the original cooldown time was changed to the skill Haste. This change greatly increased the difficulty of accumulating cooldowns in the early and middle stages, affecting the rhythm and fun of the game. For example, in the past, when it was easy to calculate the cooldown time, players could more accurately plan the release of skills and combos. However, the rapid introduction of skills made this calculation more complicated. 2. ** Equipment Limit ** - The existence of mythical equipment brought about a limit to the equipment. Before the Mythical version, players could drop multiple pieces of the same equipment. For example, Galen in Unlimited Firepower could drop five Endless, and some heroes could drop multiple Black Slashes. However, in the Mythical version, there were more restrictions on the equipment, which limited the possibility of players freely exploring different equipment combinations. It was considered a manifestation of the fist designer's "teaching players how to play the game." ** 3. Modifications in Version Update ** 1. ** Removing and adjusting equipment ** - In Season S14, adjustments were made to Mythical equipment, removing many Mythical equipment such as the Curtain Blade, the Crown of the Broken Queen, and the Eternal Frost. Moreover, the official designer of Fist also planned to make adjustments to the Mythical equipment. There was news that it would weaken 95% of the Mythical equipment and strengthen some Epic equipment. The purpose of this adjustment was to make the battle clearer and easier to understand, to make it clear which heroes could use which equipment, to adopt a stricter standard balance for the distribution of equipment attributes, and to simplify the design of equipment without completely redoing it. For example, he could adjust the attributes of the equipment to balance the equipment targeting of heroes such as tanks, mages, and AD.
The following are some of the Mythical equipment attributes in League of Legends: - [Holy Separator: Base attributes +65 Attack Power,+10% Cooldown Reduction,+300 HP.] The passive effect was that normal attacks would cause additional magic damage (equivalent to 8% of the target's health points lost, causing 40 - 160 points of damage to non-hero units). Every third normal attack would cause additional physical damage (the value was 15% additional attack power). - [Hextech Rocket Belt: +80 Spell Power,+10% Cooldown Reduction,+200 Mana. Active effect is to charge forward and cause AOE magic damage (Cooldown: 20 seconds).] - [Shuriya's Warsong: suitable for roaming and team-building support.] - [Box of the Steel Sun: provides a shield in the early stages. Unique passive dedication halo can increase the resistance of allies.] - [Empire's Order: AP-type support exclusive equipment set] - [Moonstone Regenerator: A brand new HP regeneration equipment, suitable for heroes who can frequently cast skills and level A in team battles.] - [Holy Sunfire Shield: Increases speed and magic resistance. It is suitable for tanks and half-flesh warriors.] - [Frostfire Gauntlets: Suits most tanks and half-flesh warriors.] - [Turbo-type Alchemy Pot: suitable for half-meat and tanks who need to start a party first and pursue.] - [Twilight Blade: Upgraded from the original Twilight Blade. It is a passive weapon that can be used to kill and refresh monsters. It also has the effect of invisibility.] - [Darkwalker's Claw: Increases damage and deals AOE damage.] - [Star Eclipse]: A controversial item. It has all-rounded Lifesteal, Shield, additional physical damage, and movement speed bonuses. Luden's Surge, Night Reaper, Queen of Destruction's Crown, and Eternal Frost were removed from the S14 Wizard Mythical Equipment. Some of the legendary equipment in the S11 preseason were as follows: - ** Scarlet Shield Bow **: 3400 yuan, 50AD, 15 attack speed, 20 critical hit, 12 suction. Passive effect: When the HP is lower than 30, it will give a shield of 150 - 500 for 3 seconds, and increase the suction by 20 for 8 seconds. Mythical effect: +8 double resistance for each completed equipment. - ** Howling Gale **: 3400 yuan, 60AD, 15 attack speed, 20 critical hit, active effect is to push oneself a certain distance (unable to pass through walls) and cause 105 - 240+30% additional AD damage to the enemy with the lowest HP nearby, with beheading (the lower the enemy's HP, the higher the damage), Mythical effect is to increase movement speed by 2% for each completed equipment. - [** Giant Beast Killer **: 3400 yuan, 60AD, 25 attack speed, 20 critical hit, passive effect: the third hit will have 80 - 240+30% additional AD true damage, mythical effect: +5% explosive damage for each finished equipment.] - ** Cursed Devil's Giant Helmet **: 80 Magic Power, 400 Health Points, Skill Damage will have a specific effect (Deals 2% of the target's maximum Health Points as Magic Damage per second, gains 20 points of Armor and Magic Resistance per second when dealing damage to the enemy). In addition, a type of battering ram among the Warrior Mythical Equipment had attributes of +40Ad,+500 Health Points, and +100 Health Points.+10% AH (Cooldown reduced in the new version), Fury (When dealing physical damage, gain 20 movement speed for 2 seconds. If the target is killed, movement speed will increase to 60), Spell Blade (After using the skill, your next attack will gain additional distance and attack speed. The additional physical damage is equal to 200% of the base attack damage, and you will charge a short distance towards the target. 1.5 second cooldown) and other effects.
