Earth is offline. The Global Game is online. Overnight, the world turned into a giant dungeon. Monsters, safe zones, levels it's all real. Most people are praying for a rusty sword or a piece of bread. They rely on luck to survive. But I don't need luck. I awakened a unique talent: [Eye of Truth]. While everyone else sees a normal treasure chest, I see: "Trap. Death Rate: 100%." While they run away from a weak-looking monster, I see: "Elite Boss. Drop Rate: Legendary Item." While they gamble with their lives choosing a path in the maze, I see the answer key. In a world where information is deadly, I'm the only one playing with a walkthrough. I don't just want to survive. I want to own everything.
That day was supposed to be mediocre. I woke up thinking it was finally my time to carve out my own life. I didn’t wish for anything godly or broken, just something good enough to live a comfortable and honest life. I never expected to awaken anything remarkable, certainly nothing that could compare to the gifts of geniuses from noble or influential families. After all, I was just an orphan, a nobody with nothing to show. I went to the Awakening Ceremony fully prepared to receive a mediocre profession. As for awakening a Trait… I never even considered it possible for someone like me. That’s how it should have been. I stood before the Awakening Crystal, my palm resting lightly against its cool surface. The moment I touched it, a surge of spiritual energy rushed through my body, making my heart pound and my thoughts blur. The sensation was surreal, almost euphoric. And then, a voice echoed within me: [You called to the forgotten souls, and their whispering chorus answered.] [The dead shall heed your call, and the silence of souls shall respond to your will.] [The fallen shall rise once again.] [You have awakened the Unique Profession: Necromancer.] That was the day all my beliefs came crashing down. The day that marked the beginning of my unstoppable rise toward invincibility. The day I took my first step toward domination, for I would trample any and all beneath my unattainable and absolute power. For I possessed the strongest Trait of all. The stronger I became, the more truths of the universe I unveiled, truths about who I was and what I was meant to become. And with every step, it grew clearer. I wasn't a Human. I wasn't a villain and certainly not a hero. I was something superior. I was the Chosen One.
A hundred years ago, the sky cracked open and demons flooded the world. Humanity survived only by awakening professions, talents, and ranks—powers granted by an unknown system. At sixteen, every human awakens their fate. Aren expected nothing. He trained alone, avoided attention, and kept his ambitions hidden. But when he touches the Awakening Obelisk, the impossible happens: Profession: Void Archer (Unique) Talent: Limitless Evolution (Unique) The sky shakes. Ancient seals tremble. And something buried deep beneath the Academy awakens. Labeled an anomaly, feared by classmates, and watched by authorities, Aren struggles to understand a power that grows far beyond its limits—until an ancient entity tries to claim him as its heir. When Aren rejects the void king and severs the connection, the city survives… but his evolution breaks. Exiled to the Frontier, stripped of status and stability, Aren discovers a harsh new world and a dangerous truth: His evolution wasn’t destroyed. It became unstable. Uncontrolled. A Voidscar. Now Aren must forge a new path— mastering power that defies system rules, confronting remnants of forgotten eras, and facing the ancient beings drawn to the spark he carries. The void wants to claim him. The world fears him. But Aren chooses neither. He will carve his own evolution— one arrow at a time.
A puppet. A mistake. A monster becoming something more. Deep inside an abandoned dungeon, an unfinished wooden marionette named Friezzar awakens with no memories and a single instinct—devour. Every monster he consumes rebuilds his body: wood becomes bone, bone becomes iron, iron becomes something inhumanly alive. Humans fear him. Monsters obey him. The dungeon itself begins to awaken because of him. But as Friezzar evolves, he learns something forbidden—emotion. And when he finally takes a humanoid form, he receives a name: Zerrei. Now the world must face an existence never meant to live— a creature created as a vessel, reborn as a monster, and destined to become a legend.
Centuries ago, the world bled magic. Witches walked among humankind—born, not made—wielding power drawn from the living pulse of the earth. But fear turned to fire, and humanity rose to exterminate them all. From the ashes of the Witch Purge, humankind forged its own kind of magic: artificial and cold. Beneath the earth’s deepest layers, miners unearthed Mana Stones—crystals that held faint echoes of the world’s original energy. By crafting metal wands to harness these stones, humans learned to mimic spells. The power was limited, disposable, and costly—but it gave them dominance. For hundreds of years, magic belonged only to men, refined and rationed by those who once feared it most. Until now. In a forgotten valley, hidden from the Dominion’s gaze, a child is born—a girl named Seren Vale. Her power awakens not through metal or stone, but from the earth itself. The air bends to her cries, fire hums beneath her touch, and rivers still when she sleeps. She is the first natural-born witch since the Purge… and the last. When her secret is exposed, Seren becomes the target of a manhunt led by the Church of the New Light—the very empire built upon the ashes of her kind. As she flees across a dying world, she uncovers the terrible truth behind the Mana Stones: they are not mere minerals, but the crystallized remains of slaughtered witches, their magic fossilized and mined for human use. To survive, Seren must awaken the ancient power in her blood—and choose whether to reignite the world’s true magic or let it burn away forever. Because if she fails… the earth itself will stop breathing.
