In a world where shadows dread the darkness, Sylas Tenebris was raised by Mercy, in her orphanage. a woman whose warmth defied a cold, unforgiving world. But when the Eclits Jurisprudence-a merciless law decreeing death for the suspected-targets their orphanage, Mercy entrusts Sylas and his best friend kael with a desperate mission: find Princess Luna and plead for her aid. Yet fate played a cruel ploy. As sylas and kael venture into a treacherous world, they discover that love and warmth are scarce, and survival demands confronting the harsh truths lurking beyond the orphanage's walls. The World Without Mercy' was originally uploaded by me before, but due to unforeseen circumstances, I had to discontinue it. Now I'm back - stronger, steadier, and ready to continue what I started. Everything here is my own creation, and I'm excited to share this story again. Welcome back to the world without mercy.
Twenty toys for a baby not yet born. One of them was wrong. Thrown away, it should have been gone forever. But it isn’t.It was thrown away, cast out, forgotten. Yet it found its way back. And with every passing day, the line between family and curse begins to blur… And what waits behind its unblinking eyes will tear apart more than a home—it will tear apart the living.
Alone in a remote fire lookout tower, Ranger Evan Holt expects solitude and quiet — until the forest around him begins to feel… wrong. Night after night, strange movements catch his eye, sounds creep closer, and the boundary between watcher and the watched starts to blur. As the days stretch on, Evan must confront the unsettling truth that being alone in the wilderness may not be as safe as he thought.
In a land devoured by ash and silence, young Peter labors beneath a sun too distant to warm him, condemned to a death that the soldiers call “work.” When a dying woman’s final vision—the fields of green—lingers in his mind, Peter begins to question the fate carved for him in soot and bone. A falling star cleaves the sky. A ship burns red against a blue sun. And from the flames emerges a masked priest—part man, part myth—whose presence unravels everything Peter thought he understood about gods, machines, and mercy. Guided by visions of a ghostly woman, entangled in the secret wars of religions older than empires, Peter is thrust into a moral labyrinth. To survive, he must choose between the gentle faith of his mother, the brutal order of Myter, and the rising shadow of a third god—Karina, whose influence spreads like a whispered promise through the cracks of dying worlds. As political powers maneuver in the background and supernatural forces awaken, Peter’s journey becomes one of identity and consequence. How does a child navigate a cosmos where faith kills, truth burns, and kindness is a revolutionary act? Ashen Daybreak is the beginning of a tale about the cost of belief, the shape of power, and the fragile hope that can survive even in a world of dust.
It was not on any map. Not the printed ones in the school library, not the glowing screens of satellite images, not even the ancient charts kept under glass in the town museum. And yet every once in a while someone came back with a story. The stories never matched. Some said the island was a paradise of warm beaches and hidden caves. Others swore it was nothing but jagged cliffs, the waves smashing so hard you could hear them in your dreams. But in every version, there was one constant: you were never supposed to go there. The last known trip was ten years ago. Five teenagers set out one summer night, their parents thinking they were safe in their tents at a school camp. Their boat was found the next morning, drifting and empty, the oars missing. The search went on for weeks. It ended with nothing but wind in the trees and parents staring at a horizon that would never answer them. The adults stopped talking about it. The island faded back into rumor. But rumors have a way of finding new ears. And some kids… some kids can’t resist a dare. "Will they find a way back home, or will Mira, Jayden, Leo, Ash, and Zoe live to regret their actions in their graves?
Mes contacts sont en dessous : Et si ton jeu préféré devenait ta seule réalité ? Han Ji Hoon, un étudiant solitaire de 27 ans, passionné de stratégie et de dark fantasy, se connecte à Ætherion, un jeu Full-Dive réputé pour son réalisme extrême. Mais ce jour-là, une anomalie inconnue l’arrache à sa vie réelle. À son réveil, il est nu, couvert d’une cape en peau de bête, au cœur d’un cercle tribal. Autour de lui, des guerriers titanesques hurlent sous les tambours de guerre. La chaleur. L’odeur du sang. Le poids de l’air. Tout est réel. Trop réel. Prisonnier d’un monde brutal qu’il pensait connaître, Ji Hoon découvre qu’il a été réincarné dans le corps de Khaevar Lokhzel, un barbare de 25 ans, né de la Brume, du sang et du Fer. Mais il n’est pas un simple joueur piégé. Il est un stratège aguerri, un connaisseur absolu des secrets du jeu : quêtes cachées, zones interdites, failles du système… Et désormais, il possède la force d’un monstre de guerre. Son objectif n’est plus de survivre. Son objectif est clair : dominer. Dans un monde dévasté par la fusion cataclysmique de douze royaumes, entre ruines, runes antiques, douze races dominantes, failles, donjons et grand labyrinthe, monstre et créatures, Khaevar Lokhzel va réécrire les lois du chaos. Un cerveau de joueur. Un corps de titan. Un monde à soumettre. Bienvenue dans Ætherion. Là où les faibles meurent. Et où les rois naissent dans le sang. snap : @shakal insta : @shak_al07 twitter x : @Shakal_07
Javier Brauchman didn’t know what to make of his life, but it sure wasn’t trying to survive the harsh world of the Outer Lands—a post-apocalyptic country that used to be known around the world as America. Now he’ll have to survive hunger, death, gangs, these animal-like humans known as Skins, Warts, and diseases as he fights his way to try and find his son. But he won’t be alone. Joining him along the journey is a young Swedish girl named Sverre, a Russian chick named Navi, and an ecstatic Hispanic boy named Zorro. Together they’ll make the treacherous journey across The Outer Lands to try and save Javier’s son. And ultimately for Javier, it’ll mean trying to confront the man who stole everything from him. A man he not only considered a friend, but family; John Locust. Follow this heartbreaking post-apocalyptic tale of a man discovering who his true family is and the real meaning of good and evil. Because in the Outer Lands, not all glitter is considered gold.