Mythical equipment in 2024 included: 1. [Moonstone Regenerator: Healers and shields the party.] 2. Frostfire Gauntlets: Slow down and damage enemies. 3. [Canyon Creator: Deals additional damage to enemies with low health.] 4. [Siren Killer: Target heroes with additional attack power.] 5. [Ship Breaker: Penetrate the enemy's armor and magic resistance.]
In League of Legends, different Mage Mythical Equipment were suitable for different types of Mages and game scenes. However, in Season S14, the Mythical Equipment System was removed. The previous Mage Mythical Equipment included Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, Demon's Embrace, and so on. In the previous versions, Luden XR came with additional Magic Penetration and Movement Speed bonuses, which were more friendly to explosive Mages, while Ice Gun Plus had a wide range of adaptability, good basic attributes, and strong functionality.(Cooldown increased to 20 seconds in the test suit, but I'm not sure if it will be installed because the 20-second cooldown has a stronger large-scale control effect.) There was a mask that was modified to be more suitable for multi-range damage output mages (such as Teemo), but it was not very friendly to traditional magic tanks. Because there was no HP in the attributes, it was more suitable for the backline consumption mages. There was also a piece of equipment that had easy trigger conditions and was more powerful. It might be the standard equipment for Mid Junglers in the next version. The 40-second cooldown had little effect on the Jungler, but it was good for team players like Kennen to speed up. Mid Junglers could increase their damage and movement speed, which would also help increase the success rate of ganking. The real equipment of the Fathans had a large increase in continuous damage output, and it also had a good Lifesteal. Combined with the strong Conqueror, it could deal with enemy tanks through passive penetration, but it lacked the active damage of the technology gun. The price of the Storm Surge was relatively cheap (2900). It provided 100 Magic Power, 10 Spell Penetration, and 5% Movement Speed. Within 2.5 seconds, 35% of the damage dealt to the enemy would have an additional damage BUFF. However, it lacked mana and skill speed. It was more suitable for some mages who did not need mana and cooldowns (such as Akari, Katerina, Rambo, Kennen, etc.). However, it was not so beneficial for traditional mid-lane mages who relied on mana and cooldowns.
In League of Legends Season S14, the Mythical Equipment System was removed instead of new Mythical Equipment. In Diablo 4 Version 2.0, there were new Mythical Dark Gold equipment, such as Heir of Perdition (Heir of Perdition Helmet). Its inherent attributes increased damage to angels and demons by 200%,+20% critical strike chance,+20% lucky strike chance,+20% movement speed +2. Its core skill effect was to yield to hatred and gain the favor of the mother, increasing damage by 60%[x]. Shroud of False Death [Fake Death Veil Chest Plate], all passive skills +1, all attributes +111, maximum HP +222, next attack damage increased by 333% after entering Stealth, special effect: If there is no attack in the past 2 seconds, you will gain Stealth and 40%[+] movement speed. Shattered Vow (Oath Breaker Polearm). Inherent attributes: Damage to healthy enemies increased by 400%, maximum HP +444, attack speed +29.6% when in berserk mode, continuous damage increased by 444.4%. Lucky Strike has a maximum +44.4% chance of entering berserk mode. Special effect: Executes enemies who receive continuous damage greater than their remaining HP.(Weapon only usable by Barbarians, Druids, and Sorcerers).
Mythical equipment had been removed on January 25, 2024. There was no problem with the purchase quantity.
Under the Mythical Equipment mechanism of League of Legends, usually, a hero could only drop one Mythical Equipment. This mechanism was to balance and plan the equipment system in the game. Mythical equipment had unique attributes and special effects in the game. Each mythical equipment provided a different direction for the hero to improve their abilities. This restriction ensured the balance of the game and prevented some heroes from obtaining overly powerful abilities because they were equipped with multiple mythical equipment at the same time, which would affect the fairness and competitiveness of the game. However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment.