Architect of a Forgotten World
This is not a serious story, if you were expecting some kind of mystery to be solved, I'm sorry to disappoint you. Warning: This novel is full of plot holes. Characters may forget things they just said, worlds may operate on rules that only apply when they feel like it, and time itself occasionally trips over a loose rock and takes a nap.
Consistency? Rare.
Logic? Only when convenient.
Power levels? As stable as a tower of cards in a typhoon.
If you came here looking for deep worldbuilding, airtight storytelling, or a plot that makes sense from beginning to end, turn back now.
But!
If you don’t mind random nonsense, overpowered characters doing things because it’s cool, and story arcs that sometimes drift off into space before suddenly reappearing like nothing happened—then you’re in exactly the right place.
Another warning is that some characters may be described differently due to the author's forgetting.
Oh, and another thing, there is another warning: some of the content in the later chapters of this novel will be full of 18+ content (Please don't actually do it.).
Alex Elwood was just a quiet high school boy—until a “realistic” VR game called World Frontier swallowed him whole.
Six years of blood, battle, and accidental genius later, he saved an entire dying world by building machines that could crush gods. Then he came home… to find out only twelve days had passed, and everyone thought it was “just a game.”
Now Alex just wants a normal, peaceful life.
Unfortunately, normal life has other plans.
Immortal vampires, reincarnated legends, overenthusiastic gods, and classmates who swear they’re not spying on him all seem determined to drag him back into chaos. And while he keeps insisting he’s just a regular guy, his idea of “regular” involves planetary restoration towers, railguns, and accidentally making friends with apocalypse-class beings.