It could also be a game story that is constantly self - referential and seems more interested in showing off its own cleverness rather than engaging the player in a genuine and immersive experience. It might be filled with meta - references and in - jokes that only a small subset of players would understand, making it seem pretentious to the general audience.
Using overly complex language just for the sake of sounding smart. For example, when the game uses a lot of archaic or very technical jargon that doesn't really add to the story but just makes it seem more 'high - brow'.
A pretentious game love story might be one where the characters seem overly concerned with appearances and status within the game world. For example, they might flaunt their in - game achievements or rare items just to attract each other. It could also involve elaborate and showy courtship rituals that are more about impressing onlookers than genuine affection.
I'm not sure specifically as I haven't read this 'another pretentious game story'. It could be about a character's over - the - top journey in a game world filled with complex and showy elements.
Ignore it. If the game story is too pretentious and not engaging, just focus on the gameplay mechanics instead.
It could also mean a story that has the theme of competition, like in a sports game. The story could revolve around the rivalries, the challenges, and the triumphs of the players in the game. It might describe how they overcame difficulties and what strategies they used to win.
Well, it could also refer to a game that is based on stories. Maybe like a role - playing game where the whole plot and characters are drawn from different stories. Players have to act according to the storylines they are given or create their own within the framework of the game.
I have no idea. There's not enough information to determine who the main characters are in 'another pretentious game story'.
One example could be a game where the story is told in a very flowery and overly poetic way that doesn't really add to the gameplay. Like, every description is a long, drawn - out passage full of words that most players have to look up in the dictionary.
It could be a game where you create and tell your own story. Maybe it involves making choices that shape the narrative.
Well, without more information, it's hard to say precisely. It might be a narrative that unfolds as part of a survey - based game. Maybe it involves characters who participate in the survey and how their responses affect the progression of the story. It could also be about the design and purpose of the survey game.