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Chapter 8: Gold and Gods

4 1/2 years till Greyjoy rebellion-14 1/2 till canon

----------———————————————————6-Months——————————-----————

Once Lord Glover left we went back into the swing of things.

First with the food production on the upswing, better medicines, and the recent success from the riads the village is expecting about 100 new births from the natives alone, with the magicals already being matched they are expecting too. So we had to summon more healers in advance and with the additional labor from mining we are doing here.

With the map in my chamber it revealed we are near a large veins of copper, iron, coal and tin. The closest of them is the coal and Iron but the rest is on the Farthest edged of the map. So for now we are only using Copper and Iron. With the villagers not knowing much about mining the magicals are using a variety of charms revealing charms for area that have Ore, while also indicating areas that have a chance of collapsing.

As for teaching I have a couple of Witches teaching the local kids how to read and write, while the master craftsmen are teaching the locals how to use the new equipment and new techniques for a bunch of different crafts.

For trade we began building distilleries and breweries. Since we are waiting for the first harvest we are not starting production till the second harvest for the season.

For our other income sources for the short term we are selling our extra oceans products. In the mid term we are working on alcoholic products, medicines for a variety of issues mostly what we would consider over the counter medication, headaches, pain relief, and anti inflammatory. Long term we will be selling a variety of magic items of varying usefulness, some will be small like self filling canteens and pens, medium will be furniture that is enchanted to be more comfortable, for large scale pre built ward stones that can act as spying network and mapping.

With the addition of medical supplies we are going to be selling soaps, most will be general basic lavender, while they increase in price with more complex and luscious smells.

With the increase ship building and fishing we began to build a stone dock down by the coast. The Dock will be split into two parts, ones side for domestic ships for fishing and small trades, the other is for large scale trade with out side the western coastal north.

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Now that we are settled into our lands, and our first harvest came in we doubled our magic population. Which were all general settlers with middling magical knowledge.

Our biggest surprise that our traders had brought rumors about things in the woods saving children, while further south monsters were being found in every kingdom. In the Westerlands it is said people are being thrown off mountains. This caused a oh fuck moment, when I was tasked by the system to revive the magical world I just thought about wizards and magical animals, not spirts and elementals and other planes being brought into being. When I asked the system it conformed that the more magic we do and the more magical the world becomes more magical.

But besides the steady expansion of the village and my panic attack about releasing monsters, I received a letter from House Glover to come to Deep Wood motte form their we will be traveling to Winterfell as his father and Lord Stark were very interested in my people, that he wanted more Fire Whiskey that I was more than welcome to bring men for the journey.

Name: Halvard Maelstrom

Age 16

Strength: 20

Agility: 20

Intelligence: 20

Stamina: 20

Magic Power: 50 (Dumbledore level)

Avg: 10 for all stats

Knowledge: Charms, Potions, Herbology (7th), Runes (7th), Wards (4th),

Special Skills: Parsaltounge, Animagous (Eagle), Master Smith (Mg/M), Master Axe man, Music (Old World)

Spells (Custom):

Store: skills, items, knowledge, and summons.

Gold: 300

————————————————————————————————————————————

[Eskigarðr]

<Keep/Castle-Basic Jarls Home >

<Wards: Mapping, Master level protection form weather and fire, anti-scrying, Ect>

<Soldiers-5 War mages, 5 Warriors,>

<Literacy Rate: 25%>

<Population: 300 Native, 60 magic users>

<Food availability: Relying on brought supplies and fishing>

<Navy: 2 Fishing ship, 1 Large Trade ship>

<Goods: Varity of Alcohols, Soaps and Medicines. NO glass as of yet.>


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