A archivist who preserves memories is thrust into a world where the only way to survive is to use them as fuel, forcing him to erase his own past to power a desperate quest to reclaim it. Kaelan, a devoted Archivist who believes memory is the foundation of the soul, awakens in the Echoing—a terrifying and beautiful dimension where the memories of fallen worlds and lost souls resonate as tangible echoes. He is afflicted with a rare and cursed power known as Somatic Script. He can Record the skills, motions, and emotional memories of anything he touches, but to use them, he must pay a Tax: the permanent erasure of a personal memory of equivalent emotional weight. After a desperate act of survival costs him the cherished memory of his sister's laughter, Kaelan's mission shifts from mere escape to a seemingly impossible quest: to become an archaeologist of his own soul. He must hunt through the cosmic graveyard of the Echoing to find external echoes of his lost past, all while wielding a power that continuously hollows him out. With every victory over the Echoing's horrors, he loses another piece of who he was, becoming a living weapon forged from forgotten moments. His path intersects with Morwen, a ruthless and pragmatic Weaver who can shape the Echoing's energy but covets the deep, sealed memories only a Scribe like Kaelan can access. They form a fraught alliance: he becomes her key to unlock the Echoing's greatest vaults, and she becomes his guide through its deadly politics and mysteries. Together, they navigate regions of crystallized song, cities of sunken memory, and the machinations of other survivors, all while pursued by entities that feed on the very history he seeks to preserve. What begins as a personal tragedy expands into a cosmic struggle. Kaelan learns the Echoing is not a natural phenomenon but a prison for dead realities, and the cruel "Tax" is a fundamental law enforced by a mysterious entity known as the Archon of Oblivion. His personal war to remember becomes a battle for the fate of memory itself. To save what remains of his soul and countless others, he must amass power from the most impossible echoes—the dying breath of a star, the memory of a god—and achieve the unthinkable: rewrite the foundational law of reality and break the cycle of sacrifice forever. Identity, Sacrifice, the Nature of Memory, the Cost of Power, and the struggle to hold onto one's humanity in the face of existential horror. A dark, emotionally-driven epic fantasy with a unique magic system, tragic character development, and a deeply philosophical core.
When a sudden storm forces five friends to seek shelter deep in the woods, they stumble upon a sprawling, decaying mansion. At first, it feels like salvation from the relentless rain—until the doors slam shut behind them and refuse to open again. Trapped within endless halls and shifting corridors, the group quickly realizes they are not alone. Shadows move where no one walks. Whispers crawl through the walls. And at night, something far worse prowls the rooms, hunting them one by one. As the mansion twists reality around them, alliances fracture, secrets surface, and survival becomes more than just finding a way out—it becomes a test of sanity, trust, and sacrifice. The deeper they explore, the clearer it becomes: this house has been waiting for them. Not everyone will escape. Some were never meant to.
After the death of his grandfather, Adrian Veynar inherits a failing clock shop tucked away in the heart of the city. Among the dust and broken gears, he discovers a strange watch—an unfinished creation his grandfather never spoke of. Unlike any other, its dial bears thirteen hours, and its ticking refuses to match the rhythm of time itself. The first night he winds it, every clock in the shop falters. At midnight, the watch chimes once… twice… and then thirteen times. From that moment, shadows move differently, hours slip where they shouldn’t, and strangers with too-smooth smiles begin knocking on his door. Adrian thought he had inherited a business. Instead, he may have inherited a curse—one that can bend time itself.
When death stopped being the end, the world fell into silence. Ghosts no longer lingered as shadows of stories—they returned as rulers, enforcing twisted laws that no human could defy. Ethan Walker was just a student when the first knock came at midnight. That moment shattered his ordinary life, pulling him into a world where survival depends on obeying impossible rules: don’t answer the call after three a.m., don’t look too long into the mirror, don’t ever open the wrong door. As cities crumble and the living vanish, Ethan is forced to choose—remain prey, or risk becoming something closer to the monsters themselves. Alongside allies bound by desperation and betrayal, he steps into haunted buildings, cursed streets, and secret societies, each mystery deadlier than the last. This is a story of survival, sacrifice, and the thin line between man and ghost. In the end, only one question remains: when the last revival comes, who will still be human?
The Scream from Hell — Book Synopsis Eden Heights was once a beacon of modern living a twenty-story masterpiece rising above the foggy skyline. But there’s something wrong with its blueprints: there is no record of a 19th floor. After a mysterious fire twenty years ago, every resident supposedly died on that floor. When the building was restored, the elevators were reprogrammed 18 jumps straight to 20 and no one ever questioned it again. Until now.