Alex lost everything to tragedy and corruption. Orphaned twice by age sixteen, he spent three decades building a criminal empire fueled by revenge and empty power. At forty-eight, with no one left to care about, only one thing still mattered: *Become the God of Eden*, a game he'd played for twenty-eight years. When the game reveals itself as reality, Alex is offered a second chance to enter the war-torn fantasy world of Eden and compete to become its next God. Reborn younger in a land, he must decide: will he repeat his bloody past, or become the god a broken world desperately needs?
A thousand years ago, the world split apart. Fractures tore through reality, linking Earth to millions of unknown realms each filled with monsters, magic, and madness. From these realms, Gates began to appear at random, birthing an age of Hunters who fight, explore, and die within them. Axcel Haven, an 18-year-old who spent his entire life training to become a Hunter, finally earns his chance. With low magic power but unmatched determination, he joins his first beginner raid. But fate only laughs...
All he wanted was a comfortable life—so why is his house behaving so strangely? Why is there a plumber mouse, hot-blooded ants plotting a coup, bedsheets acting like ghosts, and a vampire knocking on his door every day asking to be let in? More importantly, why have the beetles built a Lego city in his bathroom and entered the Industrial Revolution? ——— A dungeonless story set in the 1960s, unfolding entirely within Sami’s home. It does not rely on the usual dungeon systems—no adventurers, no levels, none of that rigid structure. Instead, it is the tale of a house that feeds on magic, its rules shaped by Sami’s repeated failures on his path to becoming a competent sorcerer. The pacing is slow; most of the first arc takes place inside the house itself. Only later does the world expand beyond its walls.
(I am rewriting it, search for "My lewd Symbiosis system: Overpowered variants of basic skills") ---- "Is this thing... insulting me?" Seed muttered, staring at the comments beside each stat. [YEP! SOMEONE HAS TO KEEP YOUR EGO IN CHECK.] [NOW, LET'S GET DOWN TO BUSINESS. YOU DIED, I BROUGHT YOU BACK. YOU'RE WELCOME, BY THE WAY.] "Why?" seed questioned. "Why bring me back? What do you want?" [WHAT I WANT IS IRRELEVANT RIGHT NOW. WHAT YOU NEED IS POWER.] [AND I'M GOING TO GIVE IT TO YOU... IF YOU CAN HANDLE IT.] [THE SYMBIOSIS SYSTEM OPERATES ON DUALITY: DARK MANA AND WHITE MANA.] [DARK MANA IS ACQUIRED THE NORMAL WAY, DEFEATING MONSTERS AND DUNGEON CREATURES, ETC.] [WHITE MANA IS ACQUIRED THROUGH... LET'S CALL IT 'INTIMATE LIFE ENERGY EXCHANGE.' USE YOUR IMAGINATION, wink wink.] Seed’s face heated up as he began to understand. "You can't be serious." [DEADLY SERIOUS. BALANCE IS KEY. TOO MUCH OF EITHER AND YOU'LL BURN OUT.] [BUT HERE'S THE FUN PART: YOU CAN CONVERT REGULAR SKILLS INTO OVERPOWERED VARIANTS USING EITHER MANA TYPE.] [THINK OF IT AS SKILL EVOLUTION. BABY FIREBALL BECOMES MAMA HELLFIRE OR PAPA HOLY FLAME.] [PRETTY NEAT, HUH?] . . . Seed died, crushed in a dungeon collapse that should have been his ticket to greatness. But Instead of heaven or hell or even the unconventional spirit world, he wakes up in a morgue with a mysterious system that keeps mocking him and won’t shut up... it demands he “balance” his powers in the most lewd way possible. The Symbiosis System grants Seed dual mana pools: Dark Mana from slaying monsters, and White Mana from intimate encounters with women. But the real power? Converting ordinary skills into overpowered variants. A simple fireball becomes Holy Purification Flame or Soul-Burning Hellfire depending on which mana he uses. Summoning transforms into Undead Legion or Divine Spirit Manifestation. The deeper his understanding, the more broken i abilities become. --- Modern Fantasy | Weak to Strong | Harem | R18+ | System | Overpowered MC |